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{{trope}}
{{quote|''Bishops move diagonally. That's why they often turn up where the kings don't expect them to be.''|''[[Discworld/Small Gods|Small Gods]]''}}
As [[Chess]] is one of the oldest and simplest, as well as ''the'' deepest [[Turn-Based Strategy]] game in the Western world, games of chess are often used symbolically in media in order to represent war, battles of wits, and similar events. Sometimes this is done directly by the author; other times by the characters themselves (by, e.g., having a conversation about a war over a chess match, using chess as an example).
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* The Armageddon battle in ''[[Wyrm]]'' is very clearly structured on a chess game: the infantry are pawns, the calvary are knights, the black dragon is the black queen, and so on. According to the novel's afterword, the events of the battle specifically correspond to a particular chess game played in 1961 between Tigran Petrosian and Ludek Pachman.
** Link to the game: http://www.chessgames.com/perl/chessgame?gid=1104948
* Poul Anderson's ''A Circus of Hells'' has a chapter involving killer robots that defend squares of terrain — an abandoned "live" chess game.
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[[Category:Board Games]]
[[Category:Chess Motifs]]
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