Catacomb Snatch: Difference between revisions

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'''Catacomb Snatch''' is a game developed in sixty hours by [[Minecraft (Video Game)|Mojang]] as part of a [[Humble Indie Bundle|Humble Bundle Mojam]] charity event, with all proceeds from development going to charity. Before the event, there was a poll for what genre and setting the game would be, with the highest and lowest votes in the respective categories being the final decision in which to develop the game. Given the results, the game is a [[Shoot Em Up]] [[Real Time Strategy|RTS]] set in [[Steampunk]] [[Ancient Egypt]].
'''Catacomb Snatch''' is a game developed in sixty hours by [[Minecraft (Video Game)|Mojang]] as part of a [[Humble Indie Bundle|Humble Bundle Mojam]] charity event, with all proceeds from development going to charity. Before the event, there was a poll for what genre and setting the game would be, with the highest and lowest votes in the respective categories being the final decision in which to develop the game. Given the results, the game is a [[Shoot'Em Up]] [[Real Time Strategy|RTS]] set in [[Steampunk]] [[Ancient Egypt]].


The objective of the game is to collect enough money make your way to the center of the map, connect the base and the center with a railroad and place carts to transport the essence of the center back to your home base. All that must be done by defending your structures.
The objective of the game is to collect enough money make your way to the center of the map, connect the base and the center with a railroad and place carts to transport the essence of the center back to your home base. All that must be done by defending your structures.
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* [[Money Spider]]: Enemies contain a surprising amount of treasure when killed, particularly the snakes considering their lack of limbs.
* [[Money Spider]]: Enemies contain a surprising amount of treasure when killed, particularly the snakes considering their lack of limbs.
* [[Mook Maker]]: There are sarcophagi which create enemies.
* [[Mook Maker]]: There are sarcophagi which create enemies.
* [[Power Up Magnet]]: The natural ability variety. Treasure close to the player is automatically collected when not firing.
* [[Power-Up Magnet]]: The natural ability variety. Treasure close to the player is automatically collected when not firing.
* [[Ragnarok Proofing]]: The interior of the tomb is in pretty good shape for an ancient Egyptian tomb, other than the monsters and occasional holes in the floor. Indeed, other than the destroyable wall tiles the structure seems no worse for wear despite your constant shooting and use of explosives.
* [[Ragnarok Proofing]]: The interior of the tomb is in pretty good shape for an ancient Egyptian tomb, other than the monsters and occasional holes in the floor. Indeed, other than the destroyable wall tiles the structure seems no worse for wear despite your constant shooting and use of explosives.
* [[Regenerating Health]]: The players, your placed items, and the enemies all regenerate health.
* [[Regenerating Health]]: The players, your placed items, and the enemies all regenerate health.