Continuing Is Painful/Playing With: Difference between revisions
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* {{smallcaps| Downplayed}}: You are forced to sit though a 15 second lecture of why you suck before you continue with everything you had before you died. |
* {{smallcaps| Downplayed}}: You are forced to sit though a 15 second lecture of why you suck before you continue with everything you had before you died. |
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* {{smallcaps| Justified}}: A new ship won't have all the upgraded features of the old one. |
* {{smallcaps| Justified}}: A new ship won't have all the upgraded features of the old one. |
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* {{smallcaps| Subverted}}: The process of being resurrected cause you to be [[Cursed |
* {{smallcaps| Subverted}}: The process of being resurrected cause you to be [[Cursed with Awesome|Cursed With Awsome]] |
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* {{smallcaps| Double Subverted}}: ... however you are prohibited from gaining special powers from defeated bosses. |
* {{smallcaps| Double Subverted}}: ... however you are prohibited from gaining special powers from defeated bosses. |
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* {{smallcaps| Inverted}}: [[Death Is a Slap |
* {{smallcaps| Inverted}}: [[Death Is a Slap on The Wrist]] |
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* {{smallcaps| Parodied}}: The boss comes back to life for round 2, but is much weaker due to being resurrected. |
* {{smallcaps| Parodied}}: The boss comes back to life for round 2, but is much weaker due to being resurrected. |
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* {{smallcaps| Averted}}: The game does not have the concept of death or game over. |
* {{smallcaps| Averted}}: The game does not have the concept of death or game over. |
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* {{smallcaps| Reconstructed}}: The convience price for not having to start over, is that the game will be harder now. |
* {{smallcaps| Reconstructed}}: The convience price for not having to start over, is that the game will be harder now. |
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* {{smallcaps| Zig Zaged}}: Dying is usually a minor inconvience, unless you do so during the final boss, but beating the final boss after continuing is needed to fight the true final boss. |
* {{smallcaps| Zig Zaged}}: Dying is usually a minor inconvience, unless you do so during the final boss, but beating the final boss after continuing is needed to fight the true final boss. |
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* {{smallcaps| Enforced}}: One way we can up the difficulty without going so far as [[Final Death |
* {{smallcaps| Enforced}}: One way we can up the difficulty without going so far as [[Final Death]] is to punish the players for dying. |
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* {{smallcaps| For Laughs}}: After dying, you get to continue with your comrades constantly bantering you about how you failed. |
* {{smallcaps| For Laughs}}: After dying, you get to continue with your comrades constantly bantering you about how you failed. |
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* {{smallcaps| For Drama}}: Dying doesn't make the rest of the game harder, it just requires you to make a [[ |
* {{smallcaps| For Drama}}: Dying doesn't make the rest of the game harder, it just requires you to make a [[Deal with the Devil]] and gives you a worse ending. |
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* {{smallcaps| Lampshaded}}: The briefing before the mission reminds you of the conquences of failure. "Failure is an option, but you ain't going to like it." |
* {{smallcaps| Lampshaded}}: The briefing before the mission reminds you of the conquences of failure. "Failure is an option, but you ain't going to like it." |
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* {{smallcaps| Exploited}}: Although your powerups are removed, due to a bug, the level time is reset allowing for an easy way to get a recorded fast time. |
* {{smallcaps| Exploited}}: Although your powerups are removed, due to a bug, the level time is reset allowing for an easy way to get a recorded fast time. |