Battlefield 3: Difference between revisions

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''Battlefield 3'' is the latest of the [[Battlefield (series)|Battlefield]] series, and a sequel to the 2005 game ''Battlefield 2''. Although technically it is only the 2nd game in the series and does not fit into the same timeline as any other game in the series, it is the 19th installment in the overall Battlefield [[Cash Cow Franchise|franchise]]. It was released on October 25, 2011.
''Battlefield 3'' is the latest of the [[Battlefield (series)|Battlefield]] series, and a sequel to the 2005 game ''Battlefield 2''. Although technically it is only the 2nd game in the series and does not fit into the same timeline as any other game in the series, it is the 19th installment in the overall Battlefield [[Cash Cow Franchise|franchise]]. It was released on October 25, 2011.


It is a [[First-Person Shooter]] with a heavy emphasis on multiplayer action and the use of all types of combat vehicles including tanks, jets and helicopters, as well as improving on the infantry experience of its predecessors. It has deep persistence using the Battlelog internet server browser and game manager. Despite the emphasis being on the multiplayer, it also includes a 6 to 8 hour long singleplayer storyline campaign, set in [[Next Sunday AD|2014]]. It involves a new faction taking power in Iran and weaves an international story through a series of flashbacks based on the recollections of Staff Sergeant Henry "Black" Blackburn, a US Marine. He is trying to stop an attack on New York City, but locations involve Iraq, Iran and Paris, among others. It also includes a Co-Op game mode.
It is a [[First-Person Shooter]] with a heavy emphasis on multi-player action and the use of all types of combat vehicles including tanks, jets and helicopters, as well as improving on the infantry experience of its predecessors. It has deep persistence using the Battlelog internet server browser and game manager. Despite the emphasis being on the multi-player, it also includes a 6 to 8 hour long single-player storyline campaign, set in [[Next Sunday AD|2014]]. It involves a new faction taking power in Iran and weaves an international story through a series of flashbacks based on the recollections of Staff Sergeant Henry "Black" Blackburn, a US Marine. He is trying to stop an attack on New York City, but locations involve Iraq, Iran and Paris, among others. It also includes a Co-Op game mode.


It was released on PC, Xbox 360 and Playstation, although as the console hardware has become long in the tooth, PC is the lead platform. Its multiplayer has the ability to have 64 players in a server, with the console versions having only 24.
It was released on PC, Xbox 360 and Playstation, although as the console hardware has become long in the tooth, PC is the lead platform. Its multi-player has the ability to have 64 players in a server, with the console versions having only 24.
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=== Be advised: Spotted a number of tropes in your AO. ===
=== Be advised: Spotted a number of tropes in your AO. ===


== General Tropes ==
== General Tropes ==
* [[Anti-Air]]: Campaign mode has one mission where the player is tasked with engaging an attacking Su-25 attack jet with a Stinger missile and another where you must destroy enemy anti-air batteries in preparation for an allied airstrike. In multiplayer mode you can man anti-aircraft vehicles such as the Tunguska.
* [[Anti-Air]]: Campaign mode has one mission where the player is tasked with engaging an attacking Su-25 attack jet with a Stinger missile and another where you must destroy enemy anti-air batteries in preparation for an allied airstrike. In multi-player mode you can man anti-aircraft vehicles such as the Tunguska.
* [[Every Car Is a Pinto]]: Civilian cars explode violently after shooting them with an entire magazine from an assault rifle or a few shots from a heavy machine gun or autocannon, making them a major hazard on the battlefield. Drivable military vehicles are more durable, but still explode after enough damage.
* [[Every Car Is a Pinto]]: Civilian cars explode violently after shooting them with an entire magazine from an assault rifle or a few shots from a heavy machine gun or autocannon, making them a major hazard on the battlefield. Drivable military vehicles are more durable, but still explode after enough damage.
* [[Everything's Better with Dinosaurs]]: DICE certainly thinks so. Not only do you have the figurine in the campaign, you can have a dinosaur dog tag for the multiplayer, and Wake Island even has an [[Easter Egg]] with more dinosaur figurines. The fascination is explained in a [http://twitter.com/#!/gustavhalling/status/78029240041345026 developer's tweet].
* [[Everything's Better with Dinosaurs]]: DICE certainly thinks so. Not only do you have the figurine in the campaign, you can have a dinosaur dog tag for the multi-player, and Wake Island even has an [[Easter Egg]] with more dinosaur figurines. The fascination is explained in a [http://twitter.com/#!/gustavhalling/status/78029240041345026 developer's tweet].
* [[First Person Ghost]]: Averted. You can see your legs when jumping down, mantling rails, or looking down while walking. You can also see your soldier's hands when crawling on the ground.
* [[First Person Ghost]]: Averted. You can see your legs when jumping down, mantling rails, or looking down while walking. You can also see your soldier's hands when crawling on the ground.
* [[Gun Porn]]: With plenty of [[Gun Accessories]] too.
* [[Gun Porn]]: With plenty of [[Gun Accessories]] too.
* [[Lens Flare]]: The singleplayer has some lights in the night missions. Multiplayer has some really bad ones though. Trying to assault the TV Tower on the Sharqi Peninsula map can be an exercise in frustration as you get cut down by people you simply can't see properly because of the massive lens flare that comes directly from behind the building.
* [[Lens Flare]]: The single-player has some lights in the night missions. Multi-player has some really bad ones though. Trying to assault the TV Tower on the Sharqi Peninsula map can be an exercise in frustration as you get cut down by people you simply can't see properly because of the massive lens flare that comes directly from behind the building.
* [[One Bullet Clips]]: Barring the ''[[Battlefield: Bad Company|Bad Company]]'' spinoffs, it's notable that this is the first main entry in the series to implement [[One Bullet Clips]] instead of the traditional magazine count. Unlike most games however, ''Battlefield 3'' does keep track of whether or not there's a round in the chamber, meaning reloading from empty will net you, say, 30 rounds instead of 31 and take longer due to the character chambering a round.
* [[One Bullet Clips]]: Barring the ''[[Battlefield: Bad Company|Bad Company]]'' spinoffs, it's notable that this is the first main entry in the series to implement [[One Bullet Clips]] instead of the traditional magazine count. Unlike most games however, ''Battlefield 3'' does keep track of whether or not there's a round in the chamber, meaning reloading from empty will net you, say, 30 rounds instead of 31 and take longer due to the character chambering a round.
* [[Post Processing Video Effects]]: And gratuitous applications of it. Really evident during night levels. The PC version even has two anti-aliasing settings which control the sampling ''and'' a post-processing filter on top to soften out the overall image.
* [[Post Processing Video Effects]]: And gratuitous applications of it. Really evident during night levels. The PC version even has two anti-aliasing settings which control the sampling ''and'' a post-processing filter on top to soften out the overall image.
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* [[Qurac]]: Averted. All locations are real and named.
* [[Qurac]]: Averted. All locations are real and named.
** Played straight with Karkand.
** Played straight with Karkand.
* [[Scarf of Asskicking]]: Just about every US soldier in the game sports a fine shemagh, but a special example goes to the US multiplayer sniper for wearing his wrapped around his head in the traditional manner.
* [[Scarf of Asskicking]]: Just about every US soldier in the game sports a fine shemagh, but a special example goes to the US multi-player sniper for wearing his wrapped around his head in the traditional manner.
** Don't forget the Russian recon's [[Cool Mask|bandana]].
** Don't forget the Russian recon's [[Cool Mask|bandana]].
* [[Shout-Out]]: Played with some of the Dog Tags, Weapons and Assignment names:
* [[Shout-Out]]: Played with some of the Dog Tags, Weapons and Assignment names:
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* [[Fighter Launching Sequence]]: The start of "Going Hunting" which even runs through the pre-flight checks.
* [[Fighter Launching Sequence]]: The start of "Going Hunting" which even runs through the pre-flight checks.
* [[Fission Mailed]]: The end of {{spoiler|"Fear No Evil" where Miller is captured by the PLR}}.
* [[Fission Mailed]]: The end of {{spoiler|"Fear No Evil" where Miller is captured by the PLR}}.
* [[Foregone Conclusion]]: We all know that the US and Russia are at war in multiplayer.
* [[Foregone Conclusion]]: We all know that the US and Russia are at war in multi-player.
* [[Foreshadowing]]: Al-Bashir reveals that {{spoiler|Solomon had betrayed him, and also states that Solomon "uses everybody", like how he used Al-Bashir and the PLR for his own ends. It's later revealed that Solomon is a CIA informant.}}
* [[Foreshadowing]]: Al-Bashir reveals that {{spoiler|Solomon had betrayed him, and also states that Solomon "uses everybody", like how he used Al-Bashir and the PLR for his own ends. It's later revealed that Solomon is a CIA informant.}}
* [[Good Cop, Bad Cop]]: The two CIA agents interrogating Blackburn definitely play the part. The grey-haired interrogator is very confrontational to Blackburn, while the bald one is calmer. [[Obstructive Bureaucrat|Neither are willing to give Blackburn the time of day.]]
* [[Good Cop, Bad Cop]]: The two CIA agents interrogating Blackburn definitely play the part. The grey-haired interrogator is very confrontational to Blackburn, while the bald one is calmer. [[Obstructive Bureaucrat|Neither are willing to give Blackburn the time of day.]]
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* [[Kill'Em All]]: The bodycount gets ''very'' high by the end the game. [[Anyone Can Die|Your squadmates aren't immune either]].
* [[Kill'Em All]]: The bodycount gets ''very'' high by the end the game. [[Anyone Can Die|Your squadmates aren't immune either]].
* [[Locked Door]]: Most doors are scripted to have an NPC open it for you.
* [[Locked Door]]: Most doors are scripted to have an NPC open it for you.
* [[Missile Lock On]]: Played almost constantly during "Going Hunting". Expect to encounter this a lot when piloting a jet or chopper in multiplayer mode too. In both cases, both you ''and'' the enemy can launch flares to break the lock.
* [[Missile Lock On]]: Played almost constantly during "Going Hunting". Expect to encounter this a lot when piloting a jet or chopper in multi-player mode too. In both cases, both you ''and'' the enemy can launch flares to break the lock.
{{quote| '''Pilot''': You got tone, shoot!}}
{{quote| '''Pilot''': You got tone, shoot!}}
* [[The Neidermeyer]]: Captain Cole has shades of this, with his willingness to stubbornly sacrifice his men to complete the mission, even when it's clear the situation is out of hand.
* [[The Neidermeyer]]: Captain Cole has shades of this, with his willingness to stubbornly sacrifice his men to complete the mission, even when it's clear the situation is out of hand.
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* [[Press X to Not Die]]: Loads of it. If you miss, the enemy will stab you or shoot you dead. There's even a QTE sequence against a {{spoiler|rat! If you fail that QTE, you get bitten, and make enough noise to attract a PLR trooper who blows you away. While dying you also flip off the rat.}}
* [[Press X to Not Die]]: Loads of it. If you miss, the enemy will stab you or shoot you dead. There's even a QTE sequence against a {{spoiler|rat! If you fail that QTE, you get bitten, and make enough noise to attract a PLR trooper who blows you away. While dying you also flip off the rat.}}
** [[Smashing Survival]]: Only 3 times in the campaign thankfully (the two are actually the same place where you have to climb the maintenance ladder on a moving train), but the last one is a subversion where {{spoiler|you beat the hell out of the [[Big Bad]]'s head with a brick}}.
** [[Smashing Survival]]: Only 3 times in the campaign thankfully (the two are actually the same place where you have to climb the maintenance ladder on a moving train), but the last one is a subversion where {{spoiler|you beat the hell out of the [[Big Bad]]'s head with a brick}}.
* [[Regenerating Health]]: Of the "red jam all over your screen" variety. The health percentages you get in multiplayer don't show up in singleplayer.
* [[Regenerating Health]]: Of the "red jam all over your screen" variety. The health percentages you get in multi-player don't show up in single-player.
* [[Ramming Always Works]]: In the beginning of "Comrades", your companions debate about the best way to infiltrate a target building and accounting for the fact that you are just 3 guys against an entire army. They end up just ramming down the main gate with the car you're riding in and you shoot your way through.
* [[Ramming Always Works]]: In the beginning of "Comrades", your companions debate about the best way to infiltrate a target building and accounting for the fact that you are just 3 guys against an entire army. They end up just ramming down the main gate with the car you're riding in and you shoot your way through.
* [[Retirony]]: {{spoiler|Miller is the only character known to have family (a son) back home, and he is the first character to die}}.
* [[Retirony]]: {{spoiler|Miller is the only character known to have family (a son) back home, and he is the first character to die}}.
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* [[Spared by the Adaptation]]: In the novelization ''Battlefield 3: The Russian'' {{spoiler|all the members of Blackburn's squad survive (except for Cole), Vladimir also survives (although Kiril/Kroll dies instead), and Dima succeeds in stopping the Paris nuke.}}
* [[Spared by the Adaptation]]: In the novelization ''Battlefield 3: The Russian'' {{spoiler|all the members of Blackburn's squad survive (except for Cole), Vladimir also survives (although Kiril/Kroll dies instead), and Dima succeeds in stopping the Paris nuke.}}
* [[The Squad]]: Misfit 1-3.
* [[The Squad]]: Misfit 1-3.
* [[The Starscream]]: Al-Bashir states that Solomon betrayed him, and is the one responsible for giving the Americans the intel they needed to locate and kill him. He also states that he only wanted the nukes as leverage, whereas Solomon has stolen them from Al-Bashir and plans to actually detonate them. It's heavily implied that Solomon is only using the PLR to deliver his nukes, rather than having any afinity for their cause.
* [[The Starscream]]: Al-Bashir states that Solomon betrayed him, and is the one responsible for giving the Americans the intel they needed to locate and kill him. He also states that he only wanted the nukes as leverage, whereas Solomon has stolen them from Al-Bashir and plans to actually detonate them. It's heavily implied that Solomon is only using the PLR to deliver his nukes, rather than having any affinity for their cause.
* [[Story-Driven Invulnerability]]: Most of the time, your teammates are invulnerable (though the various unnamed [[Red Shirt]] characters are not).
* [[Story-Driven Invulnerability]]: Most of the time, your teammates are invulnerable (though the various unnamed [[Red Shirt]] characters are not).
* [[Teased with Awesome]]: Blackburn and Dima can beat the crap out of anyone in the scripted melee sequences, but trying to knife regular enemies in front is asking for trouble (or a checkpoint reload)
* [[Teased with Awesome]]: Blackburn and Dima can beat the crap out of anyone in the scripted melee sequences, but trying to knife regular enemies in front is asking for trouble (or a checkpoint reload)
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* [[Attack! Attack! Attack!]]: Similar to the [[One-Man Army]] example below, attempting it will likely get you killed. A lot.
* [[Attack! Attack! Attack!]]: Similar to the [[One-Man Army]] example below, attempting it will likely get you killed. A lot.
* [[Awesome but Impractical]]: The EOD Bot is capable of remotely repairing/destroying vehicles, removing explosives, and arming M-COM stations, but is hampered by touchy controls, a conspicuous spotting icon, and loud operating noise.
* [[Awesome but Impractical]]: The EOD Bot is capable of remotely repairing/destroying vehicles, removing explosives, and arming M-COM stations, but is hampered by touchy controls, a conspicuous spotting icon, and loud operating noise.
* [[Blinded by the Light]]: Flashlights and Laser Sights will completely blind a player, even if the player is in complete daylight. Not as bad in the singleplayer campaign, though.
* [[Blinded by the Light]]: Flashlights and Laser Sights will completely blind a player, even if the player is in complete daylight. Not as bad in the single-player campaign, though.
** What didn't help was that in the beta version of the game, you could be blinded by your allies' flashlights and laser sights as well, which made it a popular [[Griefing]] tactic. Unfortunately, it hasn't been fixed in the retail version of the game, on both consoles and PC.
** What didn't help was that in the beta version of the game, you could be blinded by your allies' flashlights and laser sights as well, which made it a popular [[Griefing]] tactic. Unfortunately, it hasn't been fixed in the retail version of the game, on both consoles and PC.
*** By several accounts, the effectiveness of tactical weapon lights at blinding others [[Reality Is Unrealistic|is ''completely'' realistic]], as mentioned below.
*** By several accounts, the effectiveness of tactical weapon lights at blinding others [[Reality Is Unrealistic|is ''completely'' realistic]], as mentioned below.
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* [[Critical Existence Failure]]: Averted hard for vehicles. Vehicles in low HP will burn and cannot be moved unless it is repaired to working condition.
* [[Critical Existence Failure]]: Averted hard for vehicles. Vehicles in low HP will burn and cannot be moved unless it is repaired to working condition.
** It's a standard feature for the ''Battlefield'' series, though vehicles in older games outside of mods tended to get destroyed outright instead of being brought down to critical, burning condition first.
** It's a standard feature for the ''Battlefield'' series, though vehicles in older games outside of mods tended to get destroyed outright instead of being brought down to critical, burning condition first.
* Subverted with infantry. It is possible to survive with 0% health displayed. Due to how the assist system works that means it's entirely possible that you can get a 100 point assist - or if your still firing a [[Beyond the Impossible|150 point]] assist for the supressive fire. A kill is only worth 100 points.
* Subverted with infantry. It is possible to survive with 0% health displayed. Due to how the assist system works that means it's entirely possible that you can get a 100 point assist - or if your still firing a [[Beyond the Impossible|150 point]] assist for the suppressive fire. A kill is only worth 100 points.
* [[Desperation Attack]]: On Conquest on Caspian Border, when one team is brought down to ten respawn tickets, they'll enact an air strike on the huge radio tower, bringing it down and killing anyone unfortunate enough to be near it.
* [[Desperation Attack]]: On Conquest on Caspian Border, when one team is brought down to ten respawn tickets, they'll enact an air strike on the huge radio tower, bringing it down and killing anyone unfortunate enough to be near it.
* [[Do Well, But Not Perfect]]: The only way to get the MVP 2 and 3 Medals, Ribbons and Dog Tags is to place in the respective overall positions.
* [[Do Well, But Not Perfect]]: The only way to get the MVP 2 and 3 Medals, Ribbons and Dog Tags is to place in the respective overall positions.
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** Much to the chagrin of older Battlefield fans. It heals at a slow rate of 5HP/second and it takes a long time to kick in (at least twelve seconds). However, suppressive fire will reset the timer and stop any healing in progress, and it is completely off in hardcore. If people so desire, they can turn it off in their server, regardless if it is hardcore or not.
** Much to the chagrin of older Battlefield fans. It heals at a slow rate of 5HP/second and it takes a long time to kick in (at least twelve seconds). However, suppressive fire will reset the timer and stop any healing in progress, and it is completely off in hardcore. If people so desire, they can turn it off in their server, regardless if it is hardcore or not.
*** Medkits, however, heal at a speedy 10HP/second and force regenerating health to kick in for players within their effective range immediately, regardless of suppression.
*** Medkits, however, heal at a speedy 10HP/second and force regenerating health to kick in for players within their effective range immediately, regardless of suppression.
** Vehicles have regenerating health as well. However, vehicles below 50% health (35% for transport helicopters and AMTRAC) will become disabled, [[Damage Is Fire|catch on fire]] and recieve a penalty to movement and control (MBTs and IFVs can barely move, jeeps and armored cars stop dead in their tracks, helicopters lose much of their yaw, pitch and climb capabilities and jets go into a barely controllable spin). At this point vehicle health will keep bleeding out unless repaired back up to 100%.
** Vehicles have regenerating health as well. However, vehicles below 50% health (35% for transport helicopters and AMTRAC) will become disabled, [[Damage Is Fire|catch on fire]] and receive a penalty to movement and control (MBTs and IFVs can barely move, jeeps and armored cars stop dead in their tracks, helicopters lose much of their yaw, pitch and climb capabilities and jets go into a barely controllable spin). At this point vehicle health will keep bleeding out unless repaired back up to 100%.
* [[Revenue Enhancing Devices]]: In the March 2012 patch, DICE rolled out the Rent-a-Server plan, allowing [[PlayStation 3]] and [[Xbox 360]] players to customize their own personal server like PC players. The "revenue enchancing" part comes in when players, tired of custom settings and abusive server admins, try finding vanilla DICE servers, only to find out that EA phased nearly all of them out.
* [[Revenue Enhancing Devices]]: In the March 2012 patch, DICE rolled out the Rent-a-Server plan, allowing [[PlayStation 3]] and [[Xbox 360]] players to customize their own personal server like PC players. The "revenue enchancing" part comes in when players, tired of custom settings and abusive server admins, try finding vanilla DICE servers, only to find out that EA phased nearly all of them out.
* [[Reverse Grip]]: How the knife is held.
* [[Reverse Grip]]: How the knife is held.
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* [[Short-Range Shotgun]]: Inverted. The Shotguns can be used at ludicrous ranges with slug rounds if you compensate for bullet drop.
* [[Short-Range Shotgun]]: Inverted. The Shotguns can be used at ludicrous ranges with slug rounds if you compensate for bullet drop.
** Equipping a gun like the 870 MCS with slugs and an 8x Ballictic scope can [[Inverted Trope|be used as a sniper]] for any class
** Equipping a gun like the 870 MCS with slugs and an 8x Ballictic scope can [[Inverted Trope|be used as a sniper]] for any class
** Played straight with the semi-auto shotguns with buckshot or frag, which only kill reliably within 20 meters or with a headshot while aiming down the sights. At least the shotguns work ballenced to assault rifles, unlike [[MW 3]].
** Played straight with the semi-auto shotguns with buckshot or frag, which only kill reliably within 20 meters or with a headshot while aiming down the sights. At least the shotguns work balanced to assault rifles, unlike [[MW 3]].
* [[Shout-Out]]: A [[Easter Egg|newspaper]] in the Strike at Karkand remake says "[[Image Boards|/v/-The Vidya]], [http://www.youtube.com/watch?v=azGXoUmlvG0 Why haven't you got a girlfriend yet?"] <ref>It may sound like a [[Take That]], but it's more of an in-joke; it's the most common off-topic thread OP text on /v/.</ref>
* [[Shout-Out]]: A [[Easter Egg|newspaper]] in the Strike at Karkand remake says "[[Image Boards|/v/-The Vidya]], [http://www.youtube.com/watch?v=azGXoUmlvG0 Why haven't you got a girlfriend yet?"] <ref>It may sound like a [[Take That]], but it's more of an in-joke; it's the most common off-topic thread OP text on /v/.</ref>
** In Back to Karkand, running an enemy over with the [[Joke Item|Skid Loader]] will unlock the "[[The Lonely Island|Like a Boss!]]" achievement.
** In Back to Karkand, running an enemy over with the [[Joke Item|Skid Loader]] will unlock the "[[The Lonely Island|Like a Boss!]]" achievement.
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* [[Urban Warfare]]: Operation Metro, Seine Crossing, Tehran Highway, and Grand Bazaar maps. And of course Karkand again. The upcoming Close Quarters DLC will focus heavily on this type of maps.
* [[Urban Warfare]]: Operation Metro, Seine Crossing, Tehran Highway, and Grand Bazaar maps. And of course Karkand again. The upcoming Close Quarters DLC will focus heavily on this type of maps.
* [[Weaponized Car]]: The "technicals"; pickup trucks with machine guns mounted in the bed.
* [[Weaponized Car]]: The "technicals"; pickup trucks with machine guns mounted in the bed.
* [[You Have Researched Breathing]]: After sinking hours into the online Multiplayer, you finally receive the Grenade Specialization. It increases your measly amount of one grenade... to a measly two grenades. When the Explosives specialization can give you up to 6 extra RPG rockets, this perk feels [[Power-Up Letdown|extremely worthless]]. This was most likely done as a response to complaints in earlier games, which tended to have problems with grenade spam.
* [[You Have Researched Breathing]]: After sinking hours into the online Multi-player, you finally receive the Grenade Specialization. It increases your measly amount of one grenade... to a measly two grenades. When the Explosives specialization can give you up to 6 extra RPG rockets, this perk feels [[Power-Up Letdown|extremely worthless]]. This was most likely done as a response to complaints in earlier games, which tended to have problems with grenade spam.
** Subverted later when you unlock the squad-wide version of it. Giving a total of four people two grenades each. That's 8 delicious eggs of destruction! And that's not taking into account Assault classes with the M320 grenade launcher, of which the specialization also affects.
** Subverted later when you unlock the squad-wide version of it. Giving a total of four people two grenades each. That's 8 delicious eggs of destruction! And that's not taking into account Assault classes with the M320 grenade launcher, of which the specialization also affects.
** And if you are in one of the oh so popular 64 player metro conquest maps. With 32 players a side, each with 2 grenades, and very short resupply times, you can essentially have a never ending hail of grenades raining down the staircase and elevator.
** And if you are in one of the oh so popular 64 player metro conquest maps. With 32 players a side, each with 2 grenades, and very short resupply times, you can essentially have a never ending hail of grenades raining down the staircase and elevator.