Display title | Category:Special Attack |
Default sort key | Special Attack |
Page length (in bytes) | 1,166 |
Namespace ID | 14 |
Namespace | Category |
Page ID | 236781 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | Gethbot (talk | contribs) |
Date of page creation | 00:30, 19 November 2013 |
Latest editor | Dai-Guard (talk | contribs) |
Date of latest edit | 08:56, 1 September 2014 |
Total number of edits | 3 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (3) | Templates used on this page:
|
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | At its most basic, a Special Attack is any weapon, move, or tactic that is normally not a basic punch, kick, or whatever other forms of attack the user normally uses. In fiction, especially Video Games, a Special Attack is right between a normal attack and a Limit Break. It either hits harder (or more), or provides an additional vector of attack their normal attacks can't provide (Range or Elemental Powers, for example). These may require an expenditure of Ki, Life Energy, Mana (MP), and always demand to be called out whenever used. In video games, these are usually selected from a menu to be used or equipped, or use combinations of button and controller motions to pull off, depending on the game's interface. |