Battletoads: Difference between revisions

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A side-scroller that hitched a ride on the ''[[Teenage Mutant Ninja Turtles]]'' craze of the late 80s and early 90s, this was Rare's first major franchise. To many people, the pinnacle of [[Nintendo Hard]] games, ''Battletoads'' is the story of Zitz, Pimple, and Rash, [[Unfortunate Names|three poorly-named heroes]] who fight the Dark Queen with the assistance of their Mentor, Professor T. Bird. When Pimple gets kidnapped along with Princess Angelica, Zitz and Rash go forth to rescue their comrade.
A side-scroller that hitched a ride on the ''[[Teenage Mutant Ninja Turtles]]'' craze of the late 80s and early 90s, this was Rare's first major franchise. To many people, the pinnacle of [[Nintendo Hard]] games, ''Battletoads'' is the story of Zitz, Pimple, and Rash, [[Unfortunate Names|three poorly-named heroes]] who fight the Dark Queen with the assistance of their Mentor, Professor T. Bird. When Pimple gets kidnapped along with Princess Angelica, Zitz and Rash go forth to rescue their comrade.


''Nintendo Power'' ran a comic based on the game that was divergent in several areas, which was later used as backstory for later incarnations of the franchise. There was also a failed pilot for a ''[[Battletoads (Animation)|Battletoads]]'' [[Animated Adaptation]] which used a notably different backstory.
''Nintendo Power'' ran a comic based on the game that was divergent in several areas, which was later used as backstory for later incarnations of the franchise. There was also a failed pilot for a ''[[Battletoads (animation)|Battletoads]]'' [[Animated Adaptation]] which used a notably different backstory.


While the game did have several sequels (including a [[Intercontinuity Crossover]] with ''[[Double Dragon (Video Game)|Double Dragon]]'' and an arcade game that played as a straight [[Beat'Em Up]]), most of these were not nearly as popular, and for the most part [[First Installment Wins|only the original is remembered at all]]. Despite the rapid downturn of popularity -- not necessarily quality -- for later games, quite a few people still want to see the franchise revived.
While the game did have several sequels (including a [[Intercontinuity Crossover]] with ''[[Double Dragon]]'' and an arcade game that played as a straight [[Beat'Em Up]]), most of these were not nearly as popular, and for the most part [[First Installment Wins|only the original is remembered at all]]. Despite the rapid downturn of popularity -- not necessarily quality -- for later games, quite a few people still want to see the franchise revived.
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* [[Breaking the Fourth Wall]]: in the original NES game, the Space Invader-esque creatures, if left alone, will literally steal pieces of your health bar and leave.
* [[Breaking the Fourth Wall]]: in the original NES game, the Space Invader-esque creatures, if left alone, will literally steal pieces of your health bar and leave.
* [[Cap]]: Part of the difficulty lies in the limit of nine extra lives in some versions (not applicable to the NES and SNES versions, particularly as the second level is a perfect place to rack up more).
* [[Cap]]: Part of the difficulty lies in the limit of nine extra lives in some versions (not applicable to the NES and SNES versions, particularly as the second level is a perfect place to rack up more).
* [[Chain Reaction Destruction]]: First boss in ''Battlemaniacs''.
* [[Chain-Reaction Destruction]]: First boss in ''Battlemaniacs''.
* [[Classic Video Game Screw Yous]]: '''The whole NES game is a CRUEL and UNUSUAL punishment'''.
* [[Classic Video Game Screw Yous]]: '''The whole NES game is a CRUEL and UNUSUAL punishment'''.
* [[Color-Coded Multiplayer]]: The SNES and Arcade use these distinct colors to differentiate (other 2-player versions just use green and brown):
* [[Color-Coded Multiplayer]]: The SNES and Arcade use these distinct colors to differentiate (other 2-player versions just use green and brown):
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* [[Cyber Cyclops]]: Robo-Manus, in his earliest appearances.
* [[Cyber Cyclops]]: Robo-Manus, in his earliest appearances.
* [[Did Not Do the Research]]: Out of all of [[Double Dragon]]'s cast, only the Lee Brothers, Abobo and Linda resemble their source material, but Abobo shaved off his [[Badass Mustache]] for this outing.
* [[Did Not Do the Research]]: Out of all of [[Double Dragon]]'s cast, only the Lee Brothers, Abobo and Linda resemble their source material, but Abobo shaved off his [[Badass Mustache]] for this outing.
* [[Difficulty By Acceleration]]: In the race levels.
* [[Difficulty by Acceleration]]: In the race levels.
* [[Difficulty By Region]]: The Famicom version is easier compared to its NES counterpart. The Genesis version, which was ported by a Japanese team, used the Famicom version as its base.
* [[Difficulty by Region]]: The Famicom version is easier compared to its NES counterpart. The Genesis version, which was ported by a Japanese team, used the Famicom version as its base.
* [[Difficulty Spike]]: As soon as you jump on the riders in level 3. Most people won't get past this thing (you must time your jumps exactly as the speed increases, to the point you've got fractions of a second to time it right.) And when you finally press on and beat it, you get another difficulty spike. And another. ''[[Beyond the Impossible|And another.]]''
* [[Difficulty Spike]]: As soon as you jump on the riders in level 3. Most people won't get past this thing (you must time your jumps exactly as the speed increases, to the point you've got fractions of a second to time it right.) And when you finally press on and beat it, you get another difficulty spike. And another. ''[[Beyond the Impossible|And another.]]''
* [[Down the Drain]]
* [[Down the Drain]]
* [[Requisite Royal Regalia|Ermine Cape]]: The Dark Queen likes to wear it for when you fight her.
* [[Requisite Royal Regalia|Ermine Cape]]: The Dark Queen likes to wear it for when you fight her.
* [[Everything's Better With Princesses]]: Princess Angelica is a princess for the sole reason of having a princess to save, apparently.
* [[Everything's Better with Princesses]]: Princess Angelica is a princess for the sole reason of having a princess to save, apparently.
* [[Everything Trying to Kill You]]: Given the difficulty, not terribly surprising. This also includes ''the second player'' thanks to uncontrollable moves and friendly fire. Later games had the option of turning friendly fire off; this doesn't help the SNES version, where player deaths during the racing, snake, and clinger winger levels force both restarting from the last check point.
* [[Everything Trying to Kill You]]: Given the difficulty, not terribly surprising. This also includes ''the second player'' thanks to uncontrollable moves and friendly fire. Later games had the option of turning friendly fire off; this doesn't help the SNES version, where player deaths during the racing, snake, and clinger winger levels force both restarting from the last check point.
** Friendly fire isn't even close to the worst thing about two-player. Moving the screen too far up, or not jumping down at exactly the same time when there's a chasm you have to fall into with OHKO spikes on both sides and an icicle that makes you bounce upwards if it hits you, causing you to pull up the screen and kill your partner? Two-player mode is just unbearable.
** Friendly fire isn't even close to the worst thing about two-player. Moving the screen too far up, or not jumping down at exactly the same time when there's a chasm you have to fall into with OHKO spikes on both sides and an icicle that makes you bounce upwards if it hits you, causing you to pull up the screen and kill your partner? Two-player mode is just unbearable.
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** Partly averted in the Arcade version. Although you can't attack each other, you can still use the giant club to squash a teammate, intentionally or by accident.
** Partly averted in the Arcade version. Although you can't attack each other, you can still use the giant club to squash a teammate, intentionally or by accident.
* [[Game Breaking Bug]]: The game is impossible in two-player mode because a bug prevents the second player from even moving when you reach the second-to-last level. This was fixed for the [[Regional Bonus|PAL version.]]
* [[Game Breaking Bug]]: The game is impossible in two-player mode because a bug prevents the second player from even moving when you reach the second-to-last level. This was fixed for the [[Regional Bonus|PAL version.]]
** Assuming you even get this far... [[The Angry Video Game Nerd (Web Video)|The Angry Video Game Nerd]] had a field day in [http://www.youtube.com/watch?v=UD7k4mTThLY showing how much worse the two-player mode is.]
** Assuming you even get this far... [[The Angry Video Game Nerd]] had a field day in [http://www.youtube.com/watch?v=UD7k4mTThLY showing how much worse the two-player mode is.]
** In Rat Race, there's a chance that the rat might not fall down and send you to the next part of the level after you disarm a bomb. This leaves you stuck with no way to die, forcing you to reset.
** In Rat Race, there's a chance that the rat might not fall down and send you to the next part of the level after you disarm a bomb. This leaves you stuck with no way to die, forcing you to reset.
* [[Gameplay Roulette]]
* [[Gameplay Roulette]]
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* [[It Got Worse]]: Just when you thought things couldn't possibly get any harder, the next level will prove you wrong. The few hardass gamers who've passed the speeder bike challenge can vouch that it is most certainly '''not''' the hardest part of the game.
* [[It Got Worse]]: Just when you thought things couldn't possibly get any harder, the next level will prove you wrong. The few hardass gamers who've passed the speeder bike challenge can vouch that it is most certainly '''not''' the hardest part of the game.
* [[It's All Upstairs From Here]]: The final level is climbing the Dark Queen's tower.
* [[It's All Upstairs From Here]]: The final level is climbing the Dark Queen's tower.
* [[James Bondage]]: Unless you're playing the arcade game or one of the versions of the ''[[Double Dragon (Video Game)|Double Dragon]]'' crossover, odds are one of the Battletoads has gotten himself captured.
* [[James Bondage]]: Unless you're playing the arcade game or one of the versions of the ''[[Double Dragon]]'' crossover, odds are one of the Battletoads has gotten himself captured.
* [[Kaizo Trap]]: The Dark Queen does one final spin attack ''after'' you defeat her. If you happened to be standing in the center of the arena at the time, pray you weren't on one health and your last life...
* [[Kaizo Trap]]: The Dark Queen does one final spin attack ''after'' you defeat her. If you happened to be standing in the center of the arena at the time, pray you weren't on one health and your last life...
* [[Lampshade Hanging]]: The arcade game's ending goes out of its way to point out the Toads' suspiciously convenient teleportation devices that they just so happened to have on them.
* [[Lampshade Hanging]]: The arcade game's ending goes out of its way to point out the Toads' suspiciously convenient teleportation devices that they just so happened to have on them.
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* [[A Load of Bull]]: General Slaughter.
* [[A Load of Bull]]: General Slaughter.
* [[Marathon Level]]: In some levels, you're really starting to wonder when the level is going to end.
* [[Marathon Level]]: In some levels, you're really starting to wonder when the level is going to end.
* [[Mascot With Attitude]]: The titular 'toads.
* [[Mascot with Attitude]]: The titular 'toads.
* [[Megaton Punch]]: Kiss My Fist, one of the Smash Hits.
* [[Megaton Punch]]: Kiss My Fist, one of the Smash Hits.
* [[The Millstone]]: If you're playing with a second player, chances are the two of you will be this ''to each other''.
* [[The Millstone]]: If you're playing with a second player, chances are the two of you will be this ''to each other''.
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** You want real escalation? Finishing the game is hard enough by yourself. Playing it with TWO players is even worse! You can hurt each other, and when one of you runs out of lives, you BOTH continue at the START of the stage! Which makes stages like Turbo Tunnel even harder! Not to mention at one point of the game, a [[Game Breaking Bug]] makes the 2nd player unable to move and dies instantly as the stage starts (fixed in the PAL version)! This game is [[Nintendo Hard]] [[Up to Eleven]]!
** You want real escalation? Finishing the game is hard enough by yourself. Playing it with TWO players is even worse! You can hurt each other, and when one of you runs out of lives, you BOTH continue at the START of the stage! Which makes stages like Turbo Tunnel even harder! Not to mention at one point of the game, a [[Game Breaking Bug]] makes the 2nd player unable to move and dies instantly as the stage starts (fixed in the PAL version)! This game is [[Nintendo Hard]] [[Up to Eleven]]!
*** And then there's someone who [http://screwattack.com/videos/I-Win-at-Battletoads actually finished the game in two-player mode.] No cheats, no assists, on a classic NES.
*** And then there's someone who [http://screwattack.com/videos/I-Win-at-Battletoads actually finished the game in two-player mode.] No cheats, no assists, on a classic NES.
* [[Set a Mook To Kill A Mook]]: Only for the SNES version (Battlemaniacs) -- should anyone dare to hit a skeleton, it will vindictively chase after the offender and will beat it to death. It is entirely possible to leap out of the way of a skeleton's attack so it hits another, then stand back and watch the two fight to the finish. They will IGNORE the players until they've extracted their vengeance.
* [[Set a Mook to Kill a Mook]]: Only for the SNES version (Battlemaniacs) -- should anyone dare to hit a skeleton, it will vindictively chase after the offender and will beat it to death. It is entirely possible to leap out of the way of a skeleton's attack so it hits another, then stand back and watch the two fight to the finish. They will IGNORE the players until they've extracted their vengeance.
* [[Shapeshifter Weapon]]: The toads morph their arms and legs into various weapons to attack.
* [[Shapeshifter Weapon]]: The toads morph their arms and legs into various weapons to attack.
* [[Shout Out]]: The NES game features ''[[Space Invaders]]'' aliens as enemies. The little bastards harm you by [[No Fourth Wall|flying up to the HUD and literally stealing pieces of your life meter]].
* [[Shout-Out]]: The NES game features ''[[Space Invaders]]'' aliens as enemies. The little bastards harm you by [[No Fourth Wall|flying up to the HUD and literally stealing pieces of your life meter]].
** When sufficiently damaged, Robo Manus in the arcade version starts singing Daisy Bell in text form, much like [[Two Thousand One|HAL]].
** When sufficiently damaged, Robo Manus in the arcade version starts singing Daisy Bell in text form, much like [[2001: A Space Odyssey|HAL]].
* [[Spike Balls of Doom]]: Rather irregular ones, but they're there.
* [[Spike Balls of Doom]]: Rather irregular ones, but they're there.
* [[Spikes of Doom]]: Most notable in level 6, where almost the entire level was coated with them.
* [[Spikes of Doom]]: Most notable in level 6, where almost the entire level was coated with them.