Back Stab: Difference between revisions

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{{trope}}
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[[File:1229371267_toboxx360scrntf2spy.jpg|link=Team Fortress 2 (Video Game)|frame|<small>''Right behind you.''</small> ]]
[[File:1229371267_toboxx360scrntf2spy.jpg|link=Team Fortress 2|frame|<small>''Right behind you.''</small> ]]




{{quote|''"Nothin' beat surprise -- 'cept [[Poor Predictable Rock|rock]]."''|'''[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5594 Sneak Attack] [[Flavour Text]]''', ''[[Magic the Gathering]]''}}
{{quote|''"Nothin' beat surprise -- 'cept [[Poor Predictable Rock|rock]]."''|'''[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5594 Sneak Attack] [[Flavour Text]]''', ''[[Magic: The Gathering]]''}}


Found usually in [[RPG|RPGs]] and [[Stealth Based Game|Stealth Based Games]]. A type of attack that gives you a chance to use stealth and surprise your victim, dealing [[For Massive Damage|massive]], often [[One-Hit Kill|lethal]] damage with a single hit.
Found usually in [[RPG|RPGs]] and [[Stealth Based Game|Stealth Based Games]]. A type of attack that gives you a chance to use stealth and surprise your victim, dealing [[For Massive Damage|massive]], often [[One-Hit Kill|lethal]] damage with a single hit.
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== Card Games ==
== Card Games ==
* In an expansion of ''[[Magic the Gathering]]'', the relatively new creature type Rogue was given exclusive domain over the ability "Prowl," which was an alternate casting cost for spells that could only be paid if an opponent had been damaged by a rogue creature. Sometimes, paying the prowl cost garnered extra effects for the spell, and in its early stages, Prowl was called "backstab."
* In an expansion of ''[[Magic: The Gathering]]'', the relatively new creature type Rogue was given exclusive domain over the ability "Prowl," which was an alternate casting cost for spells that could only be paid if an opponent had been damaged by a rogue creature. Sometimes, paying the prowl cost garnered extra effects for the spell, and in its early stages, Prowl was called "backstab."
* ''[[Munchkin]]'' has 'stab your buddy' as one of its taglines (the other two being 'kill monsters' and 'take their stuff'), and characters with the rogue class can do just that by discarding a card to give someone else a -2 bonus to their current combat. Amusingly enough, they ''can't'' backstab monsters, only other players.
* ''[[Munchkin]]'' has 'stab your buddy' as one of its taglines (the other two being 'kill monsters' and 'take their stuff'), and characters with the rogue class can do just that by discarding a card to give someone else a -2 bonus to their current combat. Amusingly enough, they ''can't'' backstab monsters, only other players.
** Munchkin Epic Rules adds a similar power to Epic Elves (although they can use their power against monsters as well), and Munchkin Bites has the Power "Evil Eye" that allows the player to discard N cards for a -N bonus to any other player currently in combat.
** Munchkin Epic Rules adds a similar power to Epic Elves (although they can use their power against monsters as well), and Munchkin Bites has the Power "Evil Eye" that allows the player to discard N cards for a -N bonus to any other player currently in combat.
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** There's also an attack enhancement that causes it to suddenly appear behind the target.
** There's also an attack enhancement that causes it to suddenly appear behind the target.
** GURPS Dungeon Fantasy (an homage to classic dungeon crawling) lets sneaky characters make a difficult skill roll at the start of a fight to ''appear'' behind the closest enemy, in perfect position to shank them. Explained as you being so sneaky you were there all along...
** GURPS Dungeon Fantasy (an homage to classic dungeon crawling) lets sneaky characters make a difficult skill roll at the start of a fight to ''appear'' behind the closest enemy, in perfect position to shank them. Explained as you being so sneaky you were there all along...
* If you can successfully sneak up on someone using Intrusion in ''[[Feng Shui (Tabletop Game)|Feng Shui]]'' or otherwise catch them unawares, your opponent's Dodge Value is zero for the purpose of your first attack on him, meaning you will be dealing some pretty nasty damage. Beware the "unaware" opponent with the Hair Trigger Neck Hairs gun schtick, though, lest you get caught by an [[Offhand Backhand]]...
* If you can successfully sneak up on someone using Intrusion in ''[[Feng Shui]]'' or otherwise catch them unawares, your opponent's Dodge Value is zero for the purpose of your first attack on him, meaning you will be dealing some pretty nasty damage. Beware the "unaware" opponent with the Hair Trigger Neck Hairs gun schtick, though, lest you get caught by an [[Offhand Backhand]]...
* An "unexpected attack" in ''[[Exalted]]'' cannot be defended against, which is a '''huge''' deal because the combat system is balanced on the assumption that every attack that gets through will be dulled at least a bit by defense. There are several Charms specifically designed to let the user make an unexpected attack. On the other hand, some Charms will also permit the user to defend against unexpected attacks.
* An "unexpected attack" in ''[[Exalted]]'' cannot be defended against, which is a '''huge''' deal because the combat system is balanced on the assumption that every attack that gets through will be dulled at least a bit by defense. There are several Charms specifically designed to let the user make an unexpected attack. On the other hand, some Charms will also permit the user to defend against unexpected attacks.
* Sneak Attack is one of the standard abilities in ''[[Mage Knight]]'' miniatures. Since MK minis have defined 'front' and 'back' areas, all that's required is to be adjacent to the target's back area. It doubles the attacker's damage.
* Sneak Attack is one of the standard abilities in ''[[Mage Knight]]'' miniatures. Since MK minis have defined 'front' and 'back' areas, all that's required is to be adjacent to the target's back area. It doubles the attacker's damage.
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** That's underselling it. Attack Bonus is one of the most expensive items to buy in character creation, so most players prefer to buffer it with combat-speciality feats. Sneak Attack is one of the many useful, cheaper ways to hit your caps with regularity.
** That's underselling it. Attack Bonus is one of the most expensive items to buy in character creation, so most players prefer to buffer it with combat-speciality feats. Sneak Attack is one of the many useful, cheaper ways to hit your caps with regularity.
* ''[[Paranoia]]'' encourages PCs to wait till their enemies already have their hands full with something else before trying to blast them. "Ideally, he should [[Make It Look Like an Accident|not be sure he's being attacked at all]], or at least not be sure who's attacking him."
* ''[[Paranoia]]'' encourages PCs to wait till their enemies already have their hands full with something else before trying to blast them. "Ideally, he should [[Make It Look Like an Accident|not be sure he's being attacked at all]], or at least not be sure who's attacking him."
* In ''[[The Dresden Files (Tabletop Game)|The Dresden Files]]'' game, setting up an ambush successfully means that the targets have to roll their defenses from 0 in the first round of attacks. This makes ambushes particularly effective on high-level characters, for whom the normal defense might roll from 5 or higher, and the dice only allow for, at absolute best, a +4 result.
* In ''[[The Dresden Files (game)|The Dresden Files]]'' game, setting up an ambush successfully means that the targets have to roll their defenses from 0 in the first round of attacks. This makes ambushes particularly effective on high-level characters, for whom the normal defense might roll from 5 or higher, and the dice only allow for, at absolute best, a +4 result.




== Video Games ==
== Video Games ==
* In ''[[Arcanum of Steamworks and Magick Obscura]]'' there's a Backstab skill that gives you a good damage bonus if you attack an enemy from behind, and a HUGE damage bonus if you attack from behind and the enemy is also unaware of your presence.
* In ''[[Arcanum of Steamworks and Magick Obscura]]'' there's a Backstab skill that gives you a good damage bonus if you attack an enemy from behind, and a HUGE damage bonus if you attack from behind and the enemy is also unaware of your presence.
* ''[[Assassin's Creed I (Video Game)|Assassin's Creed I]]'' had two different versions of these; the discreet Low Profile Kills you could do within two feet of a guard and walk away from without attracting attention, and the flashy High Profile Kills that scared the crap out of everyone but could be initiated while running and from a greater distance.
* ''[[Assassin's Creed (video game)|Assassin's Creed I]]'' had two different versions of these; the discreet Low Profile Kills you could do within two feet of a guard and walk away from without attracting attention, and the flashy High Profile Kills that scared the crap out of everyone but could be initiated while running and from a greater distance.
** In [[Assassin's Creed II (Video Game)|the sequel]], Ezio can not only use the styles of kill described above, but in a straight-up fight if you work your way around behind somebody who is fighting someone else, and hit the attack button, Ezio will (unless they're not a mook) do an instant kill move with his current weapon. With the long sword and hidden blade, it's an honest-to-god back stab. With the short blade, he actually grabs the enemy with his free arm and plunges the blade into their chest. And with a hammer he, well....what happens is ''very''....crunchy.
** In [[Assassin's Creed II|the sequel]], Ezio can not only use the styles of kill described above, but in a straight-up fight if you work your way around behind somebody who is fighting someone else, and hit the attack button, Ezio will (unless they're not a mook) do an instant kill move with his current weapon. With the long sword and hidden blade, it's an honest-to-god back stab. With the short blade, he actually grabs the enemy with his free arm and plunges the blade into their chest. And with a hammer he, well....what happens is ''very''....crunchy.
* It's a spell Lars can use in ''[[Aveyond (Video Game)|Aveyond]]'' if he chooses to join the the Elite Mage guild.
* It's a spell Lars can use in ''[[Aveyond]]'' if he chooses to join the the Elite Mage guild.
* The ''Battlefield'' Series. Getting knifed in the back is a humiliating way to go in multiplayer.
* The ''Battlefield'' Series. Getting knifed in the back is a humiliating way to go in multiplayer.
** Varies by the game. In ''2142'' and the ''Bad Company'' series, every hit with a knife is lethal. Aside from ''Bad Company'' 1, however, the time it takes to draw and use your knife is generally longer than how quickly an enemy can just shoot you, it's generally only safe to utilizing it as a [[Back Stab]].
** Varies by the game. In ''2142'' and the ''Bad Company'' series, every hit with a knife is lethal. Aside from ''Bad Company'' 1, however, the time it takes to draw and use your knife is generally longer than how quickly an enemy can just shoot you, it's generally only safe to utilizing it as a [[Back Stab]].
** ''Battlefield 3'' actually rewards you with a special animation if you manage to pull off this move off, involving your guy stabbing the enemy and removing their dogtags in a single stroke.
** ''Battlefield 3'' actually rewards you with a special animation if you manage to pull off this move off, involving your guy stabbing the enemy and removing their dogtags in a single stroke.
* The Thief classes and the Ranger subclass Stalker in the ''[[Baldurs Gate|Baldur's Gate]]'' series can backstab.
* The Thief classes and the Ranger subclass Stalker in the ''[[Baldur's Gate]]'' series can backstab.
** And the Assassin class appears in the second game as a Thief kit (subclass, basically). Along with a couple other benefits, their backstab multiplier tops out at x7 (at level 21) instead of x5 (at level 13) for other Thief classes. Someone on Bioware's forums twinked out an assassin as much as the game's rules would allow and got 1064 damage out of ''one backstab''--easily more than enough to [[One-Hit Kill|one-shot]] anything not immune to backstabs.
** And the Assassin class appears in the second game as a Thief kit (subclass, basically). Along with a couple other benefits, their backstab multiplier tops out at x7 (at level 21) instead of x5 (at level 13) for other Thief classes. Someone on Bioware's forums twinked out an assassin as much as the game's rules would allow and got 1064 damage out of ''one backstab''--easily more than enough to [[One-Hit Kill|one-shot]] anything not immune to backstabs.
*** ...Which would be basically everything it would be really useful to backstab, rendering said multiplier a nice case of [[Awesome but Impractical]] since it only appears about halfway through the expansion pack, at which point everything you'd really like to one-shot this way can't be, and everything else dies within two rounds of making melee contact anyway.
*** ...Which would be basically everything it would be really useful to backstab, rendering said multiplier a nice case of [[Awesome but Impractical]] since it only appears about halfway through the expansion pack, at which point everything you'd really like to one-shot this way can't be, and everything else dies within two rounds of making melee contact anyway.
* Similar to the flanking maneuver in ''D&D'', ''[[Battle for Wesnoth]]'' gives some attacks the "backstab" trait, which causes double damage when flanking a target.
* Similar to the flanking maneuver in ''D&D'', ''[[Battle for Wesnoth]]'' gives some attacks the "backstab" trait, which causes double damage when flanking a target.
** More precisely, some units have the weapon special "backstab", which causes double damage to the target if the attack that's got the weapon special is used and there's a unit hostile to the target behind it.
** More precisely, some units have the weapon special "backstab", which causes double damage to the target if the attack that's got the weapon special is used and there's a unit hostile to the target behind it.
* In ''[[Beyond Good and Evil (Video Game)|Beyond Good and Evil]]'', the enemy soldiers are nearly impossible to defeat in normal combat, but have a weak spot {{spoiler|in the breathing tanks they wear, which you can hit if you sneak up behind them or shoot them with a gyrodisk}}. One hit there leaves them stumbling around helpless, a second one makes them fly into the air and explode.
* In ''[[Beyond Good & Evil (video game)|Beyond Good and Evil]]'', the enemy soldiers are nearly impossible to defeat in normal combat, but have a weak spot {{spoiler|in the breathing tanks they wear, which you can hit if you sneak up behind them or shoot them with a gyrodisk}}. One hit there leaves them stumbling around helpless, a second one makes them fly into the air and explode.
* ''Blood Omen 2: Legacy of Kain'' has almost the same implementation of the idea as ''[[Vampire: The Masquerade Bloodlines]]'', but did it first.
* ''Blood Omen 2: Legacy of Kain'' has almost the same implementation of the idea as ''[[Vampire: The Masquerade Bloodlines]]'', but did it first.
* In the original ''[[Castle Wolfenstein]]'', you did double damage to opponents if you attacked them from behind. In the sequel, your character could backstab and kill any Nazi soldier in one hit if you had the dagger equipped.
* In the original ''[[Castle Wolfenstein]]'', you did double damage to opponents if you attacked them from behind. In the sequel, your character could backstab and kill any Nazi soldier in one hit if you had the dagger equipped.
** The instant-kill dagger backstab was brought back for ''RtCW''.
** The instant-kill dagger backstab was brought back for ''RtCW''.
* In ''Chrono Trigger'', sneaking up behind a guard during the prison break-out scene allows you to 1-hit them to make them 'Pass out' without an actual fight scene.
* In ''Chrono Trigger'', sneaking up behind a guard during the prison break-out scene allows you to 1-hit them to make them 'Pass out' without an actual fight scene.
* The Stealth Assassin from ''[[Defense of the Ancients (Video Game)|Defense of the Ancients: All-Stars]]'' has a Backstab skill that allows him to deal additional damage based on his Agility when attacking from behind.
* The Stealth Assassin from ''[[Defense of the Ancients|Defense of the Ancients: All-Stars]]'' has a Backstab skill that allows him to deal additional damage based on his Agility when attacking from behind.
* In ''[[City of Villains]]'', the "Assassin's Strike" and "Hide" abilities are the entire ''point'' of the Stalker class, which is otherwise a somewhat weaker version of ''[[City of Heroes]]''' Scrapper.
* In ''[[City of Villains]]'', the "Assassin's Strike" and "Hide" abilities are the entire ''point'' of the Stalker class, which is otherwise a somewhat weaker version of ''[[City of Heroes]]''' Scrapper.
** ''Were''. The Assassin's Strike itself was changed so it lands a To Hit Debuff on everything within 30 feet and has a 25% chance of making everything within 30 feet quake in fear. Furthermore, their overall damage was raised, and they now possess a chance to land critical hits outside of Hidden status, a higher chance than that of Scrappers! In addition to this, each teammate within a certain distance of them grants a + 3% addition to their critical hit chance. On a tightly grouped team, a Stalker can have up to 31% chance to land a critical! Scrappers are still better head on combatants, but Stalkers hold their own in a fight.
** ''Were''. The Assassin's Strike itself was changed so it lands a To Hit Debuff on everything within 30 feet and has a 25% chance of making everything within 30 feet quake in fear. Furthermore, their overall damage was raised, and they now possess a chance to land critical hits outside of Hidden status, a higher chance than that of Scrappers! In addition to this, each teammate within a certain distance of them grants a + 3% addition to their critical hit chance. On a tightly grouped team, a Stalker can have up to 31% chance to land a critical! Scrappers are still better head on combatants, but Stalkers hold their own in a fight.
*** A Stalker attack always has a chance to crit. If performed from stealth, it's a 100% chance to crit, thanks to their class ability "Assassination". Using the special "assassin's strike" attack allows them to Backstab the opponent [[For Massive Damage]]. Toss Placate in, and they can get a free crit or even another Backstab in ''while in the middle of a fight''. The Arachnos Epic Archetypes also possess this ability (with the sole exception of the Crab Spider).
*** A Stalker attack always has a chance to crit. If performed from stealth, it's a 100% chance to crit, thanks to their class ability "Assassination". Using the special "assassin's strike" attack allows them to Backstab the opponent [[For Massive Damage]]. Toss Placate in, and they can get a free crit or even another Backstab in ''while in the middle of a fight''. The Arachnos Epic Archetypes also possess this ability (with the sole exception of the Crab Spider).
* In ''[[Dark Messiah (Video Game)|Dark Messiah]]'', backstabbing your way through the game was a legitimate tactic. Most enemies would die instantly and quietly by a dagger through the top of the spine. Even better their fellows would come to check the body often with their backs to the shadows. Another tactic is to use the staff's special attack to knock an opponent onto their back then rapidly switch to daggers to deliver a finishing blow.
* In ''[[Dark Messiah of Might and Magic|Dark Messiah]]'', backstabbing your way through the game was a legitimate tactic. Most enemies would die instantly and quietly by a dagger through the top of the spine. Even better their fellows would come to check the body often with their backs to the shadows. Another tactic is to use the staff's special attack to knock an opponent onto their back then rapidly switch to daggers to deliver a finishing blow.
* In ''[[Deus Ex (Video Game)|Deus Ex]]'', attacking from behind is generally an effective tactic. Moreover, the description of the "riot prod" weapon implies it works better when used in this manner.
* In ''[[Deus Ex]]'', attacking from behind is generally an effective tactic. Moreover, the description of the "riot prod" weapon implies it works better when used in this manner.
** It does: zapping someone who isn't aware of you knocks them out instantly, while attacking them from the front might take a couple of zaps.
** It does: zapping someone who isn't aware of you knocks them out instantly, while attacking them from the front might take a couple of zaps.
* Heavily used by certain builds in [[Dungeon Crawl]], where it ''multiplies'' damage according to your Stabbing skill.
* Heavily used by certain builds in [[Dungeon Crawl]], where it ''multiplies'' damage according to your Stabbing skill.
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** If your sneak is high enough, you can even hit the enemy with another sneak attack, and then another, and another, and so on and so forth.
** If your sneak is high enough, you can even hit the enemy with another sneak attack, and then another, and another, and so on and so forth.
** This is also possible in ''[[Morrowind]]'', if you train your sneak, strength, and skill in what ever your choice of weapon is. At night, one can literally walk straight past a guards line of sight and punch him in the face. If one is so inclined.
** This is also possible in ''[[Morrowind]]'', if you train your sneak, strength, and skill in what ever your choice of weapon is. At night, one can literally walk straight past a guards line of sight and punch him in the face. If one is so inclined.
** In ''[[The Elder Scrolls II Daggerfall (Video Game)|Daggerfall]]'', if you manage to get behind an enemy you can backstab them for a damage bonus.
** In ''[[The Elder Scrolls II Daggerfall|Daggerfall]]'', if you manage to get behind an enemy you can backstab them for a damage bonus.
** ''[[Skyrim]]'' has a perk in the Sneak skill that causes sneak attacks with dagger type weapons to do 15x normal damage. Realistically this can only be done when behind an enemy. Often triggers a brief execution cinematic, depending on the weapon used and the type of enemy.
** ''[[Skyrim]]'' has a perk in the Sneak skill that causes sneak attacks with dagger type weapons to do 15x normal damage. Realistically this can only be done when behind an enemy. Often triggers a brief execution cinematic, depending on the weapon used and the type of enemy.
*** On top of that, there are gloves you can find that give "double back-stab damage" allowing daggers to do 30x normal damage and one-shot just about anything in the game, including some Dragons. There's also a [[Our Demons Are Different|daedric]] artifact dagger you can get that ''also'' doubles back-stab damage, along with giving a small chance of simply killing the enemy. Combined with the gloves and the perk, you do 60x normal damage, and if that wasn't enough to kill them they might get killed by the 1% chance of instant death ''anyways''. Of course, if you screw it up, they probably eat your face.
*** On top of that, there are gloves you can find that give "double back-stab damage" allowing daggers to do 30x normal damage and one-shot just about anything in the game, including some Dragons. There's also a [[Our Demons Are Different|daedric]] artifact dagger you can get that ''also'' doubles back-stab damage, along with giving a small chance of simply killing the enemy. Combined with the gloves and the perk, you do 60x normal damage, and if that wasn't enough to kill them they might get killed by the 1% chance of instant death ''anyways''. Of course, if you screw it up, they probably eat your face.
* ''[[Fallout 3 (Video Game)|Fallout 3]]'' includes backstabbing, along with ''stealth chainsaw kills''. Attacking in general while undetected results in a [[Critical Hit|Sneak Attack Critical]] on whoever is hit. While not necessarily a guaranteed kill, it provides a very high damage bonus for executing.
* ''[[Fallout 3]]'' includes backstabbing, along with ''stealth chainsaw kills''. Attacking in general while undetected results in a [[Critical Hit|Sneak Attack Critical]] on whoever is hit. While not necessarily a guaranteed kill, it provides a very high damage bonus for executing.
** Earlier titles have the Silent Death perk, which grants double damage for melee attacks from behind while sneaking.
** Earlier titles have the Silent Death perk, which grants double damage for melee attacks from behind while sneaking.
* ''[[Ragnarok Online]]'' had this as Rogues' signature attack, until it got [[Nerf|nerfed]] to hell and back.
* ''[[Ragnarok Online]]'' had this as Rogues' signature attack, until it got [[Nerf|nerfed]] to hell and back.
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* In ''[[Jagged Alliance|Jagged Alliance 2]]'', a successful hit with a throwing knife is a [[One-Hit Kill]], unless the target has spotted the thrower (in which case it does a pitiful amount of damage instead).
* In ''[[Jagged Alliance|Jagged Alliance 2]]'', a successful hit with a throwing knife is a [[One-Hit Kill]], unless the target has spotted the thrower (in which case it does a pitiful amount of damage instead).
* ''[[Left 4 Dead]]'' has an achievement for killing Infected in a single shove, and backstabbing is the way to go.
* ''[[Left 4 Dead]]'' has an achievement for killing Infected in a single shove, and backstabbing is the way to go.
* In ''[[The Legend of Zelda Phantom Hourglass]]'', the dangerous Phantoms can only be defeated from behind (and only if you have the proper weapon to do so).
* In ''[[The Legend of Zelda: Phantom Hourglass]]'', the dangerous Phantoms can only be defeated from behind (and only if you have the proper weapon to do so).
** In ''[[Twilight Princess]]'', the Back Slice involves jumping all the way around the enemy du jour and slicing into their back.
** In ''[[Twilight Princess]]'', the Back Slice involves jumping all the way around the enemy du jour and slicing into their back.
** Similarly one of the parry attacks in ''[[The Legend of Zelda the Wind Waker (Video Game)|The Legend of Zelda the Wind Waker]]'' involves rolling under the enemy's attack, around behind him, and slashing. More standard backstabs are also effective against moblins: though they don't do any extra damage the moblin will spend the next few seconds jumping around in pain.
** Similarly one of the parry attacks in ''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda the Wind Waker]]'' involves rolling under the enemy's attack, around behind him, and slashing. More standard backstabs are also effective against moblins: though they don't do any extra damage the moblin will spend the next few seconds jumping around in pain.
* You can execute a variety of one-hit kill attacks (depending on armament) from behind in ''[[Lugaru (Video Game)|Lugaru]]: The Rabbit's Foot'' while your victim is startled or if you sneak up unnoticed. Thrown knives are also a one-hit kill on unarmored [[Mook|mooks]], but are almost always dodged by wary targets.
* You can execute a variety of one-hit kill attacks (depending on armament) from behind in ''[[Lugaru]]: The Rabbit's Foot'' while your victim is startled or if you sneak up unnoticed. Thrown knives are also a one-hit kill on unarmored [[Mook|mooks]], but are almost always dodged by wary targets.
** One of these, with the sword, is actually called "Backstabber" (the others are "Spinecrusher" for the unarmed melee move, and "Tracheotomy" for the knive-to-the-throat).
** One of these, with the sword, is actually called "Backstabber" (the others are "Spinecrusher" for the unarmed melee move, and "Tracheotomy" for the knive-to-the-throat).
* The ''[[Mario]]'' [[RPG|RPGs]] (although its usually a pre-emptive attack rather than starting the battle from behind).
* The ''[[Mario]]'' [[RPG|RPGs]] (although its usually a pre-emptive attack rather than starting the battle from behind).
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** In ''Metal Gear Solid 4'', when the player does this they can now execute a 'body search' feature, which will usually make for gaining better items then found normally from enemies.
** In ''Metal Gear Solid 4'', when the player does this they can now execute a 'body search' feature, which will usually make for gaining better items then found normally from enemies.
** In ''Solid 3'' onwards, it's difficult to perform the CQC Grab (and follow up with a chokehold or throat slit) unless you approach your target from behind.
** In ''Solid 3'' onwards, it's difficult to perform the CQC Grab (and follow up with a chokehold or throat slit) unless you approach your target from behind.
* The ''[[Earthbound (Video Game)|Mother]]'' series has this (you got a free hit at the start of the battle, or an instant kill if you were overleveled), but you also could be attacked from behind yourself.
* The ''[[Earthbound|Mother]]'' series has this (you got a free hit at the start of the battle, or an instant kill if you were overleveled), but you also could be attacked from behind yourself.
** Somewhat awesomely, Duster the thief has the ability to potentially make the enemy's preemptive attack effort blow up in their faces by either hitting them with a spinning back kick, still getting the first attack in the round, or by jumping behind them, where the battle begins as if * you* were the one to sneak up on them.
** Somewhat awesomely, Duster the thief has the ability to potentially make the enemy's preemptive attack effort blow up in their faces by either hitting them with a spinning back kick, still getting the first attack in the round, or by jumping behind them, where the battle begins as if * you* were the one to sneak up on them.
* In ''[[Neverwinter Nights]]'' (3rd edition ''[[Dungeons and Dragons|D&D]]'') the assassin has a chance to not only do massive damage but also paralyze an opponent on a successful "death attack" as long as the opponent is unaware of their presence (stealth mode). This is partially subverted by the primarily fighter based feat "devastating critical" where a noisy, clanking, plate mail wearing powerhouse actually does a one shot critical hit kill without any sneaking or flat-footing of the foe.
* In ''[[Neverwinter Nights]]'' (3rd edition ''[[Dungeons and Dragons|D&D]]'') the assassin has a chance to not only do massive damage but also paralyze an opponent on a successful "death attack" as long as the opponent is unaware of their presence (stealth mode). This is partially subverted by the primarily fighter based feat "devastating critical" where a noisy, clanking, plate mail wearing powerhouse actually does a one shot critical hit kill without any sneaking or flat-footing of the foe.
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* ''[[Prince of Persia]] : The Two Thrones'' gave the Prince the ability to do something called "[[Quick Time Event|Speed Kills]]" where if the enemy didn't know you were there you could basically jump on their back and kill them instantly.
* ''[[Prince of Persia]] : The Two Thrones'' gave the Prince the ability to do something called "[[Quick Time Event|Speed Kills]]" where if the enemy didn't know you were there you could basically jump on their back and kill them instantly.
** These become pretty important late in the game, when failing to use Speed Kills will result in being outnumbered in the ensuing battle very quickly. Against enemies that ''love'' to counter your every attack. And those Quicktime Events were the ONLY way to finish off certain bosses. If you kept failing the speed kill, the boss just would not die.
** These become pretty important late in the game, when failing to use Speed Kills will result in being outnumbered in the ensuing battle very quickly. Against enemies that ''love'' to counter your every attack. And those Quicktime Events were the ONLY way to finish off certain bosses. If you kept failing the speed kill, the boss just would not die.
* ''[[Prototype (Video Game)|Prototype]]'' allows you to do a stealth kill from behind, which allows you to kill someone and immediately take their place without alerting anyone, as opposed to simply killing them with gore all around.
* ''[[Prototype (video game)|Prototype]]'' allows you to do a stealth kill from behind, which allows you to kill someone and immediately take their place without alerting anyone, as opposed to simply killing them with gore all around.
** Inverted in the trailer, which had a move not in the game where blades came out of Mercer's back into a guy who had grabbed him from behind.
** Inverted in the trailer, which had a move not in the game where blades came out of Mercer's back into a guy who had grabbed him from behind.
* The "Mortal Rising" skill that Dhan assassins get in the MMORPG ''Rohan Online'' allows a chance for a crit on the first attack that you make out of stealth mode, which goes up to 100% when maxed-out (pretty much guaranteeing a crit on the first attack), and is especially nasty when used with "Deadly Blow," a buff which increases your crit damage based on how much Agility you have. "Sudden Attack" is another skill that allows you to attack for high damage while still in stealth mode before coming out of it for combat.
* The "Mortal Rising" skill that Dhan assassins get in the MMORPG ''Rohan Online'' allows a chance for a crit on the first attack that you make out of stealth mode, which goes up to 100% when maxed-out (pretty much guaranteeing a crit on the first attack), and is especially nasty when used with "Deadly Blow," a buff which increases your crit damage based on how much Agility you have. "Sudden Attack" is another skill that allows you to attack for high damage while still in stealth mode before coming out of it for combat.
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* Flece from ''[[Summoner]]'' had a backstab ability that could get completely of hand. Not only could a number of items giving stackable bonuses to backstab raise it to absurd levels about half way through the game, but Flece had a bunch of abilities that could knock an enemy prone in the heat of combat (virtually unopposed with a chain attack.) Since you get huge bonuses when attacking prone enemies, this means Flece could repeatedly deal well over 3000HP of damage in a couple of attacks, vastly outclassing the rest of the party.
* Flece from ''[[Summoner]]'' had a backstab ability that could get completely of hand. Not only could a number of items giving stackable bonuses to backstab raise it to absurd levels about half way through the game, but Flece had a bunch of abilities that could knock an enemy prone in the heat of combat (virtually unopposed with a chain attack.) Since you get huge bonuses when attacking prone enemies, this means Flece could repeatedly deal well over 3000HP of damage in a couple of attacks, vastly outclassing the rest of the party.
** Sangaril has the same ability in the sequel. If the enemy doesn't realize she's there, it deals such heavy damage that in most cases it's a one-hit KO. Once she learns Paralyze, you're pretty much set. It's no use on Bosses or monsters who are resistant to Piercing, though.
** Sangaril has the same ability in the sequel. If the enemy doesn't realize she's there, it deals such heavy damage that in most cases it's a one-hit KO. Once she learns Paralyze, you're pretty much set. It's no use on Bosses or monsters who are resistant to Piercing, though.
* The chief ''modus operandi'' of the Spy class in ''[[Team Fortress Classic (Video Game)|Team Fortress Classic]]'' and ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]''.
* The chief ''modus operandi'' of the Spy class in ''[[Team Fortress Classic]]'' and ''[[Team Fortress 2]]''.
** The Pyro has a weapon suited for this tactic, the Backburner, which, while not a guaranteed instant kill, triples the already high flamethrower damage when used from behind (and even if the enemy gets away, there is a good chance that he'll die from the burn damage). The problem is, the Knife registers a backstab from 80 degrees to each side of the enemy's back... axis, and the Backburner, only 45 degrees. In addition, if the target turns around after being fired at, the triple damage stops rolling in and the Pyro is quickly blasted in the face. Spies never get that - the Knife deals damage equal to six times the enemy's current HP on a backstab. Hence the fandom name "BADburner"...
** The Pyro has a weapon suited for this tactic, the Backburner, which, while not a guaranteed instant kill, triples the already high flamethrower damage when used from behind (and even if the enemy gets away, there is a good chance that he'll die from the burn damage). The problem is, the Knife registers a backstab from 80 degrees to each side of the enemy's back... axis, and the Backburner, only 45 degrees. In addition, if the target turns around after being fired at, the triple damage stops rolling in and the Pyro is quickly blasted in the face. Spies never get that - the Knife deals damage equal to six times the enemy's current HP on a backstab. Hence the fandom name "BADburner"...
** There are a handful of counters for the Spy's instant-kill backstab in Team Fortress 2: A Medic's Uber-charge (active) makes him invulnerable, the Sniper's Razorback shield (passive) blocks one backstab attempt and momentarily freezes the spy, a scout with bonk atomic punch active which makes him invulnerable, and the Spy's Dead Ringer watch (active) fakes death. The Dead Ringer's effect makes the Spy somewhat useful for pushing carts (if disguised as his own team), as it isn't immediately obvious that the person was a Dead-Ringer Spy.
** There are a handful of counters for the Spy's instant-kill backstab in Team Fortress 2: A Medic's Uber-charge (active) makes him invulnerable, the Sniper's Razorback shield (passive) blocks one backstab attempt and momentarily freezes the spy, a scout with bonk atomic punch active which makes him invulnerable, and the Spy's Dead Ringer watch (active) fakes death. The Dead Ringer's effect makes the Spy somewhat useful for pushing carts (if disguised as his own team), as it isn't immediately obvious that the person was a Dead-Ringer Spy.
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** He can also kill most unalerted enemies with a single blow from his weapon (a short sword in ''Dark Project'' and ''Metal Age''; a dagger in ''Deadly Shadows''), or (versus human enemies) with a broadhead arrow to the head. However, the resultant noise and blood stains, and mission requirements that discourage or even ban killing on higher difficulty levels, make blackjacking the more practical method of enemy elimination. ''Thief: Deadly Shadows'' plays this trope the straightest, as you must be directly behind the target to score a blackjack or backstab.
** He can also kill most unalerted enemies with a single blow from his weapon (a short sword in ''Dark Project'' and ''Metal Age''; a dagger in ''Deadly Shadows''), or (versus human enemies) with a broadhead arrow to the head. However, the resultant noise and blood stains, and mission requirements that discourage or even ban killing on higher difficulty levels, make blackjacking the more practical method of enemy elimination. ''Thief: Deadly Shadows'' plays this trope the straightest, as you must be directly behind the target to score a blackjack or backstab.
* The ''Thunder Dome II'' and ''Thunder Dome X'' [[MUD|MUDs]] have the greatest variety of sneak attacks. Rogues could backstab to initiate combat and later circle to get multiple backstabs in the same combat. Assassins could also disembowel, a surprise attack to the guts. Spies could interdict for massive damage at the start of a fight, and attempt again in midfight. A ninja could neck-break, often an instant kill performed barehanded. Pirates could throat-stab. Barbarians and wrestlers could suicide roll, grappling an enemy from behind and spinning backward, smashing the enemy's head into the ground.
* The ''Thunder Dome II'' and ''Thunder Dome X'' [[MUD|MUDs]] have the greatest variety of sneak attacks. Rogues could backstab to initiate combat and later circle to get multiple backstabs in the same combat. Assassins could also disembowel, a surprise attack to the guts. Spies could interdict for massive damage at the start of a fight, and attempt again in midfight. A ninja could neck-break, often an instant kill performed barehanded. Pirates could throat-stab. Barbarians and wrestlers could suicide roll, grappling an enemy from behind and spinning backward, smashing the enemy's head into the ground.
* While it's not exactly a ''[[Visual Novel|game]]'', this is how the Nanaya clan in ''[[Tsukihime (Visual Novel)|Tsukihime]]'' operates. As they're almost entirely normal humans going up against demons and vampires, the only way to win is to get close to them before they notice you and cut them to bits. Kiri, Shiki's father, actually used a mace to crush skulls, throats and internal organs. Shiki can mostly avoid this one because [[Evil Eye|his eyes]] [[Game Breaker|cheat,]] though he does take out at least one DAA like this in supplementary material.
* While it's not exactly a ''[[Visual Novel|game]]'', this is how the Nanaya clan in ''[[Tsukihime]]'' operates. As they're almost entirely normal humans going up against demons and vampires, the only way to win is to get close to them before they notice you and cut them to bits. Kiri, Shiki's father, actually used a mace to crush skulls, throats and internal organs. Shiki can mostly avoid this one because [[Evil Eye|his eyes]] [[Game Breaker|cheat,]] though he does take out at least one DAA like this in supplementary material.
* In ''[[Vampire: The Masquerade Bloodlines]]'', you can Sneak behind most anthropomorphic enemies (i.e. humans and vampires but not monsters) and perform a "stealth kill".<br /><br />To elaborate, the "stealth kills" include:
* In ''[[Vampire: The Masquerade Bloodlines]]'', you can Sneak behind most anthropomorphic enemies (i.e. humans and vampires but not monsters) and perform a "stealth kill".<br /><br />To elaborate, the "stealth kills" include:
** [[Neck Snap]] with your bare hands (also the default animation if you carry a ranged weapon).
** [[Neck Snap]] with your bare hands (also the default animation if you carry a ranged weapon).
** [[Slashed Throat]] with a knife.
** [[Slashed Throat]] with a knife.
** [[Impaled With Extreme Prejudice|Chest Impalement]] with a katana or anything similar (complete with japanese sound effect).
** [[Impaled with Extreme Prejudice|Chest Impalement]] with a katana or anything similar (complete with japanese sound effect).
** Swinging your [[Drop the Hammer|sledgehammer]] above your head and smashing your enemy's head into tiny little pieces. No kidding.
** Swinging your [[Drop the Hammer|sledgehammer]] above your head and smashing your enemy's head into tiny little pieces. No kidding.
** Swinging a bush hook into the victim's neck at high speed, both impaling ''and'' breaking the neck at the same time.
** Swinging a bush hook into the victim's neck at high speed, both impaling ''and'' breaking the neck at the same time.
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* ''[[Dragon Age]]'' Rogue class are capable of the same thing. Park Leliana or Zevran behind an enemy [[For Massive Damage]].
* ''[[Dragon Age]]'' Rogue class are capable of the same thing. Park Leliana or Zevran behind an enemy [[For Massive Damage]].
** Anyone can take advantage of flanking bonuses in ''[[Dragon Age Origins]]'' and ''[[Dragon Age II]]''. Rogues can develop more expert skill at this, with wider flanking angles, increase critical chance and danage, and completely penetrate defenses. DA2 gives them this as an active attack, which allows them to [[Flash Step]] directly to the rear.
** Anyone can take advantage of flanking bonuses in ''[[Dragon Age Origins]]'' and ''[[Dragon Age II]]''. Rogues can develop more expert skill at this, with wider flanking angles, increase critical chance and danage, and completely penetrate defenses. DA2 gives them this as an active attack, which allows them to [[Flash Step]] directly to the rear.
* ''[[Batman Arkham Asylum]]'' gives the eponymous hero a few low-profile KO moves like the Silent Takedown (performed from behind) or the appropriately named Corner Takedown. In Predator stages, these moves can be pretty important since most enemies are packing heat and you can't take sustained fire for very long.
* ''[[Batman: Arkham Asylum]]'' gives the eponymous hero a few low-profile KO moves like the Silent Takedown (performed from behind) or the appropriately named Corner Takedown. In Predator stages, these moves can be pretty important since most enemies are packing heat and you can't take sustained fire for very long.
* In ''[[The Godfather (Video Game)|The Godfather]]: The Game'' you can garrote an enemy if you manage to sneak up behind him unnoticed. It's not particularly powerful, though; its only real use is to take out the victim without alerting people not in line of sight, and since standard strangulation from the front is equally silent, the only real advantage is the extra Respect. In the sequel the [[Neck Snap]] is at least faster and you can also order Bruisers to do stealth kills.
* In ''[[The Godfather (video game)|The Godfather]]: The Game'' you can garrote an enemy if you manage to sneak up behind him unnoticed. It's not particularly powerful, though; its only real use is to take out the victim without alerting people not in line of sight, and since standard strangulation from the front is equally silent, the only real advantage is the extra Respect. In the sequel the [[Neck Snap]] is at least faster and you can also order Bruisers to do stealth kills.
* If you attack an enemy from behind in ''Demon´s Souls'' this is what will happen. Especially useful for the Thief class and pretty much any dagger user because daggers are the only weapon that get an extra bonus (even more than others weapons) doing so, and fatal daggers pretty much do Massive Damage in these situations.
* If you attack an enemy from behind in ''Demon´s Souls'' this is what will happen. Especially useful for the Thief class and pretty much any dagger user because daggers are the only weapon that get an extra bonus (even more than others weapons) doing so, and fatal daggers pretty much do Massive Damage in these situations.
* In the free MMORPG ''[[Lunia]]'', Tia has the backstab attack, whose damage is tripled if she uses it against the enemy's back.
* In the free MMORPG ''[[Lunia]]'', Tia has the backstab attack, whose damage is tripled if she uses it against the enemy's back.
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* In ''[[Mass Effect 2]]'', the [[DLC]] character [[Classy Cat Burglar|Kasumi Goto]]'s signature ability is Shadow Strike. She cloaks herself, making her invisible to everyone (including you), runs up to an enemy, and stabs them, at which point she turns visible again. It's notable mainly for being one of only ''two'' melee abilities in the ''entire game'' (the other is [[Magic Knight|Vanguard]] Shepard's Charge).
* In ''[[Mass Effect 2]]'', the [[DLC]] character [[Classy Cat Burglar|Kasumi Goto]]'s signature ability is Shadow Strike. She cloaks herself, making her invisible to everyone (including you), runs up to an enemy, and stabs them, at which point she turns visible again. It's notable mainly for being one of only ''two'' melee abilities in the ''entire game'' (the other is [[Magic Knight|Vanguard]] Shepard's Charge).
** Playing as an Infiltrator class can also give you a damage bonus if you attack while invisible.
** Playing as an Infiltrator class can also give you a damage bonus if you attack while invisible.
** Stealth kills are slated to return in ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'', with Shepard now able to ''pull enemies from behind cover'' (after sneaking into melee range) to stab them to death with the Omniblade.
** Stealth kills are slated to return in ''[[Mass Effect 3]]'', with Shepard now able to ''pull enemies from behind cover'' (after sneaking into melee range) to stab them to death with the Omniblade.
* ''[[Dawn of Sorrow|Castlevania: Dawn of Sorrow]]'' has the Dead Pirate soul - you can attack enemies from behind normally, but this soul allows Soma to do double damage to an enemy attacked from behind. Combine it with a strong soul or weapon, and the damage output can be rather high!
* ''[[Dawn of Sorrow|Castlevania: Dawn of Sorrow]]'' has the Dead Pirate soul - you can attack enemies from behind normally, but this soul allows Soma to do double damage to an enemy attacked from behind. Combine it with a strong soul or weapon, and the damage output can be rather high!
* Evelynn the [[Dhampyr]] assassin in ''[[League of Legends]]'' has a skill called Ravage (not so much a stab as a vicious rending with her talons) which decreases the target's armour and magic resistance if she hits them in the back with it. Combined with her stealth abilities and high spike damage, she can appear out of nowhere and inflict monstrous damage in a matter of seconds. It's notable for being one of only a few skills in the game which take facing into account.
* Evelynn the [[Dhampyr]] assassin in ''[[League of Legends]]'' has a skill called Ravage (not so much a stab as a vicious rending with her talons) which decreases the target's armour and magic resistance if she hits them in the back with it. Combined with her stealth abilities and high spike damage, she can appear out of nowhere and inflict monstrous damage in a matter of seconds. It's notable for being one of only a few skills in the game which take facing into account.
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* The thief class in the ''[[Quest for Glory]]'' series could sometimes do this. In the fifth game, the thief could sneak up behind certain enemies and knock them out with a blackjack to the back of the head. In the [[Fan Remake]] of the second game, the thief could sneak up on random enemies in the desert and throw a dagger in their back [[For Massive Damage]]. (if your strength and throwing were high enough, this would usually drop the lesser monsters in one hit)
* The thief class in the ''[[Quest for Glory]]'' series could sometimes do this. In the fifth game, the thief could sneak up behind certain enemies and knock them out with a blackjack to the back of the head. In the [[Fan Remake]] of the second game, the thief could sneak up on random enemies in the desert and throw a dagger in their back [[For Massive Damage]]. (if your strength and throwing were high enough, this would usually drop the lesser monsters in one hit)
* Thieves and Assassins in [[Discworld MUD]] get this command. All players can learn the similar Ambush command.
* Thieves and Assassins in [[Discworld MUD]] get this command. All players can learn the similar Ambush command.
* [[Psi Ops the Mindgate Conspiracy (Video Game)|Psi Ops the Mindgate Conspiracy]] has single stealth attack, smacking someone over the head when their back is turned. Notable in the most players would be to busy throwing their enemies around like rag dolls and setting them on fire to notice this feature.
* [[Psi-Ops: The Mindgate Conspiracy|Psi Ops the Mindgate Conspiracy]] has single stealth attack, smacking someone over the head when their back is turned. Notable in the most players would be to busy throwing their enemies around like rag dolls and setting them on fire to notice this feature.
* ''[[Oni]]'' has the Backbreaker move, which can only be performed when behind a target but can [[One-Hit Kill]] most enemies.
* ''[[Oni]]'' has the Backbreaker move, which can only be performed when behind a target but can [[One-Hit Kill]] most enemies.
* You can even do this in ''[[Red Dead Redemption]]'' if you come up behind someone with the throwing knife out. And yes, it's very awesome.
* You can even do this in ''[[Red Dead Redemption]]'' if you come up behind someone with the throwing knife out. And yes, it's very awesome.
* In the game [[The Saboteur]] Sean can upgrade his perks to allow him to stab someone from behind, who will stay standing a few seconds before falling over dead. Giving Sean plenty of time to run away before someone notices.
* In the game [[The Saboteur]] Sean can upgrade his perks to allow him to stab someone from behind, who will stay standing a few seconds before falling over dead. Giving Sean plenty of time to run away before someone notices.
* The Scout class in ''[[Transformers War for Cybertron]]'' has access to an ability called Backstab that increases melee damage (and since the Scout's melee weapon is a blade, it's a proper stab), though not enough to allow for a one-hit kill. In reference to certain more infamous instances of this trope, scoring a Backstab-boosted melee kill earns a bonus called "Rogue".
* The Scout class in ''[[Transformers: War for Cybertron]]'' has access to an ability called Backstab that increases melee damage (and since the Scout's melee weapon is a blade, it's a proper stab), though not enough to allow for a one-hit kill. In reference to certain more infamous instances of this trope, scoring a Backstab-boosted melee kill earns a bonus called "Rogue".
* In [[Runes of Magic]], the Rogue class has two abilities that require you be behind the target, and a skill that instantly warps you behind your target. Backstabs, however, are not the main focus of the class.
* In [[Runes of Magic]], the Rogue class has two abilities that require you be behind the target, and a skill that instantly warps you behind your target. Backstabs, however, are not the main focus of the class.
* Sneaking behind someone in ''[[Alpha Protocol]]'' gives you the option of a back stab or a nonlethal takedown with a button prompt. Both cause the victim to go down for the count silently, but the killing one is slightly faster.
* Sneaking behind someone in ''[[Alpha Protocol]]'' gives you the option of a back stab or a nonlethal takedown with a button prompt. Both cause the victim to go down for the count silently, but the killing one is slightly faster.
* As mentioned above in [[Tabletop Games]], this is a favored Rogue tactic in ''[[Dungeons and Dragons Online (Video Game)|Dungeons and Dragons Online]]''. One of the best ways to get a Sneak Attack on someone is to use your Sneak ability to get behind them and then make with the stabbity.
* As mentioned above in [[Tabletop Games]], this is a favored Rogue tactic in ''[[Dungeons and Dragons Online]]''. One of the best ways to get a Sneak Attack on someone is to use your Sneak ability to get behind them and then make with the stabbity.
* The next gen ''[[Ninja Gaiden]] 3'' allows you to use these on occasions. Seeing [[Highly-Visible Ninja|Ryu Hayabusa]] using stealth sure is at odds with the rest of the series.
* The next gen ''[[Ninja Gaiden]] 3'' allows you to use these on occasions. Seeing [[Highly-Visible Ninja|Ryu Hayabusa]] using stealth sure is at odds with the rest of the series.
* Many humanoid enemies (and a few nonhumanoid ones) can be backstabbed in ''[[Dark Souls (Video Game)|Dark Souls]]''. Especially effective when paired with the Hornet Ring, which increases Critical damage by 50%.
* Many humanoid enemies (and a few nonhumanoid ones) can be backstabbed in ''[[Dark Souls]]''. Especially effective when paired with the Hornet Ring, which increases Critical damage by 50%.
* ''[[The Old Republic]]'''s Scoundrel class has the Backblast ability, which is a backstab ''with a shotgun''.
* ''[[The Old Republic]]'''s Scoundrel class has the Backblast ability, which is a backstab ''with a shotgun''.
* In ''[[Xenoblade Chronicles]]'', Shulk, Fiora, and Riki all have arts that cause a significantly greater amount of damage when hitting from behind. There's also a gem that boosts the damage of all attacks that strike from behind by a large degree (Including the aforementioned arts), which can effectively make ''everything'' into a backstab.
* In ''[[Xenoblade Chronicles]]'', Shulk, Fiora, and Riki all have arts that cause a significantly greater amount of damage when hitting from behind. There's also a gem that boosts the damage of all attacks that strike from behind by a large degree (Including the aforementioned arts), which can effectively make ''everything'' into a backstab.
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* Seeing as he's based on the standard [[Final Fantasy]] class, it should surprise no one that Thief of ''[[8-Bit Theater (Webcomic)|Eight Bit Theater]]'' favours this tactic, typically resorting to this move first if he's forced into a fight. Of course, [[Chronic Backstabbing Disorder|he'll back stab you in more ways than one.]]
* Seeing as he's based on the standard [[Final Fantasy]] class, it should surprise no one that Thief of ''[[8-Bit Theater (Webcomic)|Eight Bit Theater]]'' favours this tactic, typically resorting to this move first if he's forced into a fight. Of course, [[Chronic Backstabbing Disorder|he'll back stab you in more ways than one.]]
* ''[[Nerf Now]]'' gives [http://www.nerfnow.com/comic/444 this] advice.
* ''[[Nerf Now]]'' gives [http://www.nerfnow.com/comic/444 this] advice.
* In the world of ''[[Homestuck (Webcomic)|Homestuck]]'', attacks from behind (regardless of stabbiness) tend to ignore hit points and be more automatically deadly, though the most recurring instance of this is by [[Knife Nut|Jack Noir]], so this trope still gets plenty literal use.
* In the world of ''[[Homestuck]]'', attacks from behind (regardless of stabbiness) tend to ignore hit points and be more automatically deadly, though the most recurring instance of this is by [[Knife Nut|Jack Noir]], so this trope still gets plenty literal use.


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