Block Puzzle: Difference between revisions

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*** Also, you cannot fly over the holes in Sokoban, or move diagonally (unlike in the rest of the game), so if you destroy to many boulders, you cannot get to the end of the side quest and its juicy reward. Well, you can, by using scrolls to create more boulders, but then you have extra boulders in you path on the way back, and you may need to destroy them, thus getting another penalty.
*** Also, you cannot fly over the holes in Sokoban, or move diagonally (unlike in the rest of the game), so if you destroy to many boulders, you cannot get to the end of the side quest and its juicy reward. Well, you can, by using scrolls to create more boulders, but then you have extra boulders in you path on the way back, and you may need to destroy them, thus getting another penalty.


== [[Role Playing Game]] ==
== [[Role-Playing Game]] ==
* ''[[Vagrant Story]]'' is notorious for the prevalence of its block puzzles, in which nearly every other room has some block-pushing that needs to be done to traverse it. It even keeps records of how fast you can clear each room. To their credit, the developers pushed the block puzzles to their limits, with blocks ranging from boxes you can pick up and chuck around to heavier crates you can only push, rocks you can only roll, and more complex versions like magnetic and frictionless blocks. One's [[Willing Suspension of Disbelief|suspension of disbelief]] wavers a bit here: A world that probably doesn't have toilet paper has frictionless blocks. Another editor assumes this must be something to do with the ''city of magic'' that said blocks inhabit.
* ''[[Vagrant Story]]'' is notorious for the prevalence of its block puzzles, in which nearly every other room has some block-pushing that needs to be done to traverse it. It even keeps records of how fast you can clear each room. To their credit, the developers pushed the block puzzles to their limits, with blocks ranging from boxes you can pick up and chuck around to heavier crates you can only push, rocks you can only roll, and more complex versions like magnetic and frictionless blocks. One's [[Willing Suspension of Disbelief|suspension of disbelief]] wavers a bit here: A world that probably doesn't have toilet paper has frictionless blocks. Another editor assumes this must be something to do with the ''city of magic'' that said blocks inhabit.
** As an aside, this troper had a friend who adored the game, but nonetheless nicknamed it "Crate Story".
** As an aside, this troper had a friend who adored the game, but nonetheless nicknamed it "Crate Story".
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* Pretty much every dungeon in ''[[Golden Sun]]'' has at least one of these, though the game is less bad at this than in others. In fact, there's more than one spell in-game dedicated to aiding one in solving block puzzles.
* Pretty much every dungeon in ''[[Golden Sun]]'' has at least one of these, though the game is less bad at this than in others. In fact, there's more than one spell in-game dedicated to aiding one in solving block puzzles.
** The worst part of one of them in the sequel, ''Lost Age'', is that it's random by cartridge leaving most [[Walkthrough]]s saying, "yeah, sorry, can't help you here" on the off-chance you get stuck on the circuit board.
** The worst part of one of them in the sequel, ''Lost Age'', is that it's random by cartridge leaving most [[Walkthrough]]s saying, "yeah, sorry, can't help you here" on the off-chance you get stuck on the circuit board.
* In the ''[[Wild Arms]]'' series, nearly every single dungeon in all of the games contains a number of block puzzles and other environmental puzzle tasks.
* In the ''[[Wild ARMs]]'' series, nearly every single dungeon in all of the games contains a number of block puzzles and other environmental puzzle tasks.
* ''[[Rogue Galaxy]]'' employed what has to be [[What Do You Mean It's Not Awesome?|the most epic block puzzle in the history of the galaxy]]. [[Ominous Latin Chanting]] and everything.
* ''[[Rogue Galaxy]]'' employed what has to be [[What Do You Mean It's Not Awesome?|the most epic block puzzle in the history of the galaxy]]. [[Ominous Latin Chanting]] and everything.
* ''[[Final Fantasy Mystic Quest]]'' has a few of these - which, since most ''Final Fantasy'' dungeons are [[No Sidepaths, No Exploration, No Freedom|straightforward get-to-the-end kill-the-boss areas]], was rather innovative for the series.
* ''[[Final Fantasy Mystic Quest]]'' has a few of these - which, since most ''Final Fantasy'' dungeons are [[No Sidepaths, No Exploration, No Freedom|straightforward get-to-the-end kill-the-boss areas]], was rather innovative for the series.
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== [[Survival Horror]] ==
== [[Survival Horror]] ==
* ''[[Resident Evil 2]]'' has one statue-moving puzzle with no logical reason to do it and another, more reasonable section where some crates must be moved to make a bridge to cross some water. Swimming might be out of the question if that water is sewage.
* ''[[Resident Evil 2]]'' has one statue-moving puzzle with no logical reason to do it and another, more reasonable section where some crates must be moved to make a bridge to cross some water. Swimming might be out of the question if that water is sewage.
** Ditto for ''[[Resident Evil 1]]'', its remake, and ''[[Resident Evil 0]]'', some puzzles of which had [[Deadly Gas]] [[Death Trap|deathtraps]] if you did them wrong.
** Ditto for ''[[Resident Evil 1]]'', its remake, and ''[[Resident Evil Zero]]'', some puzzles of which had [[Deadly Gas]] [[Death Trap|deathtraps]] if you did them wrong.


== [[Turn-Based Strategy]] ==
== [[Turn-Based Strategy]] ==
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[[Category:Older Than the NES]]
[[Category:Older Than the NES]]
[[Category:Stock Puzzle]]
[[Category:Stock Puzzle]]
[[Category:Block Puzzle]]
[[Category:{{PAGENAME}}]]