Batman: Arkham Asylum/YMMV: Difference between revisions

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** The Joker teeth chattering.
** The Joker teeth chattering.
** As awesome as [[Mark Hamill]] as the Joker is... hearing the same two or three lines repeated over and over and over again as you try to Gold the challenges can get very annoying.
** As awesome as [[Mark Hamill]] as the Joker is... hearing the same two or three lines repeated over and over and over again as you try to Gold the challenges can get very annoying.
* [[Narm]]: Killer Croc's lair can be this for some players. While it sounds scary on paper (You have to slowly make your way around Croc's lair while he can suddenly pop up without warning and try to murder you with a [[Scare Cord]] playing), once you realize that Killer Croc almost always announces when he's about to get you giving you plenty of time to wait for him as well as the fact that one Batarang is all it takes to keep him off your trail makes him more of an [[Harmless Villain|amusing inconvenience]] for some players.
* [[Narm]]: Killer Croc's lair can be this for some players. While it sounds scary on paper (You have to slowly make your way around Croc's lair while he can suddenly pop up without warning and try to murder you with a [[Scare Chord]] playing), once you realize that Killer Croc almost always announces when he's about to get you giving you plenty of time to wait for him as well as the fact that one Batarang is all it takes to keep him off your trail makes him more of an [[Harmless Villain|amusing inconvenience]] for some players.
* [[Nightmare Fuel]]: Has [[Batman: Arkham Asylum/Nightmare Fuel|its own page]].
* [[Nightmare Fuel]]: Has [[Batman: Arkham Asylum/Nightmare Fuel|its own page]].
* [[Paranoia Fuel]]: ''You'', to the various mooks in the game. Listen to their chatter after you encounter them and then hide in the rafters. "Oh my god! I've lost him! He... he could come from ''anywhere''!"
* [[Paranoia Fuel]]: ''You'', to the various mooks in the game. Listen to their chatter after you encounter them and then hide in the rafters. "Oh my god! I've lost him! He... he could come from ''anywhere''!"
** On the player's side of things, there's Killer Croc. You're in his lair, a creepy [[Down the Drain|sewer level]] with [[Nothing Is Scarier|the only sound being his breathing]]. Waiting for you to slip up and trigger his [[Spider Sense]]. Which you ''will'' do. Several times.
** On the player's side of things, there's Killer Croc. You're in his lair, a creepy [[Down the Drain|sewer level]] with [[Nothing Is Scarier|the only sound being his breathing]]. Waiting for you to slip up and trigger his [[Spider Sense]]. Which you ''will'' do. Several times.
* [[Rescued from the Scrappy Heap]]: This is the treatment the Riddler got in this game. While he had his fans before, there were still a ton of people who found him to be an obnoxious and embarrassingly campy villain. In this game however, his intelligent side is showcased by him hiding all sorts of trophies and making riddles for you to solve around the island, which is very fun to do. The fact that he's a lot creepier as his patient interview tapes shows helps a lot as well.
* [[Rescued From The Scrappy Heap]]: This is the treatment the Riddler got in this game. While he had his fans before, there were still a ton of people who found him to be an obnoxious and embarrassingly campy villain. In this game however, his intelligent side is showcased by him hiding all sorts of trophies and making riddles for you to solve around the island, which is very fun to do. The fact that he's a lot creepier as his patient interview tapes shows helps a lot as well.
* [[Scrappy Mechanic]]: Players and critics complained that Detective Mode is just so damn handy, you'll never ''not'' want to use it - the downside is that you have to play the entire game in a blueish hue, seeing every character as a translucent skeleton. The loudest complaints came from Rocksteady's own art directors, who were upset that players weren't seeing the game as they intended it to be seen, so they're altering the mechanic for the sequel. No, [[Fridge Logic|don't think]] about why Batman would make one of his best crimefighting tools ''less'' effective.
* [[Scrappy Mechanic]]: Players and critics complained that Detective Mode is just so damn handy, you'll never ''not'' want to use it - the downside is that you have to play the entire game in a blueish hue, seeing every character as a translucent skeleton. The loudest complaints came from Rocksteady's own art directors, who were upset that players weren't seeing the game as they intended it to be seen, so they're altering the mechanic for the sequel. No, [[Fridge Logic|don't think]] about why Batman would make one of his best crimefighting tools ''less'' effective.
** For others, it's ground takedowns. While they're meant to be a way to keep dazed mooks from getting up, you're usually fighting packs of mooks who are usually able to knock you out of a takedown, making it almost useless to do as simply fighting them and beating them unconscious is more convenient.
** For others, it's ground takedowns. While they're meant to be a way to keep dazed mooks from getting up, you're usually fighting packs of mooks who are usually able to knock you out of a takedown, making it almost useless to do as simply fighting them and beating them unconscious is more convenient.