Big Damn Fire Exit: Difference between revisions
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{{examples}} |
{{examples}} |
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* ''[[Star Wars]]: [[The Empire Strikes Back]]'': |
* ''[[Star Wars]]: [[The Empire Strikes Back]]'': |
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{{quote|'''Han Solo:''' Better take off - I can't get to you, I'll get her out in the Falcon.}} |
{{quote|'''Han Solo:''' Better take off - I can't get to you, I'll get her out in the Falcon.}} |
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* ''[[Metroid]] Fusion'' has several of the collapsing door/inaccessible wall variety, and the convenient exits largely involve Samus breaching security and angering her Federation clients. |
* ''[[Metroid]] Fusion'' has several of the collapsing door/inaccessible wall variety, and the convenient exits largely involve Samus breaching security and angering her Federation clients. |
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** The ''[[Metroid]]'' series may be king {{spoiler|(er, queen)}} of this trope. There are few if no games where Samus ends up calmly walking back to her ship; there's always a [[Earthshattering Kaboom|time bomb]] that goes off [[Load-Bearing Boss|once the last boss has been thrashed]] and the exit path is always clear to navigate despite the common falling debris. |
** The ''[[Metroid]]'' series may be king {{spoiler|(er, queen)}} of this trope. There are few if no games where Samus ends up calmly walking back to her ship; there's always a [[Earthshattering Kaboom|time bomb]] that goes off [[Load-Bearing Boss|once the last boss has been thrashed]] and the exit path is always clear to navigate despite the common falling debris. |
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* In |
* In ''[[City of Heroes]]'', the last mission of the "Hess Task Force" is set inside a volcano with a [[Load-Bearing Boss]]. There is an emergency exit that leads out, and 30 seconds to take it after the boss goes down. This is generally more than enough, unless a player gets lost or stuck. And with the later addition of powers like the Pocket D VIP teleport and the Ouroboros portal, it became possible to exist the mission without having to run for the door at all. |
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* ''[[Guild Wars]]'' has a couple in ''Prophecies'', both also [[Get on the Boat]] moments. In the Sanctum Cay mission, your character's original boat off the island is captured, but conveniently, there is a powerful mage on the island to [[Summon Magic|summon]] [[Deus Ex Machina|another one]]. In the [[Planet Heck|Hell's Precipice]] mission, your characters escape an erupting volcano by running to a boat that is conveniently available at an empty enemy dock. |
* ''[[Guild Wars]]'' has a couple in ''Prophecies'', both also [[Get on the Boat]] moments. In the Sanctum Cay mission, your character's original boat off the island is captured, but conveniently, there is a powerful mage on the island to [[Summon Magic|summon]] [[Deus Ex Machina|another one]]. In the [[Planet Heck|Hell's Precipice]] mission, your characters escape an erupting volcano by running to a boat that is conveniently available at an empty enemy dock. |
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* In the original ''[[Tomb Raider]]'' (and the ''Tomb Raider Anniversary'' remake), after Lara destroys the Scion, the Atlantean pyramid starts to collapse all around her. A conveniently-intact exit allows Lara to flee to safety {{spoiler|and confront [[True Final Boss|antagonist Natla]].}} |
* In the original ''[[Tomb Raider]]'' (and the ''Tomb Raider Anniversary'' remake), after Lara destroys the Scion, the Atlantean pyramid starts to collapse all around her. A conveniently-intact exit allows Lara to flee to safety {{spoiler|and confront [[True Final Boss|antagonist Natla]].}} |