Crash Bandicoot (video game): Difference between revisions

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=== This game contains examples of: ===
=== This game contains examples of: ===


* [[One Up]]: *cha-ching!*
* [[Back Tracking]]: Some levels require backtracking if the player wants to break all boxes, and some levels can't be cleared of boxes at all without earning gems from later levels first.
* [[Back Tracking]]: Some levels require backtracking if the player wants to break all boxes, and some levels can't be cleared of boxes at all without earning gems from later levels first.
* [[Blackout Basement]]: "Lights Out" and "Fumbling in the Dark".
* [[Blackout Basement]]: "Lights Out" and "Fumbling in the Dark".
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* [[No Sidepaths, No Exploration, No Freedom]]: the Crash Bandicoot series plays pretty much like a polygonal ''[[Super Mario Bros.]]'' game, and the linearity of the levels is the obvious result, regardless of the game having 3D graphics.
* [[No Sidepaths, No Exploration, No Freedom]]: the Crash Bandicoot series plays pretty much like a polygonal ''[[Super Mario Bros.]]'' game, and the linearity of the levels is the obvious result, regardless of the game having 3D graphics.
* [[One-Winged Angel]]: After taking enough damage, N. Brio will drink his own concoctions and turns into giant green monstrosity.
* [[One-Winged Angel]]: After taking enough damage, N. Brio will drink his own concoctions and turns into giant green monstrosity.
* [[One Up]]: *cha-ching!*
* [[Password Save]]
* [[Password Save]]
* [[Powerup Mount]]: The boar levels.
* [[Powerup Mount]]: The boar levels.