Chaos Architecture: Difference between revisions

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* ''[[Dragon Age: Origins]]'' and ''[[Dragon Age 2]]'' more-or-less avert this; the sequel takes place in an entirely separate part of the world, pretty much a kingdom and a half away. ''[[Dragon Age II]]'' features not one but two timeskips, and most of Kirkwall stays the same with just minor changes (for instance, a manor that had the north wing blocked off now has the south wing blocked off, etc.) This includes certain things you'd EXPECT to change... Fenris, for instance, never bothers to so much as pick up the scattered debris from "his" house's previous owner's hasty exit.
* ''[[Guild Wars]]'' and ''[[Guild Wars 2]]'' take place in the same world, with lots of locations shared between the two. Landscapes have changed and some small villages (notably Beetletun) have prospered between games. Changes are largely justified though - 250 years have passed between games, and the rise of the Elder Dragons have caused shifts to the layout of different regions. Lots of newly-named areas exist, but when comparing the maps from the two games, many are found in areas that weren't accessible in the first game.
* In ''[[Shantae]]'', the heroine lives in Scuttletown, but the town's layout is different in every game. Plus the only consistant regarding the surrounding terrain is that it's a port town. In one game, the first level is a farmland, in the next it's desert, and so on. Even the other towns and cities that are within walking distance seems to change each time.
 
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