Button Mashing: Difference between revisions

Content deleted Content added
image markup, removed excess bolding, added some text
No edit summary
 
(One intermediate revision by the same user not shown)
Line 75:
* Pistols in first-person shooters often have no maximum rate of fire, so clicking as fast as possible will fire as many bullets as possible. Since pistols are usually weak, this is not in and of itself a [[Game Breaker]], but changing the controls so that you fire by spinning the mouse wheel tends to result in [[There Is No Kill Like Overkill|overkill]]. Partially averted in that really, it's more fun to kill your opponents with a rocket launcher.
 
=== Hack Andand Slash ===
* Basically the point of ''[[Gauntlet (1985 video game)]]''. Most levels have only the objective of killing enemies through mashing buttons about thirty times.
* ''[[Dynasty Warriors]]'' is possibly the reigning champion of this trope, with the sixth installment actually ''requiring'' incredibly long chains of Button Mashing in order to build up to your very best attacks (the much-reviled [[Scrappy Mechanic|renbu system]]). Or as one fan introduced a You Tube video: "Are you ready to press square three times and roll?"
** It didn't help that this actually increased the physical toll on the controller's Normal Attack button (X on Xbox 360, Square on PlayStation 2 or 3) even more than previous games did, while the first Charge Attack would have a charge-up time even if comboing into it, making Charge Attack chains an unviable alternative. Probably because of the negative fan reactions, the seventh main game returned to the traditional four-attacks-long Normal attack chains, with fifth and sixth Normal attacks being unlocked by skill points. You're still button mashing, but at least it's ''different'' buttons (from ''DW6]'').
* ''[[Rising Zan: The Samurai Gunman|Rising Zan the Samurai Gunman]]'' has these as part and parcel of the gameplay, known as "All Button Events". Finishing off bosses also requires you to do this to get more [[Finishing Move]] time.
 
Line 93:
 
=== Platform Game ===
* In the game ''[[The Legendary Starfy]]'', after beating the final boss's two forms, he launches a meteor at you which you must button mash to repel; not doing this quickly enough kills you and sends you back to the boss's ''first'' form, making it something of a ''"[[Press X to Not Die]]" as well. As the game is rather easy and not really hardcore, the game's target audience seems to find this quite difficult. A common method of beating this is taking a long, somewhat thin object like a pencil or the DS stylus and rub it against the edge of the button.
* In ''[[Star Fox Adventures]]'', how difficult the Test Of Strength is is inversely proportional to how good you are at Button Mashing, to the point where if Button Mashing's not your thing, it can easily become [[That One Level]].
* In the N64 game ''[[Banjo Tooie]]'', in Glitter Gulch Mine and Cloud Cuckooland, you race an annoying bird name "Canary Mary"; both instances require button mashing to beat her. In particular, the 2nd time you race her in Cloud Cuckooland, it is nigh impossible to beat her without some sort of turbo controller, and even then, you have to utilize the ''[[Rubber Band AI]]'' aspect of the race to win.
Line 128:
* Multiple characters throughout the [[Tales (series)]] have skills that either add hits to combos while button mashing or reduce casting time to spells when doing so.
 
=== [[Shoot'Em Up ]] ===
* In ''[[Star Soldier]] R'', there's a mode called "Quick Shot" mode, and the objective is to mash the fire button for 10 seconds, after which your button pressing rate is shown.
* Prevalent in many older [[Shoot 'Em UpsUp]]s, as autofire was not something every gamer had, and not every game would let you continuously fire by holding down a button. Also, to be honest, quite a few could press fire more rapidly than the controller could register. When you can do that, who needs autofire?
* ''[[Darius]] Gaiden'': if you mash the fire button really fast (or use a turbo controller), you can achieve a firing rate much faster than the autofiring rate you get by holding it down. This makes the game go from extremely [[Nintendo Hard]] to somewhat manageable but still annoying. There's even a cheat in the Saturn port that grants this kind of autofire without the need to mash the fire button, and the official [[ROM Hack]] ''Darius Gaiden Extra'' has it as the default autofire. The ''Darius Gaiden'' high score thread on [http://shmups.system11.org Shmups Forum] permits scores achieved with the super fast autofire. Sadly, the ''Taito Legends 2'' version of the game prevents you from firing this fast, even with a turbo controller.
* The game ''Lethal Thunder'' is all about this. Continuously mashing the button allows you to attack and builds up your attack gauge, which powers up your weapon (as well as giving you a [[Smart Bomb]]). Furthermore, you have to do this constantly or else your attack gauge will drain.
Line 165:
 
== Western Animation ==
* In ''[[Regular Show]]'', this is Rigby's default way of playing arcade games, as seen above. It doesn't really work that well. {{spoiler|Except against the [[The End of the World as We Know It|Destroyer of Worlds]].}}
 
== Real Life ==
* [[wikipedia:Takahashi Meijin|Takahashi Meijin]], who became famous in the 1980s for being able to pull the light gun's trigger as fast as 16 times per second.
* There's a story that the original hazard perception test in the UK Driving Test only checked that the candidate pressed the button when a danger was on screen—soscreen — so if the candidate constantly pressed the button, he was guaranteed to hit the check window every time it opened.
 
=== Sports ===
Line 175:
 
{{reflist}}
[[Category:Button Mashing{{PAGENAME}}]]
[[Category:Rule of Fun]]
[[Category:Videogame Culture]]
[[Category:Video Game Tactical Index]]
[[Category:Button Mashing]]