Continuing Is Painful/Playing With: Difference between revisions

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{{trope}}
* {{smallcapssmall-caps|Played Straight}}: After dying, all the temporary powerups are lost, but you may try again.
* {{smallcapssmall-caps|Exaggerated}}: All temporary and permanent powerups are lost, you can't get them back, you lose 10% of your stats, and you don't receive the special powerup for defeating the boss because your rating is too low.
* {{smallcapssmall-caps| Downplayed}}: You are forced to sit though a 15 second lecture of why you suck before you continue with everything you had before you died.
* {{smallcapssmall-caps| Justified}}: A new ship won't have all the upgraded features of the old one.
* {{smallcapssmall-caps| Subverted}}: The process of being resurrected cause you to be [[Cursed with Awesome|Cursed With Awsome]]
* {{smallcapssmall-caps| Double Subverted}}: ... however you are prohibited from gaining special powers from defeated bosses.
* {{smallcapssmall-caps| Inverted}}: [[Death Is a Slap on The Wrist]]
* {{smallcapssmall-caps| Parodied}}: The boss comes back to life for round 2, but is much weaker due to being resurrected.
* {{smallcapssmall-caps| Averted}}: The game does not have the concept of death or game over.
* {{smallcapssmall-caps| Deconstructed}}: We could punish you for dying by stripping your powers, but that would just further frustrate you.
* {{smallcapssmall-caps| Reconstructed}}: The convience price for not having to start over, is that the game will be harder now.
* {{smallcapssmall-caps| Zig Zaged}}: Dying is usually a minor inconvience, unless you do so during the final boss, but beating the final boss after continuing is needed to fight the true final boss.
* {{smallcapssmall-caps| Enforced}}: One way we can up the difficulty without going so far as [[Final Death]] is to punish the players for dying.
* {{smallcapssmall-caps| For Laughs}}: After dying, you get to continue with your comrades constantly bantering you about how you failed.
* {{smallcapssmall-caps| For Drama}}: Dying doesn't make the rest of the game harder, it just requires you to make a [[Deal with the Devil]] and gives you a worse ending.
* {{smallcapssmall-caps| Lampshaded}}: The briefing before the mission reminds you of the conquences of failure. "Failure is an option, but you ain't going to like it."
* {{smallcapssmall-caps| Exploited}}: Although your powerups are removed, due to a bug, the level time is reset allowing for an easy way to get a recorded fast time.
* {{smallcapssmall-caps| Defied}}: "Game Over, Continue?" NO! I'm just going to load my game.
 
{{reflist}}