Can't Take Anything with You: Difference between revisions

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{{examples}}
== Anime and Manga ==
 
* {{spoiler|Chao Lingshen}} of ''[[Mahou Sensei Negima]]'' solves this by improvising with what she has in the current timeline. She still ends up being a genius inventor.
 
== Film ==
 
* The 1986 film ''[[Biggles|Biggles: Adventures in Time]]'' has the "time twin" travelling with whatever (including people) they were touch, resulting in the main character arriving in a French nunnery in only a towel.
* ''[[Terminator]]'' is probably the most famous example of the "arrives naked" version. However, the titular killer robots are able to travel back in time because they're covered in living tissue. Presumably, the liquid metal that more advanced models use is able to mimic living tissue closely enough to work.
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== Literature ==
 
* Henry in ''[[The Time Traveler's Wife]]'', who has a disease that causes him to spontaneously time travel. He cannot bring anything that is not part of him, like clothes, money or even dental implants.
* In ''[[The Pendragon Adventure]]'', the Travelers never bring anything from one territory to another, in fear of destabilizing the territories. {{spoiler|Later subverted by Saint Dane, who gleefully mixes the territories and increases the technological level of the Earth territories as part of his increasingly complex [[Gambit Roulette]]. Bobby eventually gets fed up and brings in technology from different territories in order to defeat Saint Dane's schemes. [[Nice Job Breaking It, Hero|This does not end well.]]}}
* ''[[Doomsday Book]]'' and ''[[To Say Nothing of the Dog]]'', by [[Connie Willis]] use the reversed version: time travelers can bring things from the future to the past, but not the other way round. {{spoiler|...except for things that would have been destroyed shortly anyway.}}
** And, of course, a cat, because {{spoiler|the cat was going to drown anyway. Except it wasn't, and the net allowing it to go through was a [[Batman Gambit]] by time itself to cause a cathedral to be rebuilt in a certain spot hundreds of years later, apparently.}}
* In the [[Discworld]] book ''[[Discworld/Night Watch (Discworld)|Night Watch]]'', it's physically impossible for time travelers to take anything with them that doesn't belong in the destination time. Thus, a character who's changed his clothes while back in time will return to the future naked, it's a good idea to eat when you get back because the food you ate then stays there, et cetera. (This is not, in fact, always true—onetrue — one of the time travelers brought his armor with him—buthim — but it's a very useful lie. The question seems to be one of [[Tim Taylor Technology|power source]].)
* In [[Spider Robinson]]'s ''[[Time Pressure]]'', the time traveler arrives naked (except for her computer headband thing) and ''bald'' because of the limitations of the time machine. Time travel in some of the author's other books has similar limitations, such as an inability to bring living and nonliving things at the same time.
** Wouldn't that also mean she returns [[Nightmare Fuel|without fingernails]]?
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* The [[Dinosaur Cove]] series is like this. The kids can't bring anything back to the present with them. They can take their info gadgets back in time with them, though.
 
== Live -Action TV ==
 
* The early ''[[Red Dwarf]]'' episode "Stasis Leak" had an inversion where the crew could take things to the past fine, but couldn't bring anything back with them. (A bar of soap used to try it out crumbled to dust; the implication was that—at least using the stasis leak method—anything brought Xty years into the future instantly aged Xty years.) When Rimmer says he wants to bring his past self back, the Cat agrees for once. (Rimmer takes a few moments to figure this out.)
* Sam in [[Quantum Leap]] is never able to take anything with him during his leaps for a damn good reason: He [[Body Surf]]s through time instead of physically going back.
 
 
== Tabletop Games ==
* In the [[Forgotten Realms]], items being sent back in time won't make it if they are more technologically advanced than the destination time period. The same goes for spells. It's also impossible to take anything from the past back to the future with you.
 
 
== Video Games ==
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** Even the temporal terrorist {{spoiler|[[Mad Scientist|Elliot Sinclair]]}} adheres to this rule, although for pragmatic reasons rather than a desire to preserve history (which would run counter to his goals): his three robots are all designed to [[Cyanide Pill|self-destruct]] in the event they are disabled and presumably captured. For the most part, however, this rule is adhered to only as a matter of coincidence and is frequently ''[[Averted Trope|ignored]]'', especially in the second game.
* Invoked by in the main scenario of ''[[Half Minute Hero]]''. If you decide to replay a level, you can't equip any items that you've earned from later levels (the Time Goddess will tell you that doing so would create a [[Temporal Paradox]]). If you attempt to equip an item that's been struck out in the equipment menu, you'll start the level with [[No-Gear Level|nothing in that equipment slot]].
 
 
== Web Original ==
* The time traveling boat [[SCP Foundation|SCP]] does not allow anything to be taken out of its time. If you try, it will change it to something that fits the time its in.
 
 
== Western Animation ==
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[[Category:Time Travel Tropes]]
[[Category:Can't Take Anything with You]]