Display title | Catacomb Snatch |
Default sort key | Catacomb Snatch |
Page length (in bytes) | 3,101 |
Namespace ID | 0 |
Page ID | 50268 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | prefix>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | SelfCloak (talk | contribs) |
Date of latest edit | 01:19, 29 July 2018 |
Total number of edits | 7 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (4) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Catacomb Snatch is a game developed in sixty hours by Mojang as part of a Humble Bundle Mojam charity event, with all proceeds from development going to charity. Before the event, there was a poll for what genre and setting the game would be, with the highest and lowest votes in the respective categories being the final decision in which to develop the game. Given the results, the game is a Shoot'Em Up RTS set in Steampunk Ancient Egypt. |