Changeling: The Lost: Difference between revisions

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'''Terminology, with translations:''' Every ''Changeling'' (Character) was once a perfectly normal (or at most mildly exceptional) human taken by one of the True Fae, enduring a ''Durance'' (length of time) in Arcadia, and frequently replaced by a ''Fetch'' (almost-twin) created by their True Fae abductor to fill their place in the real world. Surviving in Arcadia shapes the abducted into a member of one of six ''Seemings,'' (races) probably with an associated ''Kith'' (sub-race). Once they have returned, most Changelings choose to join a ''Court'' (class) of like-minded Changelings, which gives the Changeling extra power and an infrastructure to draw upon. Changelings enact powers known as ''Contracts'' (spells), which represent clauses in ancient deals brokered between the Fae and aspects of reality itself. A city full of Changelings is known as a ''Freehold'' generally made up of one or more ''Motleys'' (parties), small groups of allied Changelings. Some Changelings further join an ''Entitlement'' (prestige class) for more power, allies, or what have you.
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{{tropelist}}
=== This game features examples of ===
 
* [[A God Am I]]: Or so say the members of the entitlement known as The Lost Pantheon. And considering the fact that they get more perceptive and long-lived the more delusional they get, they can derive Glamour from being worshiped, and they get bonuses versus the True Fae and their servants, well, they ''may'' have a point.
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* [[Did We Just Have Tea with Cthulhu?]]: The True Fae are incomprehensible. One time a Changeling encounters his True Fae keeper, it might hunt him down to recapture him or torture his closest friend. The next time it might just pat him on the head and offer him a chocolate-chip-and-maggot cookie.
* [[Did You Just Punch Out Cthulhu?]]: Some Changelings ''do'' manage, by cunning, strength, or both, to defeat (or even destroy) their True Fae master. This is easier in the mortal world, as Fae are weakened while in the Real, but it's technically possible even in Faerie - just very, ''very'' difficult.
** Of course, {{spoiler|Odds are, [[Fighting a Shadow|that was only part of him.]] And the rest is probably ''pissed''}}
*** Or worse: {{spoiler|[[JustAll According Asto PlannedPlan|laughing.]]}}
* [[Did You Just Scam Cthulhu?]]: A method of dealing with the True Fae that is ''slightly'' less likely to end in death or capture than all-out battle. Some Changelings manage to escape captivity by catching their Keepers in pledges or obscure oaths. Caution is advised, though, as the Fae have had millenia to practice that sort of scheming.
** There exists an Entitlement, the Legacy of the Black Apple, that exists in part to do exactly this. Officially tasked with negotiating with Fae invaders to get Them to leave without kidnapping anybody, Legates are more than happy to oathbind a Fae so that it ''can't'' kidnap anybody, even if it wants to. This is a '''''very dangerous job.'''''
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* [[You Sexy Beast]]: All changelings with the Beast seeming have as their blessing an animal magnetism that lets them increase their Presence and Composure.
** ''No, my place is a pigsty. Let's go to yours. So. What was your name again?''
 
 
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[[Category:Tabletop Games{{PAGENAME}}]]
[[Category:Horror Tabletop Games]]
[[Category:Tabletop Games]]
[[Category:Changeling: The Lost]]
[[Category:Tabletop Games]]
[[Category:New World of Darkness]]
[[Category:Tabletop Games of the 2000s]]