Boring but Practical/Video Games/Action Game: Difference between revisions

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(Created page with "{{trope}} * The "Killer Bee" flying kick from ''Devil May Cry 3'' is, considering damage per hit and windup time, the most efficient way of bringing down enemies, as oppo...")
 
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{{trope}}
* Many action and brawler games with unlockable movesets usually fall prey to this. [[Complacent Gaming Syndrome|Players are so accustomed to the initial attacks]] [[Some Dexterity Required|that most new moves are too foreign to properly use or experiment with]].
 
** This is often particularly true when button combos are required. By the time the new moveset is unlocked, the enemies are too powerful to take lightly by practicing your new attack on, and your own damage output is high enough that failing to activate your new ability will simply kill a mook outright with a mere jab.
* The "Killer Bee" flying kick from ''[[Devil May Cry]] 3'' is, considering damage per hit and windup time, the most efficient way of bringing down enemies, as opposed to making full use of Dante's varied moveset. Also, some bosses are all but made for [[Just Shoot Him|just shooting to death]] from afar rather than trying to fight them close up while dancing around their attacks. Unfortunately... this is not a game that encourages such methods, what with the "Style Meter" and all.
** Dante starts every game with a pair of Boring but Practical handguns. Though you may upgrade them to shotguns, grenade launchers, magically charged sniper rifles and ''pure nightmare'', it's rare occasions when you don't want the simple ability to suspend yourself in the air with rapid recoils.