Atelier Iris 2: The Azoth of Destiny/YMMV: Difference between revisions

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* [[Cliché Storm]] - The storyline is fairly standard JRPG fare; you could pretty much guess half the stuff that's going to happen next as you play it. Much like [[Atelier Iris Eternal Mana|its predecessor]], the game's strengths lie in its smooth combat system, the charm of the characters, and the franchise's iconic [[Item Crafting|crafting system]].
* [[Cliché Storm]] - The storyline is fairly standard JRPG fare; you could pretty much guess half the stuff that's going to happen next as you play it. Much like [[Atelier Iris: Eternal Mana|its predecessor]], the game's strengths lie in its smooth combat system, the charm of the characters, and the franchise's iconic [[Item Crafting|crafting system]].
* [[Moe Moe]] - Viese, at least somewhat. Some of this does come from the fact that she gets to caper around in Eden making things while [[Crapsack World|Felt is fighting for his life in the grimdark world below]]. {{spoiler|She sheds a fair amount of this once she joins the fighting party, natch.}}
* [[Moe Moe]] - Viese, at least somewhat. Some of this does come from the fact that she gets to caper around in Eden making things while [[Crapsack World|Felt is fighting for his life in the grimdark world below]]. {{spoiler|She sheds a fair amount of this once she joins the fighting party, natch.}}
* [[That One Attack]] - Crimson Split. AND Crimson Moon. AND Shadow Azoth. Basically everything the [[Final Boss]] throws at you that aren't debuffs. In an otherwise fairly easy game, Gust does at least provided a worthy and legitimate challenge at the end.
* [[That One Attack]] - Crimson Split. AND Crimson Moon. AND Shadow Azoth. Basically everything the [[Final Boss]] throws at you that aren't debuffs. In an otherwise fairly easy game, Gust does at least provided a worthy and legitimate challenge at the end.