Castlevania: Rondo of Blood: Difference between revisions

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* [[Motionless Chin]]: Appears in the animated cutscenes; most prominent in Richter's ending.
* [[Motionless Chin]]: Appears in the animated cutscenes; most prominent in Richter's ending.
* [[Multiple Endings]]: How the story ends depends on whether you save any or all of the [[Damsel in Distress|Distressed Damsels]] from the evil clutches of Dracula.
* [[Multiple Endings]]: How the story ends depends on whether you save any or all of the [[Damsel in Distress|Distressed Damsels]] from the evil clutches of Dracula.
** In ''Dracula X Chronicles'', you need to save both Iris and Terra in order to save Annette! If you do not save all of them, sorry, [[Shoot the Shaggy Dog]]. If you do, [[Everyone Lives]] [[Happily Ever After]] before the [[Symphony of the Night]] comes -- at least those who survived the events. Maria is not required to get a good ending. If you don't save her, she won't appear in the ending shot.
** In ''Dracula X Chronicles'', you need to save both Iris and Terra in order to save Annette! If you do not save all of them, sorry, [[Shoot the Shaggy Dog]]. If you do, [[Everyone Lives]] [[Happily Ever After]] before ''[[Symphony of the Night]]'' comes -- at least those who survived the events. Maria is not required to get a good ending. If you don't save her, she won't appear in the ending shot.
* [[Nerf]]: In ''Dracula X Chronicles'', subweapons and item crashes do much less damage.
* [[Nerf]]: In ''Dracula X Chronicles'', subweapons and item crashes do much less damage.
* [[Nintendo Hard]]: Unlike ''[[Super Castlevania IV]]'', Richter lacks the multi-directional whipping, and many of the enemies are a lot faster and more aggressive than you'd expect. Even the typical bone skeleton throws bones almost all the time.
* [[Nintendo Hard]]: Unlike ''[[Super Castlevania IV]]'', Richter lacks the multi-directional whipping, and many of the enemies are a lot faster and more aggressive than you'd expect. Even the typical bone skeleton throws bones almost all the time.