Bushido Blade: Difference between revisions

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* [[Stance System]]: A central part of the game system. Each character has the same moves in each stance, only varying in their speed and power. The first game has three different stances to choose from, while the sequel included a few extra stances like [[Iaijitsu Practitioner|sheathed]] and [[Dual-Wielding]].
* [[Stance System]]: A central part of the game system. Each character has the same moves in each stance, only varying in their speed and power. The first game has three different stances to choose from, while the sequel included a few extra stances like [[Iaijitsu Practitioner|sheathed]] and [[Dual-Wielding]].
* [[Subsystem Damage]]: One of the game's unique features. Arms and legs can incapacitated in the first game, while the second only retained arm incapacitation. A broken arm would lead to weaker striking force and defense, a broken leg would force the player to "crawl-fighting".
* [[Subsystem Damage]]: One of the game's unique features. Arms and legs can incapacitated in the first game, while the second only retained arm incapacitation. A broken arm would lead to weaker striking force and defense, a broken leg would force the player to "crawl-fighting".
* [[Too Good to Last]]: Thanks to [[Executive Meddling]], there will be no Bushido Blade 3.
* [[True Companions]]: Tatsumi, Kannuki and Mikado seems to be very close. This is specially noticeable in their Bushido Blade 2 endings.
* [[True Companions]]: Tatsumi, Kannuki and Mikado seems to be very close. This is specially noticeable in their Bushido Blade 2 endings.
* [[Wouldn't Hit a Girl]]: Black Lotus is clearly distraught with having to kill female combatants.
* [[Wouldn't Hit a Girl]]: Black Lotus is clearly distraught with having to kill female combatants.