Burning Wheel: Difference between revisions

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'''''Burning Wheel''''' is a roleplaying system created by Luke Crane in 2002, revised to the aptly-named Burning Wheel revised 2005, and re-updated to Burning Wheel Gold in 2011. Character creation ('Character Burning') is done by choosing 'lifepaths' within each of the playable races. The main setting is unapologetically even more Tolkienesque than the basic D&D including Trolls that turn to stone in sunlight and Orcs who were formerly elves. For Men, however, the lifepaths are designed based on 12th-century France, so it's also much more medieval than many fantasy [[RPG]]s.
 
The system's main agenda is focus on generating conflict and eschewing minor dice rolls in favor of advancement of the story—and ''major'' dice rolls. It is stated by the author that events in-game should involve as much personal stake as possible for the characters. If there is no conflict, no dice are rolled. Complimentary to this is the advancement system: rolling anything related to a character that can improve, in most cases even if the roll fails, advances your skill if there is something at stake involved in rolling. The result is that redundant dice checks are eliminated and all rolls should be tied to story advancement.
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Two other full games use adaptations of the Burning Wheels rules but require no additional books: [[Burning Empires]], which uses the [[Iron Empires]] science fiction setting and [[Mouse Guard]], which adapts the graphic novels of the same name to RPG form.
 
{{tropelist}}
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This game includes examples of:
* [[All Trolls Are Different]] Based on Tolkien's trolls the basic '''Burning Wheel''' troll is big, dumb and turns to stone permanently when exposed to sunlight. However different traits can give the horns, hooves, an unexplained likableness and even an immunity to sunlight. They're still likely to be bigger, dumber and tougher than any other PC race, but apart from that they can be very different.
* [[Annoying Arrows]]: Averted. A bow or crossbow can incapacitate your average conscript with a single shot from just the pain alone.
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* [[Ax Crazy]]: There's loads of rules for just ''how'' [[Ax Crazy]] the Orcs can get. Examples: an Orc-only trait known as "Flights of Murderous Fancy" can be invoked after suffering a humiliating social defeat. The Orc is given massive dice bonuses, the higher his Hatred the bigger the bonus, in the course of viciously and descriptively obliterating whatever humiliated him.
** Dwarfs with high Greed can be driven to murder each other if there's a dispute over something incredibly valuable.
* [[Background-Based System]]: Lifepaths mechanics. Can be considered [[Trope Codifier]]: ''Burning Wheel'' was not the first to use background based character generation, but popularized it.
* [[Big Badass Wolf]] Great Wolves are horse-sized wolves of human intelligence. Some are born into, or captured and enslaved by, the 'forces of darkness' to act as mounts for Orcs. Some become shaman-like spirit speakers or use ancient magic. Most just live like wolves and avoid contact with any bipeds save the occasional Elf.
* [[Boring but Practical]]: Recipe for success in Burning Wheel's Fight! subsystem: reduce your opponent to zero dice using locks; slit his throat at your leisure.
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[[Category:Burning Wheel]]
[[Category:Tabletop Games]]
[[Category:Tabletop Games of the 2000s]]