Category:Stealth Based Game: Difference between revisions

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{{quote|''"Hiding from your enemies? [[It Will Never Catch On|That's not a game!]]"''|'''Anecdotal response to [[Hideo Kojima]]'s original proposal for the original [[Metal Gear 1987 (Video Game)|Metal Gear]]'''}}
 
In most computer games the player's character is powerful enough to mow down enemies left and right. They don't have to worry about setting alarms off, or enemy reinforcements being summoned. (True, there are occasionally levels where you have to be a bit careful, but those are specifically scripted.)
 
In a [[Stealth Based Game]], the player's character is simply too weak to survive a head to head confrontation with his enemies most of the time. Either it's too easy to die, or you can't carry enough ammo, or there is some other reason. Just running away from enemies like in [[Pacman]] isn't enough to count as a stealth-based game; you need to be actively hiding from them.
<div class="catbox">''Main article: '''[[{{PAGENAME}}]]'''''</div><div style="clear:left;"></div>
 
Whatever it is though, they've got to be careful, stick to the shadows, kill silently, and only when necessary. And they better hide the bodies well because [[Conveniently Timed Guard|someone]] is going to stumble over them otherwise.
 
The different types of stealth used can be broken up as such, though many are often hybrids.
* Line Of Sight Breaking: Horizontally or [[No Peripheral Vision|vertically]], stay out of view. (''[[Metal Gear Solid (Video Game)|Metal Gear Solid]]'' and ''[[Metal Gear Solid 2 (Video Game)|Metal Gear Solid 2]]'', horizontal) (''[[Assassin's Creed (Video Game)|Assassin's Creed]]'', vertical)
* Moving Through Shadows: Avoiding the light, creating darkness to move through. (''[[Thief (Video Game)|Thief]]'', ''[[Splinter Cell (Video Game)|Splinter Cell]]'', partly ''[[Hitman]]'')
* Hidden In Plain Sight: As part of the crowd or as part of the scenery. (''[[Hitman]]'' and ''[[Assassin's Creed (Video Game)|Assassin's Creed]]'', crowd) (''[[Metal Gear Solid 3 (Video Game)|Metal Gear Solid 3]]'' and ''[[Metal Gear Solid 4 (Video Game)|Metal Gear Solid 4]]'', scenery)
 
A [[Stealth Based Game]] is to a [[Third-Person Shooter]] as a real spy is to [[James Bond]]. The [[Ur Example|Ur Examples]] of the Stealth Game genre are [[wikipedia:005|005]] and [[Castle Wolfenstein (Video Game)|Castle Wolfenstein]], the [[Trope Maker|Trope Makers]] are [[Metal Gear 1987 (Video Game)|Metal Gear 1987]] and [[Metal Gear 2 (Video Game)|Metal Gear 2]], and the [[Trope Codifier|Trope Codifiers]] are [[Metal Gear Solid (Video Game)|Metal Gear Solid]] and [[Thief (Video Game)|Thief]] series.
 
For gameplay of this sort in other [[Video Game Genres]], see [[Stealth Based Mission]].
 
{{reflist}}
[[Category:Index Index/Sandbox]]
[[Category:Older Than the NES]]
[[Category:Index Index]]
[[Category:Stealth Based Game]]