Command & Conquer: Red Alert 2: Difference between revisions

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* [[All Up to You]]: Justified in the Allied campaign, as you're the only battlefield commander still alive in the U.S. East Coast following the initial Soviet attacks.
* [[All Up to You]]: Justified in the Allied campaign, as you're the only battlefield commander still alive in the U.S. East Coast following the initial Soviet attacks.
* [[Alternate History]]: Set in the 1970s, the game is this to both the first ''Red Alert'' and the original ''Tiberian Dawn.''
* [[Alternate History]]: Set in the 1970s, the game is this to both the first ''Red Alert'' and the original ''Tiberian Dawn.''
* [[America Saves the Day]]: Played with. The United States does eventually lead the way in the Allied campaign, albeit after receiving aid from the Allies in Europe. Something that Gen. Carville only begrudgingly relents to, as Americans needn't ask for help. In ''Yuri's Revenge'' meanwhile, President Dugan outright boasts to Yuri that "we won the war."
* [[Awesome Personnel Carrier]]: The Battle Fortress and IFV are awesome in their own way. The IFV can change armaments depending on the troop type it is carrying; the Battle Fortress can crush other vehicles!
* [[Awesome Personnel Carrier]]: The Battle Fortress and IFV are awesome in their own way. The IFV can change armaments depending on the troop type it is carrying; the Battle Fortress can crush other vehicles!
* [[Badass]]: The Hollywood actors that help the Allied commander during the Hollywood mission in ''Yuri's Revenge'' are fairly badass in their own right.
* [[Badass]]: The Hollywood actors that help the Allied commander during the Hollywood mission in ''Yuri's Revenge'' are fairly badass in their own right.
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** Towards the end of the Allied campaign, the Cuban Missile Crisis is recreated. Except this time around, the Soviets and Allies are already at war and the outcome doesn't result in nuclear apocalypse.
** Towards the end of the Allied campaign, the Cuban Missile Crisis is recreated. Except this time around, the Soviets and Allies are already at war and the outcome doesn't result in nuclear apocalypse.
* [[Human Resources]]: Yuri's Bio-Reactors from the ''Red Alert 2'' expansion. They don't generate much power on their own, but "garrison" infantry in them and they become some of the best power plants in the game.
* [[Human Resources]]: Yuri's Bio-Reactors from the ''Red Alert 2'' expansion. They don't generate much power on their own, but "garrison" infantry in them and they become some of the best power plants in the game.
* [[Invaded States of America]]: The catalyst of the game's plot and where a good portion of the game and expansion takes place.
* [[Large Ham]]: Premier Romanov.
* [[Large Ham]]: Premier Romanov.
** General Vladimir too: Behold the power. OF MOTHER RUSSIA!
** General Vladimir too: Behold the power. OF MOTHER RUSSIA!
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* [[Nuclear Weapons Taboo]]: Justified. The Allied arsenal is detonated at the start of the game.
* [[Nuclear Weapons Taboo]]: Justified. The Allied arsenal is detonated at the start of the game.
** Averted by the Soviet Union, though. Romanov assures the player in one mission that [[Large Ham|"After you feel pain from my nuclear bombs, you will WEESH for ANOTHAIR chance!"]]
** Averted by the Soviet Union, though. Romanov assures the player in one mission that [[Large Ham|"After you feel pain from my nuclear bombs, you will WEESH for ANOTHAIR chance!"]]
* [[Obvious Judas]]: {{spoiler|Yuri, for the Soviet Union}}. There's something suspicious about him from the very beginning, and he only gets more suspicious as the game goes on. By the time it gets the point that {{spoiler|Premier Romanov}} is murdered, it's already blatantly obvious that he has an agenda. Then comes his [http://www.youtube.com/watch?feature=player_detailpage&v=U2eRHyQnVSU#t=201s 'proof'] that {{spoiler|General Vladimir}} is responsible. Miraculously, the player character still seems to see nothing wrong.
* [[Obvious Judas]]: {{spoiler|Yuri, for the Soviet Union}}. There's something suspicious about him from the very beginning, and he only gets more suspicious as the game goes on. By the time it gets the point that {{spoiler|Premier Romanov}} is murdered, it's already blatantly obvious that he has an agenda. Then comes his [http://www.youtube.com/watch?feature=player_detailpage&v=U2eRHyQnVSU#t=201s 'proof'] that {{spoiler|General Vladimir}} is responsible. Miraculously, the player character still seems to see nothing wrong.
* [[The Player Is the Most Important Resource]]: The video cutscenes after the final mission acknowledge that the success of the final battle was due to your leadership.
* [[The Player Is the Most Important Resource]]: The video cutscenes after the final mission acknowledge that the success of the final battle was due to your leadership.
* [[Playing with Fire]]: Yuri's Initiates are psychics who attack by burning things with their powers.
* [[Playing with Fire]]: Yuri's Initiates are psychics who attack by burning things with their powers.
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* [[Violent Glaswegian]]: The crew of the Allied [[Tank Goodness|Battle Fortress]] in ''Yuri's Revenge'' certainly qualifies, though the accent is pretty bad.
* [[Violent Glaswegian]]: The crew of the Allied [[Tank Goodness|Battle Fortress]] in ''Yuri's Revenge'' certainly qualifies, though the accent is pretty bad.
** '''Battle Fortress''': ROLLING THUNDER!!
** '''Battle Fortress''': ROLLING THUNDER!!
* [[Washington DC Invasion]]: The Soviet campaign has the Commies invading America's capital ''twice.'' The second time being, at Yuri's orders, to eliminate Vladimir, who's taken up residence in the White House.


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