Atelier (franchise): Difference between revisions

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* [[Mana]]: In the ''Iris'' and ''[[Mana Khemia]]'' games, anyway.
* [[Mana]]: In the ''Iris'' and ''[[Mana Khemia]]'' games, anyway.
* [[Magical Girl]]: Poin of ''Atelier Liese'' '''wants''' to be this. How much she succeeds is open to debate, especially since she seems to fixate on poor Liese as a rival and "villain" (at least until {{spoiler|Liese [[Love Freak|feeds her a sob-heavy version about why she ran away from home]] }}).
* [[Magical Girl]]: Poin of ''Atelier Liese'' '''wants''' to be this. How much she succeeds is open to debate, especially since she seems to fixate on poor Liese as a rival and "villain" (at least until {{spoiler|Liese [[Love Freak|feeds her a sob-heavy version about why she ran away from home]] }}).
* [[Marth Debuted in Smash Bros]]: Parts of the casts of the first two games made their American debuts in, of all things, Gust's ''other'' RPG series ''[[Ar tonelico]]'', in a bonus virtual reality level for the two heroines. And with the release of ''[[Cross Edge]]'' in the States in May 2009, Marie has made her American console debut - completely outside her own franchise or even ''company''.
** "Marth Syndrome" has now struck the franchise ''twice''; ''Trinity Universe'' has been released in the US, and it features characters from Gust, Nippon Ichi and Idea Factory games... including the titular heroine of ''Atelier Violet''. This means that Violet joins Marie in debuting in America in a game ''not directly produced by her home company''. Frothing, possibly rabid gamers [[In Joke|armed with carrots]] have been spotted outside NISA's offices at this point.
** And, of course, there's the fact that, thanks to bringing ''[[Atelier Annie]]'' over first, this trope now applies to Liese Randel, the heroine of ''Atelier Liese''.
* [[Medieval European Fantasy]]: A bit more [[The Renaissance|Renaissance European Fantasy]] than straight medievalism, but for pretty much all of the games the trope fits. In the first five games, mankind has discovered gunpowder but hasn't yet mastered man-portable rifles; the Iris and Mana Khemia games tend to be a little [[Schizo-Tech]]. Out of nineteen games, only [[Victorian Britain|the Arland games]] have really broken ranks on this.
* [[Medieval European Fantasy]]: A bit more [[The Renaissance|Renaissance European Fantasy]] than straight medievalism, but for pretty much all of the games the trope fits. In the first five games, mankind has discovered gunpowder but hasn't yet mastered man-portable rifles; the Iris and Mana Khemia games tend to be a little [[Schizo-Tech]]. Out of nineteen games, only [[Victorian Britain|the Arland games]] have really broken ranks on this.
** Interestingly, while a lot of Japanese MEF features a rather higher standard of health compared to what actual medieval Europe was like, in the Atelier games this is actually [[Justified Trope|justified]] in that, well, with practical science-based alchemy being so prevalent, the standard of medicine is quite a bit higher in this setting than it was in real life. This is even a quest in the first game (where you have to create a medicine to save a friend from a crippling disease) and a plot point in the second, where the protagonist of that game was saved from death's door by the medical skills of the ''previous'' game's protagonist.
** Interestingly, while a lot of Japanese MEF features a rather higher standard of health compared to what actual medieval Europe was like, in the Atelier games this is actually [[Justified Trope|justified]] in that, well, with practical science-based alchemy being so prevalent, the standard of medicine is quite a bit higher in this setting than it was in real life. This is even a quest in the first game (where you have to create a medicine to save a friend from a crippling disease) and a plot point in the second, where the protagonist of that game was saved from death's door by the medical skills of the ''previous'' game's protagonist.