Conspicuous CG: Difference between revisions

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{{examples}}
== [[Anime]] and [[Manga]] ==
* Trumping any of the below examples of unconvincing 2D/3D meshing are the helicopters from ''[[Golgo 13]]|Golgo 13: The Professional]]''. Of course, those helicopters have a good excuse—theyexcuse: they were the first use of CG in anime history. [http://www.youtube.com/watch?v=PJxPjUo5-cI You can see it here.]
* In ''[[Code Geass]]'', CG was mainly used for the trains in the Tokyo Settlement and for the ''Ikaruga'' vessel during ''R2''.
* In ''[[Beck (manga)|Beck]]'': Mongolian Chop Squad]]'', in some sequences where Ryusuke, Koyuki and Taira play their instruments, there is a CG close up of their hands on the fretboards and strumming.
** The performance close-ups were done by filming people playing, and then rotoscoping the footage to blend it with the show.
* The ''[[Lensman]]'' anime used CG for some of the spaceships and the titular Lens.
* Almost ''anything'' by Studio GONZO. Really.:
** ''[[Gankutsuou]]'' took this as an artistic choice. About the only things that ''don't'' look CG are the character's bodies and faces. This helps to humanize them in the context of their gaudy, artificial, futuristic surroundings.
** ''[[Blue Submarine No. 6]]'' was one of the first anime to use CG ''extensively''. It looked less visually jarring than pretty much any other Gonzo series, due to the widespread use of blur filters to simulate DOF and that almost anything that wasn't a character was CG.
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* ''[[Vandread]]'' actually had all ''scenes'' of mecha as 100% CG and all scenes with humans cell-shaded. This meant that the jarring disconnect of 3D CG and 2D characters interacting was very successfully avoided.
* ''[[Karas]]'' averts the living hell out of this trope. The CG is obvious, but extremely well-integrated, not to mention [[Visual Effects of Awesome|extremely good-looking.]]
* ''[[Tekkon Kinkreet]]''{{'}}s CGI similarly succeeds in avoiding this trope by incorporating traditional elements. Textures of cityscape rendered in 3D are hand-drawn, and cel shading works remarkably well with the simplistic art style of characters, especially when applied to vehicles. Even while moving vehicles tend to be cel shaded, bits of shading look handmade, and static vehicles are either rendered with irregular lines or simply drawn from scratch.
* It happens a few times in ''[[Tiger and Bunny]]'', but [http://i56.tinypic.com/2rescbq.jpg these bananas] are an especially bad example.
* ''[[GaoGaiGar]]'' used CG for when the Mirror Coating was applied to the robots, and for the Zonders morphing their bodies. Since CG wasn't used extensively yet at the time, it tended to really look out of place.
* ''[[Lost Universe]]'' used CG for ''some'' of the scenes involving the spaceships, with fairly good results (though sometimes the frame rate of the CG sequences was very low giving quite a jarring effect. Other times they were smooth as silk). What was unusual is that the ships were just as often rendered with normal cel-animation which was... just not as cool-looking.
* The [[Transformation Sequence|transformation sequences]]s in ''[[Futari wa Pretty Cure]]'', the Queen of Light, and the Dark King have 3D CG which looks rather odd, since everything else is normal animation.
* The third ''[[Fushigi Yuugi]]'' OVA has rather horrific CGI used for the fake Suzaku and Seiryuu dietiesdeities; it's made even stranger when the fake Byakko and Genbu dietiesdeities are traditionally animated.
* All the ''[[Pokémon (film)|Pokémon]]'' movies have made use of CG, with varying amounts of success. Poké Balls began to be animated using CG during the Johto era and other CG effects began to be used more often in the main series from the start of the ''Battle Frontier'' saga.
** Not exactly true. The original Japanese theatrical release of ''[[Pokémon: The First Movie|Pokémon the First Movie]]'' contained NO''no'' CGI whatsoever - the CGI effects seen in the American release were added on afterwards, to a special DVD edition of the movie.
* In the various ''[[Digimon]]'' series, the evolution [[Transformation Sequence|transformation sequences]]s of two of however-so-many heroes will have a CGI [[Transformation Sequence]], usually the main hero and [[The Lancer]]. All the other characters, without exception will have regular animated evolutions. It got most ridiculous in ''[[Digimon Tamers]]'' <ref>where there were three main heroes and just two of them got the CG treatment, leaving out just ONE</ref> and ''[[Digimon Savers]]''.<ref>where all four main heroes got the CG treatment for all their evolutions... until [[Super Mode|Burst Mode]] came along and only two of them got it as usual</ref> ''[[Digimon Xros Wars]]'' finally brought this usage of the trope to a rest - all DigiXros and evolution sequences are traditionally animated - and overall did a better job in avoiding it, with it only noticeably appearing in the first episode.
** In one of the seasons of ''[[South Park]]'', this is parodied. Mmm, yes!
** The effect is [[Invoked Trope|invoked]] for the [[Eldritch Abomination|D-Reaper]] in ''Tamers'' (like it wasn't scary enough) and the Spirits in Frontier.
* Certain scenes in ''[[Full Metal Panic!]]''.
** In the [[Abridged Series]], Kurz comments on how cheesy init looks and how he [[Shout-Out|can't wait to switch over to Kyoto Animation.]]
* The [[Instant Runes]] in ''[[Fullmetal Alchemist (anime)|Fullmetal Alchemist]]'' and ''[[Lyrical Nanoha]]''.
** The helicopters and a few other machines in ''[[Magical Girl Lyrical Nanoha StrikerS|Magical Girl Lyrical Nanoha Striker S]]''.
* In ''[[Fullmetal Alchemist (manga)|Fullmetal Alchemist: Brotherhood]]'', {{spoiler|homunculus Envy}}'s true form.
** Scarier. It almost makes sense for an [[Eldritch Abomination]] to be conspicuously out of sync with reality.
* ''[[Sakura Taisen]] IV'' and ''V'', as well as the ''ST'' movie, all have CG ''kohbu'' and some CG backgrounds.
* The CG blends in very well in ''[[Ghost in the Shell: Stand Alone Complex|Ghost in the Shell: Stand-Alone Complex]]'', notably the robotic Tachikoma. However, the [[Title Sequence]] of season 1 is 100% CGI, and looks very different than the rest of the series.
** On the other hand, the theatrical film ''Ghost in the Shell Two: Innocence'', which is in an [[Alternate Continuity]] from the series, uses almost 100% CGI backgrounds. The CGI is quite breathtakingly gorgeous in places, to the extent that it's a shame they had to obscure it with all that crummy cel animation.
*** It's also an interesting, probably unintentional metaphor for some of the elements of the series, the blending of the new and old.
* An episode of ''[[Yu-Gi-Oh! (Toei anime)|Yu-Gi-Oh!]]'' had the realistic guns on one of Bandit Keith's monsters replaced with [[Family-Friendly Firearms|futuristic lasers]] for the [[Bowdlerise|dub... In America]]. However, the lasers were done in CGI, which jarred dramatically with the monster's hand-drawn body.
** The backs and fronts of the detailed playing cards are all CGI.
** The dice used in Dungeon Dice Monsters, too, in the edited dub.
** When the Nesbitt of the Big Five destroys one of Tristan's monsters, his Machine King's arm has a ridiculous amount of CG.
** Let's not forget the stark contrast in ''[[Yu-Gi-Oh! 5D's|Yu-Gi-Oh 5 Ds]]'' between the Conspicuous CG Riding Duel segments and the rest of the series.
*** And the monsters that tend to be more bi-dimensional in the CGI than in the handmade drawings.
** And let's not forget season zero, which tended to use this trope more commonly.
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* ''[[Duel Masters]]'' features CGI effects for the monsters. This, [[Affectionate Parody|being Duel Masters]], is [[Lampshade Hanging|lampshaded]] [[No Fourth Wall|by the characters]] quite often.
* While later episodes use cel-shading, the cars in early episodes of ''[[Initial D]]'' stand out extremely oddly from the background, especially as the frame rate used for the CG is much higher than that of the animation. This gimmick is so well-known, parodies of it often reproduce this exactly, even if the show is otherwise traditionally animated.
** The image at the top is from ''[[Lucky Star]]'', and comes from part of a parody of ''[[Initial D]]'', both in animation style and dramatic racing action.
* The ''[[Gundam]]'' spinoff MS IGLOO is a whole ''series'' of conspicuous CGI, which is quite a feat.
* Happens in the various ''[[Zoids]]'' anime series as well, with varying degrees of success. Oddly, the least successful and most jarring integration occuredoccurred in the ''last'' series, ''Genesis''.
** Generally forgivable as the CG [[Animal Mecha|Zoids]] and animated humans are rarely in the same non-cockpit shot, given the [[Giant Mecha|size difference]] between them the Zoids are usually in the background when humans are at the fore, or vice versa. And the Zoids looked cool.
* ''[[Rebuild of Evangelion]]'' utilizes CG for a few of the angels, with Ramiel and Sahaqiel being the most obvious examples. This trope was probably intended, though; the CG just makes them look all the more alien compared to the rest of the world.
* The ''[[Kirby]]'': [[KirbyRight ofBack theat Stars|animeYa!]]'' had this a lot. King Dedede and Escargo(o)n frequently switched from being CG'd to being animated regularly, and Kirby is never shown any other way. This also sometimes happened with other characters, such as Fumu/Tiff, Bun/Tuff, Lololo/Fololo, and Lalala/Falala. And, of course, various machines and vehicles (the monster transporter, Dedede's tank, {{spoiler|the Halberd}}, etc.) were almost always CG'd.
** Dyna Blade, the giant armor-covered Bird God, was completely CGI in her appearance. She was also rendered pretty realistically compared to the rest of the CGI, with gradual shading, more muted colors and highlights. Though a bit jarring seeing her with the other CGI and hand-drawn portions, it did lend her an otherworldly feel.
* In the 2008 adaptation of the anime ''[[Mahou Tsukai ni Taisetsu na Koto: Natsu no Sora|Someday's Dreamers: [[Summer Skies]]]]'', the backgrounds are so [[Scenery Porn|realistic]] that they might as well be [[GIS Syndrome|photographs]]. Unfortunately, they contrast sharply with the much less detailed character designs, accentuating the lower quality of the moving animation.
* Seen in the last few (more serious) episodes of ''[[Excel Saga (anime)|Excel Saga]]''. Parodied earlier in the episode "Bowling Girls", which animates a scene of a character attacking another character with conspicuously ''bad'' CG that stands out because it's so crappy-looking.
* The Anti-Spirals' Mugann mechs from ''[[Tengen Toppa Gurren Lagann]]'' are the only thing in the series done in CG, [[They Plotted a Perfectly Good Waste|which seemingly deliberately adds to]] [[Eldritch Abomination|just how alien they are]].
* InThere is a fairly trippy sequence in ''[[Fate/stay night]]'' where Shiro faces down a very badly animated CGI dragon.
* ''[[Moonlight Mile]]''. CG hallway. Man, it really looklooks out of place.
* In the ''[[Nodame Cantabile]]'' anime, CGI is used for most close-ups of instruments being played.
* Cel-shaded versions were used in ''[[Transformers Energon|Transformers Super Link]]'' (''[[Transformers Energon]]'' in America) and ''[[Transformers Cybertron|Transformers Galaxy Force]]'' (''[[Transformers Cybertron]]'') except in places in ''Super Link'' where fine movements and great detail was required, which is when they went with normal animation. Human characters were animated normally, effectively "hiding" the CG artifacts as affectations of mechanical lifeforms, but this resulted in the robot characters' [[Dull Surprise|chronic inability to facially emote]].
* ''[[Super Dimension Fortress Macross|Macross]]'' has used CG ever since ''[[Macross Plus|Plus]]'' to help flesh out the increasingly complicated transformations of it'sits trademark variable fighters.
** ''[[Macross Plus]]'' was, as stated, the first to use CG—the most conspicuous would be the sequences where you see what the YF-21 is inputting to Bowman's brain and the space fold tunnel.
** ''[[Macross Zero]]'' had CG that was so awesome that it couldn't help but stand out and play this trope straight.
** ''[[Macross Frontier]]'' uses cel-shaded CG for the mecha, spacecraft, and their requisite battle sequences. If they hand drawn the mechas, the transformation sequence of a single episode would probably drain the budget for the whole season...
* ''[[Sousei no Aquarion]]'' and ''Koutetsushin Jeeg'' used CG for some machines, and occasionally, a character would have to interact with a CG environment (Apollo entering a wide shot of Aquarion's cockpit in the first episode, Kenji riding his motorcycle also in the first episode). The characters would then be rendered in fairly obvious CG along with whatever they were riding.
* The 2000 Anime adaptation of ''[[Metropolis]]'' used CG effects for the ziggurat at any time where it wasn't being shown head-on.
* The gigantic camel cricket in one episode of ''[[The Melancholy of Haruhi Suzumiya]]''.
** Also, the reconstruction of the classroom after {{spoiler|the Yuki/Asakura battle.}} {{spoiler|Note that this is more-or-less accurate to the novel}}
*** {{spoiler|Note that this is more-or-less accurate to the novel}}
* Used a lot during the battle sequences in ''[[Divergence Eve]]'', flipping back and forth between 3D and 2D animation every few seconds.
** And it is VERY''very'' conspicuous, owing to the terrible quality of the CGI.
* The ''[[Animal Crossing (anime)|Animal Crossing]]'' movie had some CGI during the opening (Kapp'n's cab) and the ending {{spoiler|1=(the UFOs)}}. A small amount compared to some other examples, but it ''really'' clashed with the otherwise-beautiful art.
* ''[[Dennou Coil]]'' has an inversion—we're able to accept the CG Satchiis because they're computer programs. The weirding out happens when, in one of the final episodes, a Satchii is inexplicably hand-drawn.
* Many of the battle scenes in ''[[Utawarerumono]]''.
* In ''[[Baccano!]]'', a good percent of scenes in the halls of the Flying Pussyfoot have incredibly conspicuous CG'd backgrounds.
* ''[[Keroro Gunsou|]]'': Keroro's]] ceiling fan. That's all.{{context}}
* Very prominent in ''[[Puni Puni Poemy]]''; the [[Star Wars|Death Star-ripoff]] spaceship comes to mind, but given that they [[Medium Blending|mix live-action along with this and traditional animation]], and the OVA itself is a [[Widget Series]], this is probably intentional.
* Some of the scenes involving giant or many warships in ''[[Last Exile]]'' are CG-animated and, while they look pretty good, it's a noticeable change in style.
* The [[Stock Footage]] of Kaze's Demon Gun from ''[[Final Fantasy Unlimited]]''.
* French-Japanese collaboration ''Oban:[[Ōban Star -Racers]]'' is sort of an aversion to this. Racing scenes are rendered in cartoon-style 3D while all other scenes are drawn in a fairly traditional 2D anime style. However, the 3D and 2D animations are made so close in appearance and often mixed in the same scenes so well that it often takes watching an episode twice to spot the difference in many instances.
* ''[[Super Robot Wars]]: [[Super Robot Wars Original Generation|Original Generation:]]: [[The Anime of the Game|Divine Wars]]'' uses CG for all of the mecha, and some of the ships.
* The ''[[Blue Seed]]'' anime's opening had some pretty horrifically rendered CG plant monsters.
* ''[[Makai Senki Disgaea]]'' usually only uses CG for magic effects (and the spaceship of '''Captain Gordon, Defender of Earth!'''), but the Prinny stadium in episode 8 is quite disturbing. And somehow hypnotic.
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* In ''[[Tegami Bachi]]'', the Gaichuu—large, mechanical insects—are obviously CG. Even with the [[Steampunk]] / [[Cyberpunk]] feel of the series, it can still be a bit hard to accept.
* ''[[Gundam]]'' examples: both the [[Gundam Seed|Archangel]] and the [[Mobile Suit Gundam 00|Ptolemaios]] are often, if not always, in 3D.
** Fun fact: The first usage of 3D in ana Gundam anime? The Sweetwater colony in ''[[Mobile Suit Gundam: Char's Counterattack]]'', animated a mere five years after the 3D in ''[[Golgo 13]]''.
** In ''00'', every spaceship is CG. Also, the ELS in [[The Movie]] are pure CG to emphasize how [[Starfish Alien|alien]] they are.
* Probably one of the reasons ''[[Fushigi Yuugi]]'''s third OVA ''Eikou Den'' is hated so much is the fact that the Four Gods stand out way too much. It gets ironic when you consider that everything takes place inside a very much two-dimensional book.
* A recentAn episode of ''[[Naruto]]'' had some rather conspicuous CG mountains in the Valley of Clouds and Lightning. This probably had something to do with the fact that the {{spoiler|a large part of the area is destroyed during the events of the the battle}}.
** Long before that one technique which Orochimaru used that made hundreds of snakes with swords in their mouths was in very conspicuous CG.
** [[The Reveal]] of {{spoiler|Tobi's army of one hundred thousand Zetsu}} was done in CG.
* It shows up in the second episode of ''[[Tears to Tiara]]'' - the horde of revived skeletons are all CG.
* For the most part, [[Kekkaishi]] is an example of the ''right'' way to mix computer graphics and hand-drawn animation. The barriers and [[Instant Runes]] are done so well that you could watch the whole series without realizing how they were done. But then you see a car moving and it all goes to hell. Automobile animation is still the kryptonite of CG.
* All over the place in ''[[Romeo X Juliet]]'', though worst in the finale.
* The heart's eggs, X eggs, and mystery eggs from ''[[Shugo Chara]]''.
* [[Sol Bianca]]: The Legacy is almost nothing but—to the point of panning over CG-animated backgrounds with the pan at a noticeably lower framerate.
* The butterflies in the ''[[Umineko no Naku Koro ni]]'' anime.
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* ''[[Texhnolyze]]'' makes use of CG effects when showing Ichise's Texhnolyze arm and leg before they're attached.
* Each of the ''[[Sailor Moon]]'' [[The Movie|movies]] includes an exterior shot of the [[Big Bad]]'s base rendered in CG. Even with a grainy filter added to make it blend in, it's still very noticeable.
** Also, the CGI [[Idiosyncratic Wipes]] that [[Di CDiC]] added into the dub. It looks terrible next to the first season's [[Limited Animation|(not all that great)]] traditional cel animation.
* Unfortunately ''[[Darker than Black]]''{{'}}s cars have a nasty habit of sticking out like a bruised pinky.
* The leaves of the willow tree in episode 2 of ''[[Requiem from the Darkness]]'' look obviously computer generated.
* ''[[Cowboy Bebop]]'' has a lot of this throughout, mostly for the hyperspace gates.
** TheAlso apparent in the "Pierrot le Fou" episode, where it's used to show how Pierrot's reality is slightly different from everyone else's.
* ''[[Clannad (visual novel)|Clannad]]'' uses CG for the alternative world. It looks convincingly classic but still sticks out. One of the few cases were the CG looks like the rest of the anime, only smoother.
* The film ''[[Arashi no Yoru ni]]'' uses CGI for the rocky territory in the gorges. It stands out a bit, since the rest of the movie is otherwise animated in a very soft, watercolor-esquev storybook style.
* The 2008 film ''[[The Sky Crawlers]]'' featured CGI airplanes and other items, to the point where it is absolutely distracting and makes you wonder why these bits wherewere not traditionally animated.
* The monsters appearing in the film adaptation of ''[[King of Thorn]]'' were almost always CG-modeled, whilst the main characters were mostly hand-drawn (with some CG added for the action scenes). It's forgivable for the first half hour but it eventually gets in the way of the drawn animation as the film drags on.
* ''[[Bakugan]]'' uses CG to animate the titular spheres, ''flocks of pigeons and a pudding falling down''.
* ''[[Slayers]]'': The second opening sequence onward had some computer-generated effects, but they were subliminal (as in, they lasted between one to three seconds), so the explosion from ''Next'' and the map of the world from ''Try'' are often overlooked. The fourth and fifth season openings, on the other hand, don't even hide them.
** Also the last [[Non-Serial Movie]], ''Slayers Premium'', was the first in the franchise to utilize CG in the feature itself; the jars that the octopioctopuses carry stick out, as do giant ocean waves and some of the spells.
* The floating castle {{spoiler|projection}} from ''[[Revolutionary Girl Utena]]''. {{spoiler|Justified in that it's a projection in-universe.}}
* ''[[Bamboo Blade]]'': The first sequence where the kendo teacher is driving his car is CG'd to the point where it came out of something else entirely.
* ''[[Madoka Magica]]'': The train tracks at the beginning of episode 9 are rather obviously a flat CG surface.
** Also {{spoiler|Walpurgisnacht's}} gears, though each witch has [[Art Shift|a distinct art style]], so it may be intentional.
* The ''[[Tenchi Muyo!]] : Ryo-Ohki]]'' OVA (the third OVA season, basically) had some of this. The scene where Ryo-Ohki is fighting the {{spoiler|Kuramitsu}} spaceship, for example, looks like a cutscene from an early CD-based videogame.
* ''[[Stellvia of the Universe]]'' used CG for exterior shots of the spacecraft. Usually, these shots didn't have any 2D elements at all. Like ''[[Vandread]]'', the 2D and 3D animation was used in separate scenes.
* In ''[[Lupin III]]: Return of Pycal'', the animators didn't even ''try'' to make the CG mesh with the surrounding animation.
* ''[[Infinite Stratos]]'' manages to avoid this. The 2D and 3D art (latter used for all IS sequences) are quite consistent, with only a few noticeable spots due to the unyielding rigidity of the 3D meshes.
* ''[[Fate/Zero]]'' uses CG to animate Berserker, ''intentionally'' making him as alien-looking and out-of-place as he is described in the novel.
** It's also used for cars, backgrounds, the Introintro &and Outrooutro and the Nextnext episode preview, with varying quality of either animation, integration or both.
* AThe racing genre anime ''[[wikipedia:Capeta|Capeta]]'' bluntly uses CG on ''go-kart racing'' of all things. It's quite jarring when the animation switch between a 3D models of karts and racers to anime and back whenever there's any character interaction, ''even grunt and sigh.''
* The audience in the last episode of ''[[The Idolmaster (anime)|THE iDOLM@STER]]''
* The real forms of the dragons and some of the mecha of ''[[Dragonaut: The Resonance]]''. They don't blend in at all with the rest of the 2D environments and characters.
* ''[[Hellsing Ultimate]]'' has this issue with many things, from Alucard's various forms, to basic guns and other weaponry.
* The teacups in the Love Theme Park in episode 18 of ''[[SHUFFLE!]]'' stand out quite notably.
* In the first ''[[Saiyuki]]'' anime quite a bit. The most baffling one would be the orange paper plane.
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* The most ridiculous use of CG in an anime? A [[Super Sentai Stance]] done in ''[[Pretty Cure All Stars]] DX 2''.
* ''[[Kirameki Project]]'': All of the giant robots are obvious CG, and everyone else is illustrated in a traditional cel-shading style. Occasionally, both humans and robots are in the same scene, leading to this trope.
* ''[[Rocket Girls]]'': Most prominently with ground vehicles and rockets. The actual space capsules are often animated, though they don't avoid this treatment entirely.
* A couple of examples from [[Manga]]: [[Ken Akamatsu]] is extremely fond of using computer-rendered backgrounds for his series, and hand-drawing individual characters. This results in a white area just beyond the characters in question in every scene with a CG background, so you can always tell what was rendered and what was hand-drawn. This can be seen in both ''[[Love Hina]]'' and ''[[Mahou Sensei Negima]]''.
* The recent full-color re-edition of the manga ''[[Space Adventure Cobra]]'' makes heavy use of CG imagery for backgrounds, vehicles and monsters. Those updated elements are still the work of the same author, Buichi Terasawa, and are certainly gorgeous—going easily into [[Scenery Porn]]. But they also stand out rather sharply with the original 2D-art.
* ''[[Ghost in the Shell (manga)|Ghost in The Shell]] 2: Man-Machine Interface]]'' uses CG for several things, such as vehicles, robots, furniture, backgrounds, and the visual representation of [[Cyberspace]]. ''GITS 1.5: Human-Error Processor'' uses CG to a much lesser extent, mainly for the cityscape backgrounds in color pages.
* Close-ups of the girls' musical instruments in the second-season opening of ''[[K-On!]]'' are very clearly CGI, as are most of the cars seen in the second season.
 
== Comics[[Comic & MangaBooks]] ==
* ''2000AD[[2000 AD]]''{{'}}s ''Durham Red'' was produced using a combination of CG and painted artwork, but to poor effect in many episodes; where the murky color choices meant the CG looked almost unidentifiable and the characters were jarringly painted on.
* All over the place in Marvel Max's ''US War Machine''. It's especially jarring considering how raw & sketchy the rest of the art looks.
* Used ''deliberately'' during ''[[Superman]]''{{'}}s "Y2k" arc, for Braniac 13. In the first issue, some of the transformed buildings were also 3D models, though this was dropped in later issues. Each issue was drawn by a different art team, making B 13's unchanging appearance even creepier.
* A couple of examples from [[Manga]]: [[Ken Akamatsu]] is extremely fond of using computer-rendered backgrounds for his series, and hand-drawing individual characters. This results in a white area just beyond the characters in question in every scene with a CG background, so you can always tell what was rendered and what was hand-drawn. This can be seen in both ''[[Love Hina]]'' and ''[[Mahou Sensei Negima]]''.
* The recent full-color re-edition of the manga ''[[Space Adventure Cobra]]'' makes heavy use of CG imagery for backgrounds, vehicles and monsters. Those updated elements are still the work of the same author, Buichi Terasawa, and are certainly gorgeous—going easily into [[Scenery Porn]]. But they also stand out rather sharply with the original 2D-art.
* Used ''deliberately'' during ''[[Superman]]'''s "Y2k" arc, for Braniac 13. In the first issue, some of the transformed buildings were also 3D models, though this was dropped in later issues. Each issue was drawn by a different art team, making B 13's unchanging appearance even creepier.
* ''[[Ghost in the Shell (manga)|Ghost in The Shell]] 2: Man-Machine Interface'' uses CG for several things, such as vehicles, robots, furniture, backgrounds, and the visual representation of [[Cyberspace]]. ''GITS 1.5: Human-Error Processor'' uses CG to a much lesser extent, mainly for the cityscape backgrounds in color pages.
 
 
== Films -- Animation ==
* ''[[Starchaser: The Legend of Orin]]'', a forgettable rip-off of ''[[Star Wars]]'' from the mid 1980's, was one of the first to incorporate CG and traditional animation. Needless to say, age was not kind to this one.
* The ''[[Dragonlance]]'' animated movie has very bad example of the type. Most of the film is done in traditional (bad) 2D animation; however, the dragons and several other monsters are rendered in rather sub-par 3D CG. The interaction between the two is particularly jarring.
** Pop quiz! That innocent-looking band of monks are all CG animated. Why ever could it be?
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** "[[Shoot the Money|We have CGI, and dammit we're going to use it!]]" --[[The Nostalgia Chick]]
** Also, the train crash.
* ''[[The King and I]]'' animated musical, [[BigNon LippedSequitur Alligator MomentScene|especially the dancing Buddha statues]] and the ship.
* ''[[Heavy Metal (animation)|Heavy Metal]] 2000'': The Chamber of Immortality at the end of the movie is clearly not rendered with the same 2D animation used in the rest of the film, nor is {{spoiler|[[The Mole|Odin]] when he unmasks himself and walks into the Chamber}}.
* Disney's earlier forays into mixing CG and traditional animation; ''[[Beauty and the Beast]]'' and ''[[Aladdin (Disney film)|Aladdin]]'' are two of the most obvious examples, with the ballroom scene in the former and the escape from the Cave of Wonders in the latter being particularly obvious (and jarring) examples. ''[[The Little Mermaid]]'' has a scene where Ariel runs down the stairs that is CG. It's painfully obvious, but it's also on the screen for about a minute. Interestingly, ''[[The Lion King]]'' also used CG, but because they knew what they were doing by then it WASN'T conspicuous.
** Sadly, the more recent ones are pretty noticeable too. The Hydra in ''[[Hercules (Disney1997 film)|Hercules]]'' still looks pretty CG despite advanced cell shading simulation techniques being applied, and many of the moving objects designed to look like background elements in ''[[Tarzan (Disney film)|Tarzan]]'' are clearly 3D.
** Perfecting the blend between the two mediums was pretty much the whole point of ''[[Treasure Planet]]''.
** Ironically, aside from the obviously non-curved lines on the cement mixer, the CG vehicles in ''[[Oliver and Company]]'' look pretty convincingly hand-animated. Helped, no doubt, from the fact that most cars in [[The Eighties]] were extremely boxy.
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* In ''[[The Return of Hanuman]]'', the {{spoiler|volcano monster}} is the only thing made with CGI.
* ''[[The Land Before Time]]'' sequels after [[Wang Film Productions]] took over the animation production from AKOM exhibit this '''IN SPADES!''' (Starting with film VII, the sixth entry is not exempt either, but there was no interaction between the CG and Hand-drawn characters.)
 
 
== Video Games ==
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* Newer games that stick to a [[Sprite Polygon Mix]] tend to have considerably lower polygon counts and much more simplistic models for their 3D special effects and terrain. This is evident with the recent higher definition offerings from 2D specialists like St!ng, Nippon Ichi and Vanillaware.
* 1998 PC game ''[[Grim Fandango]]'' uses 3D models for the characters, and 2D backgrounds designed to look 3D. It might not have been quite obvious back then, but it's clearly obvious in today's age.
* ''[[Alone in Thethe Dark]]'' and its sequels managed to mostly [[Subverted Trope|subvert this trope]] by using pre-rendered 3D scenes as backgrounds combined with real-time polygonal foreground characters and an intelligent masking system that made sure they integrated with the environment more or less seamlessly. The often creative use of camera angles helped the illusion.
 
 
== Web Comics ==
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* [[Platypus Comix]] sometimes utilizes CG backgrounds.
* The Martian technology of ''[[A Miracle of Science]]'' manages to convey this impression, despite everything being laboriously hand-drawn. Again, it's to convey a sense of otherworldliness.
 
 
== Web Original ==
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* ''[[Fighters High]]'' and ''[[Merc Force]]'' by IkuZo! Studios exhibit this frequently. Episodes are the result of a combination of physical sets, green screens, and CG. It's pretty obvious where the CG is.
* Later seasons (8 and up) of [[Red vs. Blue]] has an interesting version of this trope. As a machinama, the things they can do in the game engine can be rather limited. So they started using CG at points to allow for battle sequences that would otherwise not be possible. While the CG itself looks different from the in-game segments, one of the most noticeable features is simple the fact that you cannot do many of the displayed maneuvers in-game. I.e, punch someone hard enough to get them stuck into a wall indefintely, and keep them alive at the same time
 
 
== Western Animation ==
* The Dreamworks -animated mini-series ''Invasion: America'' did this most often, including: In all the space shots, all the shots featuring flying ships or aircraft, all the scenes in the underground base, all the scenes on the surface of the moon and the meteor launcher and meteor attacks
* Used extensively (and expensively) in ''[[Futurama]]''.
** It's more prevalent in the earlier seasons, especially when used on Bender. For someone who's a robot, these are the only instances in which he actually... looks robotic.
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** According to the commentary on the DVDs, the CG was so expensive that the mere addition of ''walnuts'' to the "Room With A Moose" episode blew a severe part of the budget. However, this may be an exaggeration. Not only that, but they didn't even ''ask'' for CG walnuts; they just got them.
** Not to mention the ''very'' CG "Nano-Zim," an episode where nearly all the scenes taking place inside Dib's body are CG, complete with fighting CG nanobot mechs. This episode seems to be the most well-known example of using up so much of the budget.
* ''[[Ben 10: Alien Force|Ben 10 Alien Force]]'' has several instances of this. Kevin's car gets swapped for CGI on several occasions, as well as the Rust Bucket, which had already received this treatment late into the previous Ben 10.
* ''[[Sherlock Holmes in Thethe Twenty Second22nd Century]]'' uses especially painfully obvious CGI to animate the futuristic city whenever there are no characters shown.
* ''[[Batman: The Brave And The Bold|Batmanand the Brave And The Bold]]'' uses Conspicuous CG for automobiles and planes, though it still looks better than what's used in ''Justice League''.
** The 2D drawing style being close to cirkacirca 1970 comics style could be part of what makes it Conspicuous, as then anything 3D stands out as being Conspicuously Modern.
* ''[[Kim Possible]]'' has a robot toy army attack Ron Stoppable in [[The Movie]]; whilst they may both have been computer animated, the robot toys appear to be created with a different animation or CGI effect to the rest of the show.
* A [[Crossover]] episode of ''[[Lilo and& Stitch: The Series]]'' where they meet [[American Dragon: Jake Long|Jake Long]] and his friends at a skateboard competition. The prize is a new fancy skateboard that rotates in its glass case. It's CGI.
* ''[[Bounty Hamster]]'' uses cel-shaded CGI for spaceships and other detailed objects which are required to move very fast.
* Galactus, in the 1990s ''[[Fantastic Four (animation)|Fantastic Four]]'' series. Hungorto, his [[Captain Ersatz]] in ''[[Duck Dodgers]]'' was also Conspicuous CG, possibly as a reference to this.
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* The little-known banned British program ''[[Pope Town]]'' has static backgrounds that are obviously CG, in stark contrast to the flat, low-tech character designs (which are a notch below ''[[The Simpsons]]''). Also features [[Idiosyncratic Wipes]] that aren't really wipes (think ''[[3rd Rock from the Sun]]'' or ''[[That '70s Show]]''), consisting of a helicopter shot jumping from one building to another.
* The ''[[Attack of the Killer Tomatoes]]!'' cartoon has painfully, glaringly obvious, conspicuous CG. But then, given the inspiring material... that is probably intentional.
* ''[[The Fairly Odd ParentsOddParents]]'': An early season one episode had a ''[[Matrix]]'' parody. The season six finale, and the original [[Grand Finale]], had a ''[[The Matrix|Matrix]]'' parody. Both times the CGI is so blatant [[Rule of Funny|it had to have been intentional]].
* The airships in ''[[The Secret Saturdays]]'' are this, but it somehow seems to fit with the show.
* Sector V's treehouse when it turns into a rampaging tree monster chasing Nigel and Lizzie in the episode "Operation: G.I.R.L.F.R.I.E.N.D." of ''[[Codename: Kids Next Door]]''.
* ''[[Metajets]]'' has racing planes that are quite blantantly CG compared to the rest of the [[Animesque]] style.
* Any [[Direct-To- to Video]] ''[[Western Animation/Scooby-Doo|Scooby-Doo]]'' film will have ''Conspicuous CG''. In Goblin King, a 2D Scooby and Shaggy fly in a completely CG background.
** In ''Goblin King'', a 2D Scooby and Shaggy fly in a completely CG background.
** The intro to ''Aloha,'' where there's CGI dolphins swimming amongst hand-drawn fish looks almost painful.
* Pops up every now and again in some Henry and June shorts on ''[[Ka BlamKaBlam!]]!''.
* In ''[[Jonny Quest: The Real Adventures|The Real Adventures of Jonny Quest]]'', he backgrounds of some of their outdoor adventures (especially cloudy skies or northern lights) tended to stand out from the regular 2D animation, mostly in season 1.
* Some characters in ''[[Courage the Cowardly Dog]]'' have been modeled with CG, and their designs are mostly [[Nightmare Fuel]].
** The best known example is the [[Courage the Cowardly Dog/Nightmare Fuel|"Blue Fetus Thing" from "Perfect"]] (considered the scariest thing on the show and is the page picture of the Courage the Cowardly Dog Nightmare Fuel page).
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* An odd example can be found in ''[[Beast Wars]]''. In each following season, characters like Optimus, Megatron and Cheetor change constantly with the technology. However, other characters like Rhinox, Waspinator and Blackarachnia (Until her upgrade) did not. Making their jagged lines and low-res textures look out of place to the others.
* ''[[Tuff Puppy]]'' uses CGI liberally for things such as machines, a few vehicles and the like. Although the CG is cel-shaded, it can come off as blatant and lazy at times considering some of the things rendered could've been easily animated in 2D.
* ''[[G.I. Joe: Renegades]]'' occasionally uses CGI for vehicle scenes and Bio-Vipers. The rogue Bio Viper in "The Anomaly" is a [[Special Effects Failure|REALLY''really'']] nasty example of this trope in action.
 
{{reflist}}
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[[Category:Chekhov's Gun]]
[[Category:Spectacle]]
[[Category:{{PAGENAME}}Conspicuous CG]]