Crash Bandicoot (video game): Difference between revisions
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=== This game contains examples of: === |
=== This game contains examples of: === |
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* [[Back Tracking]]: Some levels require backtracking if the player wants to break all boxes, and some levels can't be cleared of boxes at all without earning gems from later levels first. |
* [[Back Tracking]]: Some levels require backtracking if the player wants to break all boxes, and some levels can't be cleared of boxes at all without earning gems from later levels first. |
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* [[Blackout Basement]]: "Lights Out" and "Fumbling in the Dark". |
* [[Blackout Basement]]: "Lights Out" and "Fumbling in the Dark". |
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* [[No Sidepaths, No Exploration, No Freedom]]: the Crash Bandicoot series plays pretty much like a polygonal ''[[Super Mario Bros.]]'' game, and the linearity of the levels is the obvious result, regardless of the game having 3D graphics. |
* [[No Sidepaths, No Exploration, No Freedom]]: the Crash Bandicoot series plays pretty much like a polygonal ''[[Super Mario Bros.]]'' game, and the linearity of the levels is the obvious result, regardless of the game having 3D graphics. |
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* [[One-Winged Angel]]: After taking enough damage, N. Brio will drink his own concoctions and turns into giant green monstrosity. |
* [[One-Winged Angel]]: After taking enough damage, N. Brio will drink his own concoctions and turns into giant green monstrosity. |
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* [[Password Save]] |
* [[Password Save]] |
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* [[Powerup Mount]]: The boar levels. |
* [[Powerup Mount]]: The boar levels. |