Closed Circle: Difference between revisions

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Tag: Disambiguation links
 
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{{trope}}
{{quote|''"The term 'Closed circle' is a mystery term. It refers to a situation where contact with the outside world has been severed... [[Genre Savvy|This is where the setting is truly allowed to shine.]] The culprit and other characters are unable to escape the [closed circle]. At the same time, there won't be any new characters from the outside."''|'''[[Mr. Exposition|Itsuki Koizumi]]''', ''[[The Melancholy of Haruhi Suzumiya]]''}}
|'''[[Mr. Exposition|Itsuki Koizumi]]''', ''[[The Melancholy of Haruhi Suzumiya]]''}}
 
This is a stock plot designed to force the characters or players to stay in a location and get involved in the adventure... and not be able to leave until it's done.
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#* Each of the characters is equipped with a [[Restraining Bolt]] that won't let them leave, or an [[Explosive Leash]] that will kill them if they try
 
The term '''Closed Circle''' is used to describe a situation where a group of people are completely isolated from the world. Since they can't leave, they are essentially inside a closed circle.
 
Thanks to [[Technology Marches On]], an increasingly unavoidable bit of [[Fridge Logic]] crops up in modern works regarding why the characters don't just call the police/mountain rescue/the [[Ghostbusters]] on their mobile phones. Hence the nigh-omnipresent [[Necessary Weasel]] that is [[Can You Hear Me Now?]].
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* In a ''[[Ravenloft]]'' campaign, a DM can use the Mists to keep players from straying from a certain area (ie, players go into the Mists and emerge in the same place), but doing so is a cheap trick.
** Some individual locations within the setting are Closed Circles by their very nature, as with Baron Evensong's one-room study/prison.
* A ''Pyramid'' article on unusual artifacts included the Enigma Van. While it could resemble any mode of transport suitable for the setting (from Conundrum Carriage to Secret Starship), the key points were that it was [[Mystery Magnet|attracted to mysteries]], and once it found one it would break down until the mystery was solved. An obvious [[Deconstruction]] of the [[Scooby -Doo|Mystery Machine]].
* This is sort of assumed in many ''[[Call of Cthulhu (tabletop game)]]'' games, since anyone retaining 2 SAN would want to keep far away from the scary things players encounter. But if the players don't go investigate the horrors, there's no game.