Display title | Category:Insecurity System |
Default sort key | Insecurity System |
Page length (in bytes) | 1,180 |
Namespace ID | 14 |
Namespace | Category |
Page ID | 235454 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | Gethbot (talk | contribs) |
Date of page creation | 22:47, 18 November 2013 |
Latest editor | Dai-Guard (talk | contribs) |
Date of latest edit | 02:04, 11 April 2017 |
Total number of edits | 7 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (5) | Templates used on this page:
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | If any facility has a security system, it will always be less secure and cooler looking than its real world counterpart. All sensor systems must be visually engaging, all traps must have a bypass that relies on pure pluck and guile. Lock-down sequences will require doors to close in sequential order, as opposed to all at the same time. |