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* [[Good Bad Bugs]]: In the sequel<ref> Not sure if this works in the first game</ref>, objects in your hand still have all of the properties that they would had you not picked them up. Physics-wise, the game treats it as an object held an arbitrarily-high distance above the ground, [[Exactly What It Says on the Tin|which it technically is]]. The only property that ''matters'', though, is if object is on fire. Burning down enemy wonders (preventing their miracles from being deployed), and destroying enemy catapults is simply a matter of [[Kill It with Fire|igniting a random tree]], picking it up, holding it over the thing you want damaged/destroyed<ref> it takes a while to trigger and/or find out the idea spot</ref>, and burn it. This can be done far outside your influence, and even in the ''enemy'' 's influence.
* [[Good Bad Bugs]]: In the sequel<ref> Not sure if this works in the first game</ref>, objects in your hand still have all of the properties that they would had you not picked them up. Physics-wise, the game treats it as an object held an arbitrarily-high distance above the ground, [[Exactly What It Says on the Tin|which it technically is]]. The only property that ''matters'', though, is if object is on fire. Burning down enemy wonders (preventing their miracles from being deployed), and destroying enemy catapults is simply a matter of [[Kill It with Fire|igniting a random tree]], picking it up, holding it over the thing you want damaged/destroyed<ref> it takes a while to trigger and/or find out the idea spot</ref>, and burn it. This can be done far outside your influence, and even in the ''enemy'' 's influence.
** In both the first and the second game, abusing terrain and the zoom feature at specific places lets you throw anything (rock, person, fireball..) a few thousand miles into the sea.
** In both the first and the second game, abusing terrain and the zoom feature at specific places lets you throw anything (rock, person, fireball..) a few thousand miles into the sea.
* [[Hype Backlash]]: Black and White 1 was one of the first (if not ''the'' first) cases of Peter Molyneux promising that his games would [[Up to Eleven|basically be the best thing ever in every single respect]]. The released game ''was'' very good, but the expectations were so high that a sizable percentage of people were left disappointed. (GameSpy even ranked it [http://archive.gamespy.com/articles/september03/25overrated/index26.shtml first on its "Most Overrated Games" list])
* [[Hype Backlash]]: Black and White 1 was one of the first (if not ''the'' first) cases of Peter Molyneux promising that his games would [[Up to Eleven|basically be the best thing ever in every single respect]]. The released game ''was'' very good, but the expectations were so high that a sizable percentage of people were left disappointed. (GameSpy even ranked it [https://web.archive.org/web/20090716182813/http://archive.gamespy.com/articles/september03/25overrated/index26.shtml first on its "Most Overrated Games" list])
* [[Most Annoying Sound]]: For pity's sake, villagers, we know you need more resources. we'll get to it in a second, so ''SHUT UP!''
* [[Most Annoying Sound]]: For pity's sake, villagers, we know you need more resources. we'll get to it in a second, so ''SHUT UP!''
** And also 'Deeeeeaaaath...' if you're evil or suck at keeping your villagers alive.
** And also 'Deeeeeaaaath...' if you're evil or suck at keeping your villagers alive.