Comeback Mechanic: Difference between revisions

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* In ''[[Yu-Gi-Oh!]]: Stairway to the Destined Duel'', if a player loses the card duels too often, Mokuba Kaiba, an extremely easy opponent, starts popping up to give some quick victories.
* In ''[[Yu-Gi-Oh!]]: Stairway to the Destined Duel'', if a player loses the card duels too often, Mokuba Kaiba, an extremely easy opponent, starts popping up to give some quick victories.
* ''[[Time Splitters]]'' has a "Monkey Butler" mode in multiplayer, where the player with the lowest score gets [[Everything's Better with Monkeys|an army of monkeys]] to help them out. There's also "Shrink mode" where the lower your score, the smaller you are and thus the harder you are to hit.
* ''[[Time Splitters]]'' has a "Monkey Butler" mode in multiplayer, where the player with the lowest score gets [[Everything's Better with Monkeys|an army of monkeys]] to help them out. There's also "Shrink mode" where the lower your score, the smaller you are and thus the harder you are to hit.
* In the Capital Conquest multiplayer mode of ''[[Ace Combat Assault Horizon]]'', the losing team gets the option to use heavy bombers against the winning team in a last-ditch attempt to turn the match around.
* In the Capital Conquest multiplayer mode of ''[[Ace Combat: Assault Horizon]]'', the losing team gets the option to use heavy bombers against the winning team in a last-ditch attempt to turn the match around.
* In ''[[Dissidia Final Fantasy]]'' and its sequel, the summon Magic Pot changes your Bravery (attack power, which is extremely highly variable in this game) into that of your opponent's. If your opponent is able to land a finishing blow on you, odds are you can do the same to your opponent with Magic Pot.
* In ''[[Dissidia Final Fantasy]]'' and its sequel, the summon Magic Pot changes your Bravery (attack power, which is extremely highly variable in this game) into that of your opponent's. If your opponent is able to land a finishing blow on you, odds are you can do the same to your opponent with Magic Pot.
* [[Sonic the Hedgehog]] platforming games that support multiplayer races will usually have a feature that swaps two players' locations in the stage. Naturally, this is only useful to a player who's fallen behind.
* [[Sonic the Hedgehog]] platforming games that support multiplayer races will usually have a feature that swaps two players' locations in the stage. Naturally, this is only useful to a player who's fallen behind.
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* ''[[Mortal Kombat 9]]'''s super meter seems to work more on the side of damage intake rather than output. Beating up your opponent won't earn near as much super energy as simply getting smacked around yourself. Charge it all the way up and retaliate with a big combo full of EX moves or one powerful X-Ray shot.
* ''[[Mortal Kombat 9]]'''s super meter seems to work more on the side of damage intake rather than output. Beating up your opponent won't earn near as much super energy as simply getting smacked around yourself. Charge it all the way up and retaliate with a big combo full of EX moves or one powerful X-Ray shot.
* ''[[Persona 4 Arena]]'' has Awakening mode, which kicks in at the back end of your character's life bar. In this state, you take less damage, gain 50 more points of super meter (which means one extra super can be executed in the same bar), and have access to an "Awakening" move.
* ''[[Persona 4 Arena]]'' has Awakening mode, which kicks in at the back end of your character's life bar. In this state, you take less damage, gain 50 more points of super meter (which means one extra super can be executed in the same bar), and have access to an "Awakening" move.
* In ''[[Panel De Pon]]'' and all its spinoffs, clearing a garbage block turns it into regular panels (or in the case of larger garbage blocks, the bottom row turns into regular panels while the rest turn into a smaller garbage block). If you can line up the panels underneath before the clear animation finishes, the new panels can fall and create a chain. As a result, matches between top players usually turn into garbage tennis - each player sends a maximum-size garbage block to the other, who clears the block while using it as ammo to create another massive chain that generates another maximum-size garbage block. Repeat until one player can't clear the garbage block within the two-second grace period.
* In ''[[Panel de Pon]]'' and all its spinoffs, clearing a garbage block turns it into regular panels (or in the case of larger garbage blocks, the bottom row turns into regular panels while the rest turn into a smaller garbage block). If you can line up the panels underneath before the clear animation finishes, the new panels can fall and create a chain. As a result, matches between top players usually turn into garbage tennis - each player sends a maximum-size garbage block to the other, who clears the block while using it as ammo to create another massive chain that generates another maximum-size garbage block. Repeat until one player can't clear the garbage block within the two-second grace period.
* A similar case occurs in ''[[Super Puzzle Fighter II Turbo]]'', where each time a player drops a piece, all the Counter Gems (garbage blocks) on their side count down by 1, and turn into regular gems when they hit 0, turning them into fuel for counterattacks. Additionally, clearing gems higher up on the screen generates more Counter Gems sent to the opponent. Thus the definitive strategy is to send one giant attack that KOs your opponent in one hit - but that's easier said than done.
* A similar case occurs in ''[[Super Puzzle Fighter II Turbo]]'', where each time a player drops a piece, all the Counter Gems (garbage blocks) on their side count down by 1, and turn into regular gems when they hit 0, turning them into fuel for counterattacks. Additionally, clearing gems higher up on the screen generates more Counter Gems sent to the opponent. Thus the definitive strategy is to send one giant attack that KOs your opponent in one hit - but that's easier said than done.
* Baroque in ''[[Tatsunoko vs. Capcom]]'' allows you to deal more damage in a combo—how much more depends on how much red health the player's current character has. As red health increases with damage taken, the more damage the character has taken, the stronger Baroque becomes.
* Baroque in ''[[Tatsunoko vs. Capcom]]'' allows you to deal more damage in a combo—how much more depends on how much red health the player's current character has. As red health increases with damage taken, the more damage the character has taken, the stronger Baroque becomes.