Atom Zombie Smasher/YMMV: Difference between revisions
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* [[Luck |
* [[Luck-Based Mission]]: The random unit lineup and level generation sometimes results in cities that are very hard to clear (though it's hard to find an outright ''impossible'' mission). |
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* [[Soundtrack Dissonance]]: This game is in love with this trope. The entire soundtrack is super-cheery beach music, perfect for blowing up cities and watching little dots get eaten by Zeds to. |
* [[Soundtrack Dissonance]]: This game is in love with this trope. The entire soundtrack is super-cheery beach music, perfect for blowing up cities and watching little dots get eaten by Zeds to. |
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* [[What Do You Mean It's Not Didactic?]]: After a game ends, regardless of victory or defeat, you have the upbeat Beach Music playing in the backdrop of President Eisenhower's farewell address (more specifically, the parts regarding the military-industrial complex) |
* [[What Do You Mean It's Not Didactic?]]: After a game ends, regardless of victory or defeat, you have the upbeat Beach Music playing in the backdrop of President Eisenhower's farewell address (more specifically, the parts regarding the military-industrial complex) |
Latest revision as of 01:11, 9 March 2014
- Luck-Based Mission: The random unit lineup and level generation sometimes results in cities that are very hard to clear (though it's hard to find an outright impossible mission).
- Soundtrack Dissonance: This game is in love with this trope. The entire soundtrack is super-cheery beach music, perfect for blowing up cities and watching little dots get eaten by Zeds to.
- What Do You Mean It's Not Didactic?: After a game ends, regardless of victory or defeat, you have the upbeat Beach Music playing in the backdrop of President Eisenhower's farewell address (more specifically, the parts regarding the military-industrial complex)