Cast from Hit Points: Difference between revisions

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* Jedi Consulars and Sith Inquisitors can convert health into force in [[Star Wars: The Old Republic]], but doing so also lowers force regeneration for a short period.
* In ''[[Tales of Maj Eyal]]'', Reavers and Corrupters can use the skill "Bloodcasting" to cast using HP if they can't afford the Vim cost of their skills, and "Life Tap" to boost their damage for a time at the cost of HP. The only thing that prevents all of their spells from being cast from HP all the time is that they steal the [[Life Energy]] of other things, and so can only regain Vim by attacking creatures.
* In ''[[Star Control 2]]'', a ship's crew functions as its hitpoints. TheSo when the Ur-Quan Dreadnought launches [[Space Fighter|fighters]], the crew decreases (and increases if and when they return). Inn the second game, there are also the Orz can send crew members into space to board the enemy ship, while [[Fridgethe Horror|TheDruuge DrugeMauler can sacrifice crew members to the (otherwise very weak) reactor in order to fire their giant cannon more.]]
** It also shows how this concept backfires without really good AI: while all these abilities are very dangerous, the safest way to defeat all 3 ships is still to allow or provoke them into wasting their crews until they can't or won't do it, and only then closing in for the kill. Druuge don't know when to stop ''and'' use cannon recoil to evade incoming fire - thus you don't need to hit Mauler more than once: buzzing it or lobbing anything in its general direction gradually reduces it to [[One-Hit Wonder]], then depletes energy (that cannot be regained quickly now that it's out of sacrificial slaves) until the ship is utterly helpless. Ur-Quan fighters are [[One-Hit Wonder]]s that also die of touching one of the asteroids flying around (though unlike ships is not harmed by planets) - and don't even avoid them. You can harm these two just by evasion. Orz boarders are tougher and faster, but still are skeet on a predictable trajectory.
* ''[[Amagon]]'': The most powerful attack in the game is a laser that Megagon can shoot from his body, at the cost of two hit points.
* In ''[[Athena (video game)|Athena]]'', athena loses one hit point each time she swings the powerful Flame Sword. This can't kill her, because the sword powers down when she gets low on health.
* In ''[[E.Y.E.: Divine Cybermancy]]'', you can install the "Power Converter" implant, which bolts onto the heart. When activated, it converts blood into energy for your other implants or psychic abilities.
* ''[[Ascendancy]]'' has Cannibalizer that allows to make more energy by taking damage and Sacrificial Orb that allows its ship to absorb another ship's damage. Sacrificial Orb is useful, in that you can put it on a support ship, so at worst you spread your hit points around and your warship lasts longer, and at best you can combine it with Repair Facility to fix that damage. Cannibalizer is a dubious addition at best: in a battle the idea is to ''not'' take damage; if you need more energy, adding more (and better) reactors is how you normally do it, and in the long run you'll have to do so anyway; it would be occasionally useful with overpowered weapons ''if'' you could micromanage energy, but there are no exact statistics (not even in the manual). And for support ships with energy transfer device it doesn't make sense either, because a non-combat ship has more place to add extra reactors (and/or Gyro-Inductors) "for export" and most of the time doesn't need much energy itself.
 
 
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