Bayonetta: Difference between revisions

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* [[Dummied Out]]: The 修羅刃 Shuraba katana was actually supposed to have a special animation where the hilt would open and show the beating heart of an Ashura, just like in its description. However, somewhere down the line the animation was never programmed into the katana, although the file still remains buried in the game data.
* [[Easier Than Easy]]: Very Easy/Automatic mode, derided in some circles as "Fap Mode".
* [[Easter Egg]]: The "Lollipop Trick" is something the developers put into the game so players who discovered it could make some difficult battles easier. {{spoiler|Simply put, when Bayonetta has a lollipop during a cutscene, the player can mash a button corresponding to the color lollipop (- for example, on the Switch, B=Yellow, A=Red, Y=Green and X=Blue) - and when the cutscene ends and the fight starts, Bayonetta will gain a Buff similar to the one the lollipop provides. Even better, this ''does not count'' as an "Item", so it won't deduct from your score.}}
* [[Eaten Alive]]: Many of Bayonetta's Climax Attacks summon demons that do this to a foe.
* [[The Ending Changes Everything]]: Play this game, and {{spoiler|you'll likely see Baldur as a horribly evil man [[Asshole Victim|who got what he deserved]] and whom nobody will mourn or miss; play the sequel, however, and [[Alas, Poor Villain|you'll tearfully forgive ''everything'' he did]]}}.