Atelier (franchise): Difference between revisions

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It's worth mentioning that the first two Salburg games, ''Marie'' in particular, have been re-released and re-made on more platforms than we can list here. [[No Export for You|Some of those platforms aren't even available outside Japan]]. Yeah, this series is more than merely popular there.
 
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{{franchisetropes}}
{{tropelist|The ''Atelier'' games and related media provide examples of:}}
{{quote|Please only include tropes that occur in multiple games or in games not available in the U.S. in this list. For specific game tropes, refer to the game pages.}}
* [[Alpha Bitch]]: Brigitt from ''Atelier Violet''. But she's also [[Vitriolic Best Buds]] with the eponymous character.
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** The most recent games are difficult to place. ''Atelier Liese'' and ''Atelier Annie'' are clearly in continuity with each other, and at first glance the Arland games (''Atelier Rorona'' thru ''Meruru'') also appear to form their own continuity. However, there are ''vague'' hints that ''Liese/Annie'' may well take place in the "Salburg" continuity and that the Arland games may be in continuity with ''them''; Gust is being very cagey about all this currently. (Meanwhile, ''Atelier Lina'' [[Black Sheep|seems to sit all by its lonesome]] like ''Iris 3'' does.)
* [[Ambiguously Gay]]: Not who you might initially expect. Of all people, {{spoiler|Elie Traum, the ''heroine'' of the second game, has an ending that raises a ''lot'' of eyebrows. She can sort-of flirt with several of the male characters during the course of the game, but she also develops quite a relationship with Romauge the dancer. Romauge is one of two characters in ''Atelier Elie'' to have a fully-cinematic ending devoted exclusively to her, and in it... Elie abandons alchemy to run off and be a traveling dancer with Romauge and "pursue her heart". The overall tone of the ending is ''intensely'' romantic and more importantly ''is the only "romantic" ending available in the game''. And then there's the fact that Elie desperately wishes to contact Marie and "thank" Marie for saving her life and, well, you end up with a lot of speculation}}. Gust has never come out directly and said that the character is gay, however, so strictly speaking it remains speculative.
* [[An Entrepreneur Is You]]: Some games, but especially in ''Atelier Violet''. The reason Violet learns alchemy is so that she can build her own shop of wonders to drive visitors (and thus, economy) to Karotte Village, which is smack dab in the middle of nowhere. Failure to get [[500 visitors within ]]1000 days lead to Bad End where the village is abandoned. (This is easier than it sounds, really.)
* [[As Long as It Sounds Foreign]]: This series is extremely guilty of this trope when it comes to naming the characters. Gust seems to fall into the same trap that certain companies like [[Mobile Suit Gundam|Sunrise]] do, in that they try to give all the characters Western-sounding names without really knowing what's properly ''Western''. ''Atelier Annie'' has a few good examples, such as "Kilbert" (probably intended to be "Gilbert"), "Jalia" (possibly a correct name but more likely meant to be "Julia", eventually rendered as "Gillian"), and "Kraus" (the obvious problem in trying to transliterate "Claus", which is what the localization went with). Earlier games feature a few suspect names too - ''Atelier Elie'' prominently features a character who's name is officially written in-game as "''Daglass'' McRain" when the "right" way to spell that is fairly obvious, especially if you're familiar with katakana at all.
* [[Bag of Sharing]]: Explained in the context of ''Atelier Iris 2''; Felt and Viese possess a pair of rings which essentially allow them to teleport items to each other, so that Viese can make things out of all the crazy stuff Felt finds in the larger world, while remaining safe in their hometown until the very end of the game. The other games avert this trope by simply never taking control of the protagonist away from the player and making characters who aren't in the current party inaccessible for equipment purposes.
* [[Bash Brothers|Bash]] [[Brother-Sister Team]]: Violet and Bartolomaus from ''Atelier Violet''. [[What Do You Mean It's Not Awesome?|Their quarrelling is a combination attack that hits all enemies.]]
* [[BFSBlade of Fearsome Size]]: Kilbert of ''Atelier Annie'' uses an almost impossibly huge sword as his main weapon. {{spoiler|Or at least, he ''tells'' people he can use it for the intimidation value, but he can't actually use it in real combat, and uses "standard" two-handers instead.}} Sterk of the Arland games uses Scots-style claymores that, while somewhat more realistic, are still quite long.
** Bart, Violet's brother in ''Atelier Violet'', works as a send-up of the concept. He also favors very large two-handed swords... and at the start of the game is ''hilariously'' inept with them, as they're too large and heavy to swing properly!
* [[Boarding School]]: The main setting for ''Mana Khemia''. The first few games also feature a school, but the protagonists don't live there (even if they can have friends that do.) The third game stars the woman who ''founded'' the school and details her adventures in getting it established.
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** Funnily enough, the lead character of ''Atelier Annie'' is very much a [[Bifauxnen]]; most people's first reactions on seeing her was "That's supposed to be a ''girl''?!" She gets this reaction quite a bit ''in-game'' too, much to her chagrin.
* [[Dungeon Shop]]: That would be you (to varying degrees). Most obvious in ''Atelier Violet'', where you actually have some degree of control over the shop.
* [[Early Teen Hero]]: Roughly half of the protagonists begin as early teens. Since the games typically take place over multiple years, nearly all of them enter late teens or even adulthood by the end of the games.
* [[Empathic Weapon]]: The Azure Azoth from ''Atelier Iris 2'', and Sulpher from ''Mana Khemia''.
* [[Enemy Scan]]:
** One of Witos' skills from ''Atelier Judie''.
* [[An Entrepreneur Is You]]: Some games, but especially in ''Atelier Violet''. The reason Violet learns alchemy is so that she can build her own shop of wonders to drive visitors (and thus, economy) to Karotte Village, which is smack dab in the middle of nowhere. Failure to get [[500 visitors within ]]1000 days lead to Bad End where the village is abandoned. (This is easier than it sounds, really.)
* [[Exposition Fairy]]: Hilariously enough, the series uses '''actual''' fairies for this purpose. You often get a single fairy in the early games who explains how fairies can be "rented" to help around the atelier; ''Atelier Iris 1'' and ''Atelier Annie'' feature Popo and Pepe, respectively, who exist purely to explain game mechanics to the player.
** Popo in [[Atelier Iris: Eternal Mana]] has other qualities (he heals the party at save points for instance).
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