Boss Arena Idiocy: Difference between revisions
no edit summary
Looney Toons (talk | contribs) (image markup, CAPS to italics, potholes) |
No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 80:
** Almost all boss battles in ''Crash of the Titans'' are only winnable because the bad guys are considerate enough to [[Flunky Boss|populate the arena with weaker Titans]], so you can capture something capable of hurting the main boss.
** In ''Crash Mind Over Mutant,'' the boss fight against Evil Crunch and N. Brio has the boss in a decrepit weapons factory - next to a conveyor belt steadily supplying TNT Crates, which are the only thing capable of blowing up Crunch's cannons. Then, later on, when facing a mutated Cortex, the boss is defeated by taking control of Cortex and spinning a screw out of the ground then body slamming the self-destruct switch for the Space Station the fight occurs on. The screw in the ground is only uncovered when Cortex's defenses and minions are defeated.
* In the first ''[[Sly Cooper]]'' game, Cooper fights Muggshot (who again, is impervious to Cooper's
* Being a game composed entirely of boss battles, ''[[Shadow of the Colossus]]'' naturally employs this trope.
** A memorable example is the eighth Colossus (Kuromori, the lizard), who you fight in a ruined Colosseum. He has incredibly powerful lightning attacks, and there is no way to damage him at first. If he stood still, he would be invincible. But, if you aggravate him and hide, you can get him to climb the walls to try to hunt you, at which point you can shoot him to make him fall down, leaving him vulnerable.
Line 119:
** Johnny Deepend is safe from harm in the middle of his swimming pool, until Gooigi reaches the control panel to drain it.
* [[Lampshade Hanging|Lampshaded]] in ''[[Portal (series)|Portal]]'': the only way you can defeat the rogue computer GLaDOS is by manipulating incoming rocket fire through portals to hit her. Though GlaDOS has so far been shown to have control over all the systems in the entire facility, she notes that her morality core, which you destroyed, "must have had some ancillary responsibilities" and thus she is unable to deactivate the turret.
** In addition, the only effort GLaDOS makes to disarm Chell right before trying to kill her is tell her to drop it, claiming that she can only gain the promised reward (as in, cake) if she has both hands free. Of course, the Portal Gun is required to escape certain death, and Chell has been warned by now that [[The Cake Is a Lie]], so it is doubtful by then that most players would fall for it.
* ''[[Portal 2]]'':
** It initially averts this; GLaDOS has learned from the last time and presents you instead with what would be a completely lethal trap, if you and Wheatley hadn't {{spoiler|sabotaged her turret and neurotoxin production during your earlier romp through the facility}}.
|