Classic Video Game "Screw You"s: Difference between revisions

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See also: [[Scrappy Mechanic]]. If it belongs there no need to put it here too unless it's shared by many games. ''[[I Wanna Be the Guy]]'' and other examples of [[Platform Hell]] are loaded with FUs. The antithesis to [[Anti Frustration Feature]]. See [[Unwinnable by Design]] for when there's a way to make the game literally unbeatable.
See also: [[Scrappy Mechanic]]. If it belongs there no need to put it here too unless it's shared by many games. ''[[I Wanna Be the Guy]]'' and other examples of [[Platform Hell]] are loaded with FUs. The antithesis to [[Anti Frustration Feature]]. See [[Unwinnable by Design]] for when there's a way to make the game literally unbeatable.
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Classic Video Game Screw Yous/"Fun Units":


{{examples|Typical Video Game FUs include:}}
* Instant Death areas (usually [[Spikes of Doom]], [[Deadly Walls]] or [[Bottomless Pits]]). A building block, normally, rather than a FU in and of itself.
* Instant Death areas (usually [[Spikes of Doom]], [[Deadly Walls]] or [[Bottomless Pits]]). A building block, normally, rather than a FU in and of itself.
** Inescapable Death areas, which you can fall into and get hurt, but can't get back out of and have to wait until either your health or the timer runs out.
** Inescapable Death areas, which you can fall into and get hurt, but can't get back out of and have to wait until either your health or the timer runs out.
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* Warps that throw you many levels backwards; in linear games, these can wipe out a lot progress.
* Warps that throw you many levels backwards; in linear games, these can wipe out a lot progress.
* Invisible bombs that kill you so much that you have to restart the entire game.
* Invisible bombs that kill you so much that you have to restart the entire game.
{{examples|Some games include more unusual Video Game FUs, such as:}}
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Examples of unusual "Fun Units": (See also: [[Scrappy Mechanic]])
* ''[[Mega Man and Bass]]'' is notable for having nearly every one of the listed above. [[Unstable Equilibrium|Ammo does not regenerate on death]], enemies have massive amounts of [[Mercy Invincibility|Recovery Time]], two consecutive [[Marathon Level|Marathon Levels]] with bosses who are willing to use nigh-unavoidable attacks at the drop of a hat... oh yeah. This is not a game for pansies.
* ''[[Mega Man and Bass]]'' is notable for having nearly every one of the listed above. [[Unstable Equilibrium|Ammo does not regenerate on death]], enemies have massive amounts of [[Mercy Invincibility|Recovery Time]], two consecutive [[Marathon Level|Marathon Levels]] with bosses who are willing to use nigh-unavoidable attacks at the drop of a hat... oh yeah. This is not a game for pansies.
* ''[[I Wanna Be the Guy]]'' has one almost every screen, and this is what actually makes it fun. For example, one screen has a falling ceiling of spikes, and one spot in the floor that is lower than the rest. Upon finally managing to reach that spot, you discover that the spike just grows longer to kill you. Other examples include the Delicious Fruit which can ''fall up'' and the evil save point which chases and kills you. And spring-loaded background couches underneath spiked ceilings. And clouds that spontaneously drop lightning bolts. And spike pits of doom that chase you. And that clusterchucking moon.
* ''[[I Wanna Be the Guy]]'' has one almost every screen, and this is what actually makes it fun. For example, one screen has a falling ceiling of spikes, and one spot in the floor that is lower than the rest. Upon finally managing to reach that spot, you discover that the spike just grows longer to kill you. Other examples include the Delicious Fruit which can ''fall up'' and the evil save point which chases and kills you. And spring-loaded background couches underneath spiked ceilings. And clouds that spontaneously drop lightning bolts. And spike pits of doom that chase you. And that clusterchucking moon.