Chain Lightning: Difference between revisions

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* In ''[[Magic: The Gathering]]'', the card [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=201126 Chain Lightning] is an interesting example in that the spell's first target (or the target's owner) gets to choose the next target. As long as each player is willing and able to spend [[Elemental Rock-Paper-Scissors|red mana]] on the spell, the process repeats itself.
** Some more direct examples of Chain Lightning effects would be [http://magiccards.info/10e/en/194.html Cone of Flame] (the classic decreasing damage effect), [http://magiccards.info/lw/en/221.html Incremental Growth] (a buff-like spell) and [http://magiccards.info/arc/en/17.html Incremental Blight] (almost the same as Cone of Flame, but hits creatures only).
* ''[[World of Warcraft]]'' card game (and its short-lived miniature game) faithfully recreates the video-game-version's Chain Lightning and Chain Healing spells (the page picture is from the WoW card game, not the [[Massively Multiplayer Online Role Playing Game|MMORPG]]). This trope is so prevalent in the card game in that many Shamans or Shaman abilities/equipments can cast Chain Lightning, dealing or healing 3 damage to the first target, 2 to the next and 1 to the last.