Block Puzzle: Difference between revisions

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* In the ''[[Wild Arms]]'' series, nearly every single dungeon in all of the games contains a number of block puzzles and other environmental puzzle tasks.
* In the ''[[Wild Arms]]'' series, nearly every single dungeon in all of the games contains a number of block puzzles and other environmental puzzle tasks.
* ''[[Rogue Galaxy]]'' employed what has to be [[What Do You Mean It's Not Awesome?|the most epic block puzzle in the history of the galaxy]]. [[Ominous Latin Chanting]] and everything.
* ''[[Rogue Galaxy]]'' employed what has to be [[What Do You Mean It's Not Awesome?|the most epic block puzzle in the history of the galaxy]]. [[Ominous Latin Chanting]] and everything.
* ''[[Final Fantasy Mystic Quest]]'' has a few of these - which, since most ''Final Fantasy'' dungeons are [[No Sidepaths No Exploration No Freedom|straightforward get-to-the-end kill-the-boss areas]], was rather innovative for the series.
* ''[[Final Fantasy Mystic Quest]]'' has a few of these - which, since most ''Final Fantasy'' dungeons are [[No Sidepaths, No Exploration, No Freedom|straightforward get-to-the-end kill-the-boss areas]], was rather innovative for the series.
* ''[[Tales of Symphonia]]'' has one in almost every dungeon, or so it seems. Notably the first one, in which they're actually ''[[Golem|Golems]]'', and so have to be beaten into submission before you can use them.
* ''[[Tales of Symphonia]]'' has one in almost every dungeon, or so it seems. Notably the first one, in which they're actually ''[[Golem|Golems]]'', and so have to be beaten into submission before you can use them.
** At least in ''[[Tales of the Abyss]]'' the four most egregious were optional, albeit rewarded with one of the most useful titles in the game.
** At least in ''[[Tales of the Abyss]]'' the four most egregious were optional, albeit rewarded with one of the most useful titles in the game.
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* Loudly subverted in ''[[Okage]]: Shadow King.'' You're presented with one with much fanfare and warning about how hard it is... then it's solved for you in a cutscene the moment you actually try to interact with one of the blocks.
* Loudly subverted in ''[[Okage]]: Shadow King.'' You're presented with one with much fanfare and warning about how hard it is... then it's solved for you in a cutscene the moment you actually try to interact with one of the blocks.
* Double subverted in ''[[Mother 3]]''. There is a great big boulder in the way, and you need to give it some ''Encouraging Words''. Turns out that the ''Encouraging Words'' was a bottle literally containing words. Then, it says the boulder ''feels much better about itself'' and moves out of the way. The real block puzzle is behind it.
* Double subverted in ''[[Mother 3]]''. There is a great big boulder in the way, and you need to give it some ''Encouraging Words''. Turns out that the ''Encouraging Words'' was a bottle literally containing words. Then, it says the boulder ''feels much better about itself'' and moves out of the way. The real block puzzle is behind it.
* ''[[Star Ocean Till the End of Time]]'' had a series of increasingly difficult ones of these in one optional dungeon. The catch? The blocks moved along set paths (traced out in their color), and of course occasionally you needed to block one of those paths with, you guessed it, another block. Also, there tended to be several exits from one block puzzle, and often also treasure chests within the puzzle that you might have wanted to get to.
* ''[[Star Ocean: Till the End of Time]]'' had a series of increasingly difficult ones of these in one optional dungeon. The catch? The blocks moved along set paths (traced out in their color), and of course occasionally you needed to block one of those paths with, you guessed it, another block. Also, there tended to be several exits from one block puzzle, and often also treasure chests within the puzzle that you might have wanted to get to.


== [[Shoot'Em Up]] ==
== [[Shoot'Em Up]] ==