Companion Cube: Difference between revisions

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(The example list is big, and some of the sections by medium are also big. Split the examples onto subpages.)
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|'''Solid Snake'''|''[[Metal Gear Solid 2: Sons of Liberty]]'' [http://www.youtube.com/watch?v{{=}}mZ8RRGYiCU4&feature{{=}}relmfu&t{{=}}0m20s\]}}
 
Take an otherwise uninteresting object, and have the other characters (or at least one character) [[Surrogate Soliloquy|interact with it]] as if it is a real character, and you have a '''Companion Cube'''. Sometimes, the object blurs the line between real and imaginary by apparently doing things which would be hard for an inanimate object to do or telling people things they shouldn't have been able to already know, but the defining characteristic is that we the audience never, ever see it move of its own volition on camera, even if it clearly must've done something.
 
For some reason, Companion Cubes [[Video Game Caring Potential|tend to become very popular]] [[Robot Girl|with the audience]]. Something to do with the [[Uncanny Valley]], probably. Or simply because the idea of having an inanimate object being a character is funny. Or maybe because it's easy to project the best traits you can think of onto the object. Or because you can make yourself a replica at home ...