Display title | Beyond Good & Evil (video game)/WMG |
Default sort key | Beyond Good & Evil (video game)/WMG |
Page length (in bytes) | 20,045 |
Namespace ID | 0 |
Page ID | 46547 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | SelfCloak (talk | contribs) |
Date of latest edit | 17:22, 28 January 2017 |
Total number of edits | 8 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Magic word (1) | |
Transcluded templates (3) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | That's why it's possible for Jade to break into all of the Alph Sections' buildings. A member of the IRIS Network (or at least, someone who was against the Alpha Sections) was the one who designed all of the Alpha Section's stuff. They had to do it in a sneaky way, so that the Alpha Aections wouldn't suspect anything, but if you think about it, there was ALWAYS a trick to get past a guarded room. The robots can disable an electric barrier, there are crates everywhere, and holes in the walls for you to hide behind, the "level 5 death rays" only shot you if a guard activates it, etc, etc. |