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Atelier (franchise): Difference between revisions

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** The most recent games are difficult to place. ''Atelier Liese'' and ''Atelier Annie'' are clearly in continuity with each other, and at first glance the Arland games (''Atelier Rorona'' thru ''Meruru'') also appear to form their own continuity. However, there are ''vague'' hints that ''Liese/Annie'' may well take place in the "Salburg" continuity and that the Arland games may be in continuity with ''them''; Gust is being very cagey about all this currently. (Meanwhile, ''Atelier Lina'' [[Black Sheep|seems to sit all by its lonesome]] like ''Iris 3'' does.)
* [[Ambiguously Gay]]: Not who you might initially expect. Of all people, {{spoiler|Elie Traum, the ''heroine'' of the second game, has an ending that raises a ''lot'' of eyebrows. She can sort-of flirt with several of the male characters during the course of the game, but she also develops quite a relationship with Romauge the dancer. Romauge is one of two characters in ''Atelier Elie'' to have a fully-cinematic ending devoted exclusively to her, and in it... Elie abandons alchemy to run off and be a traveling dancer with Romauge and "pursue her heart". The overall tone of the ending is ''intensely'' romantic and more importantly ''is the only "romantic" ending available in the game''. And then there's the fact that Elie desperately wishes to contact Marie and "thank" Marie for saving her life and, well, you end up with a lot of speculation}}. Gust has never come out directly and said that the character is gay, however, so strictly speaking it remains speculative.
* [[An Entrepreneur Is You]]: Some games, but especially in ''Atelier Violet''. The reason Violet learns alchemy is so that she can build her own shop of wonders to drive visitors (and thus, economy) to Karotte Village, which is smack dab in the middle of nowhere. Failure to get [[500 visitors within ]] 1000 days lead to Bad End where the village is abandoned. (This is easier than it sounds, really.)
* [[As Long as It Sounds Foreign]]: This series is extremely guilty of this trope when it comes to naming the characters. Gust seems to fall into the same trap that certain companies like [[Mobile Suit Gundam|Sunrise]] do, in that they try to give all the characters Western-sounding names without really knowing what's properly ''Western''. ''Atelier Annie'' has a few good examples, such as "Kilbert" (probably intended to be "Gilbert"), "Jalia" (possibly a correct name but more likely meant to be "Julia", eventually rendered as "Gillian"), and "Kraus" (the obvious problem in trying to transliterate "Claus", which is what the localization went with). Earlier games feature a few suspect names too - ''Atelier Elie'' prominently features a character who's name is officially written in-game as "''Daglass'' McRain" when the "right" way to spell that is fairly obvious, especially if you're familiar with katakana at all.
* [[Bag of Sharing]]: Explained in the context of ''Atelier Iris 2''; Felt and Viese possess a pair of rings which essentially allow them to teleport items to each other, so that Viese can make things out of all the crazy stuff Felt finds in the larger world, while remaining safe in their hometown until the very end of the game. The other games avert this trope by simply never taking control of the protagonist away from the player and making characters who aren't in the current party inaccessible for equipment purposes.
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** Bart, Violet's brother in ''Atelier Violet'', works as a send-up of the concept. He also favors very large two-handed swords... and at the start of the game is ''hilariously'' inept with them, as they're too large and heavy to swing properly!
* [[Boarding School]]: The main setting for ''Mana Khemia''. The first few games also feature a school, but the protagonists don't live there (even if they can have friends that do.) The third game stars the woman who ''founded'' the school and details her adventures in getting it established.
* [[Broken Bridge]]: In ''Atelier Violet'', you can't bypass certain obstacles on the field until you have the item needed to overcome it (explosives of varying grades to clear barricades—onebarricades-- one of which is an ''Elven Dice'', [[Incredibly Lame Pun|Air Drop]] to breathe underwater, living rope to climb tall cliffs, etc). You need reference books to be able to craft them. Which if you don't have, you can only buy in the next city. To go to the next city, you need to have the request-issuer mentioning it to you. Which requires that you reach certain level in alchemy.
* [[Catgirl]]: Norn from ''Atelier Iris'' and Nikki from ''[[Mana Khemia]]''.
* [[City Guards]]: They mistake Violet for a Bomber Demon.
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[[Category:Nippon Ichi]]
[[Category:Koei]]
[[Category:Atelier (franchise){{PAGENAME}}]]
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