Baldur's Gate/YMMV: Difference between revisions

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* [[Complete Monster]]: Several of the villains, major and minor.
* [[Complete Monster]]: Several of the villains, major and minor.
** If there's anyone who proves that a villain can be both this and a [[Magnificent Bastard]], Irenicus' the one.
** If there's anyone who proves that a villain can be both this and a [[Magnificent Bastard]], Irenicus' the one.
** Jon Irenicus gets some love from the fandom, but Bodhi doesn't. Actually, try installing the Romantic Encounters mod from Pocket Plane Group. Yep, you can get it on with little miss vampre...
* [[Crazy Awesome]]: Minsc ''embodies'' this trope.
* [[Crazy Awesome]]: Minsc ''embodies'' this trope.
* [[Creepy Awesome]]: Bodhi and her vampire/zombie guild.
* [[Creepy Awesome]]: Bodhi and her vampire/zombie guild.
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* [[Die for Our Ship]]: Due to the novelizations, Jaheira is the canonical love interest of the hero, but lots of players prefer Aerie or Viconia, so she draws some hate for it. Jaheira fans usually prefer to differentiate between her novel version and her game version, and usually prefers the latter.
* [[Die for Our Ship]]: Due to the novelizations, Jaheira is the canonical love interest of the hero, but lots of players prefer Aerie or Viconia, so she draws some hate for it. Jaheira fans usually prefer to differentiate between her novel version and her game version, and usually prefers the latter.
* [[Draco in Leather Pants]]:
* [[Draco in Leather Pants]]:
** Edwin is the poster child for this trope in the BG community. A very popular and high-quality mod exists that features a romance.
** Edwin is the poster child for this trope in the ''Baldur's Gate'' community. A very popular and high-quality mod exists that features a romance.
** Viconia's fanboys tend to forget or handwave her evil actions and attitude.
** Viconia's fanboys tend to forget or handwave her evil actions and attitude.
** Irenicus' treated like this by the fanfic community around half the time. The other half, he's a [[Complete Monster]].
* [[Ensemble Darkhorse]]:
* [[Ensemble Darkhorse]]:
** Some companions are more memorable than others, including:
** Some companions are more memorable than others, including:
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* [[Iron Woobie]]: Mazzy, who loses her entire adventuring party to a shade, including her true love Patrick, but pauses only for a few moments to build a memorial to them before she dries her eyes and sets forth with the player to further adventure and excitement.
* [[Iron Woobie]]: Mazzy, who loses her entire adventuring party to a shade, including her true love Patrick, but pauses only for a few moments to build a memorial to them before she dries her eyes and sets forth with the player to further adventure and excitement.
* [[It Was His Sled]]: The fact that the [[Player Character]] is a child of the dead murder god Bhaal was a fairly major twist in the original game. In the sequel it is revealed right away in the intro, and since the sequel ended up being one of the most beloved games of all time it is now common knowledge even among people who haven't played the games.
* [[It Was His Sled]]: The fact that the [[Player Character]] is a child of the dead murder god Bhaal was a fairly major twist in the original game. In the sequel it is revealed right away in the intro, and since the sequel ended up being one of the most beloved games of all time it is now common knowledge even among people who haven't played the games.
* [[Magnificent Bastard]]: Irenicus commits absolutely unforgivable crimes, murders anyone without hesitation, ruthlessly sacrifices his sister, and yet he does it with such charisma and flair it's hard to not admire his skill, just a little. Being played by David Warner helps.
* [[Memetic Badass]]: Keldorn, or, more accurately, his [[Infinity+1 Sword]], Carsomyr. According to quite some fans, Keldorn with Carsomyr can beat the rest of the cast by himself with his eyes closed.
* [[Memetic Badass]]: Keldorn, or, more accurately, his [[Infinity+1 Sword]], Carsomyr. According to quite some fans, Keldorn with Carsomyr can beat the rest of the cast by himself with his eyes closed.
* [[Memetic Mutation]]: "Go for the eyes, Boo!" And any other sufficiently [[Incoming Ham]] line.
* [[Memetic Mutation]]: "Go for the eyes, Boo!" And any other sufficiently [[Incoming Ham]] line.
* [[Moral Event Horizon]]:
** Irenicus performing his "experiments" on Imoen, without a hint of compassion. Almost everything he does would count by itself.
** Bodhi does plenty of evil acts throughout the game, but {{spoiler|turning your love interest into a vampire ''right in front of you'', then forcing you to kill him/her}} easily tops them all.
* [[Most Annoying Sound]]:
* [[Most Annoying Sound]]:
** "You must gather your party before venturing forth. You must gather your party before venturing forth. [http://www.youtube.com/watch?v=93XFxKXdbqY You must...]"
** "You must gather your party before venturing forth. You must gather your party before venturing forth. [http://www.youtube.com/watch?v=93XFxKXdbqY You must...]"
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** To an even greater extent, Alora.
** To an even greater extent, Alora.
{{quote|'''Alora:''' ''I'm so sweet, I've got rotting teeth and gums!''}}
{{quote|'''Alora:''' ''I'm so sweet, I've got rotting teeth and gums!''}}
* [[That One Boss]]: Abazigal's 'doorguard' and son Draconis is an epic-level mage and can turn himself invisible at will while in dragon form, and tends to move around the stage and use hit-and-run attacks. He is consequently one of the most annoying bosses in the game. Abazigal himself, by comparison, [[Breather Boss|stands still and lets you wail on him, and just has a lot of HP]].
* [[That One Puzzle]]: The chessboard fight at the end of the third basement floor in Durlag's Tower seems to be trying to be some sort of forced tactical battle puzzle. Unfortunately it has several issues. Your party of one-to-six adventurers can only move like certain chess pieces lest they trip infinite, invisible deadly traps, but it's not clear who represents what piece, and the AI will stupidly run all over the board if given half a chance. The opposing AI force has a full compliment of 16 pieces, a deadly assortment of high-level melee fighters, spellcasters and archers, unrestricted movement, and will immediately charge as a giant mob the second one of your characters moves a step forward. The end result is being stuck with a party you can't move (unless you get 100% electricity resistance and know where to avoid the non-lightening trapped tiles) while a giant army of end-game enemies stampedes towards you.
* [[That One Puzzle]]: The chessboard fight at the end of the third basement floor in Durlag's Tower seems to be trying to be some sort of forced tactical battle puzzle. Unfortunately it has several issues. Your party of one-to-six adventurers can only move like certain chess pieces lest they trip infinite, invisible deadly traps, but it's not clear who represents what piece, and the AI will stupidly run all over the board if given half a chance. The opposing AI force has a full compliment of 16 pieces, a deadly assortment of high-level melee fighters, spellcasters and archers, unrestricted movement, and will immediately charge as a giant mob the second one of your characters moves a step forward. The end result is being stuck with a party you can't move (unless you get 100% electricity resistance and know where to avoid the non-lightening trapped tiles) while a giant army of end-game enemies stampedes towards you.
** That said, there is a very easy trick to defeat them, ''if you know that they are there''. Just have your mages throw Fireballs or other area damage spells (or some of those ''Wands of Fire'' that you should have picked up in and around the tower) at the enemy's direction until they are all dead, and the AI won't react. The chessboard also happens to be one of very few places where you can rest your party without the risk of being attacked by something, so if you run out of spells, you can just go to sleep.
** That said, there is a very easy trick to defeat them, ''if you know that they are there''. Just have your mages throw Fireballs or other area damage spells (or some of those ''Wands of Fire'' that you should have picked up in and around the tower) at the enemy's direction until they are all dead, and the AI won't react. The chessboard also happens to be one of very few places where you can rest your party without the risk of being attacked by something, so if you run out of spells, you can just go to sleep.