Crash Bandicoot 2: Cortex Strikes Back: Difference between revisions

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* [[100% Completion]]: This unlocks the true ending, which leads on to the next game. See [[Sequel Hook]] below.
* [[100% Completion]]: This unlocks the true ending, which leads on to the next game. See [[Sequel Hook]] below.
* [[1-Up]]: How the life system works.
* [[1-Up]]: How the life system works.
* [[Absurdly Spacious Sewer]]: The Eel Deal, Sewer or Later and Hangin' Out levels are tunnels large enough to contain Crash, electric eels, robotic cleaners, mechanical mice, rolling barrels, tons and tons of TNT, Nitro crates et al., and flamethrowing men hanging from the roof, as well as spiked camera patrols, boiling pipes and overhangs. Fortunately, they're still pretty fun.
* [[Absurdly Spacious Sewer]]: "The Eel Deal", "Sewer or Later" and "Hangin' Out" levels are tunnels large enough to contain Crash, electric eels, robotic cleaners, mechanical mice, rolling barrels, tons and tons of TNT, Nitro crates et al., and flamethrowing men hanging from the roof, as well as spiked camera patrols, boiling pipes and overhangs. Fortunately, they're still pretty fun.
* [[Advancing Wall of Doom]]: The snow boulders in Crash Dash and Crash Crush, and the mad polar bears in Un-Bearable.
* [[Advancing Wall of Doom]]: The snow boulders in "Crash Dash" and "Crash Crush", and the mad polar bears in "Un-Bearable".
* [[Airborne Mook]]: Those floating surveillance robots in Totally Fly are horrible [[Invincible Minor Minion|Invincible Minor Minions]] which have to be avoided. Combine this with the [[Blackout Basement]] conditions and the fact that Crash has only a few seconds to get past them before he's in complete darkness, and they come pretty close to being [[Demonic Spiders]].
* [[Airborne Mook]]: Those floating surveillance robots in "Totally Fly" are horrible [[Invincible Minor Minion|Invincible Minor Minions]] which have to be avoided. Combine this with the [[Blackout Basement]] conditions and the fact that Crash has only a few seconds to get past them before he's in complete darkness, and they come pretty close to being [[Demonic Spiders]].
* [[Anti-Frustration Features]]: Die too often and the game provides you with an Aku-Aku mask for protection. Continue dying and checkpoints become more frequent.
* [[Anti-Frustration Features]]: Die too often and the game provides you with an Aku-Aku mask for protection. Continue dying and checkpoints become more frequent.
** You automatically get a mask upgrade when you begin the second boss fight.
** You automatically get a mask upgrade when you begin the second boss fight.
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** I thought the Warp Rooms connect to places around the world.
** I thought the Warp Rooms connect to places around the world.
** The view from the bonus warp room shows that the warp rooms overlook the islands from the first game but this does not mean the levels are anywhere near here.
** The view from the bonus warp room shows that the warp rooms overlook the islands from the first game but this does not mean the levels are anywhere near here.
* [[Back Tracking]]: This often got in the way of the fun at times. Crash always has to backtrack whenever he comes across a fork in the path, such as the fork in The Pits, Sewer or Later and Diggin' It. Provided you were extremely careful, it could be done.
* [[Back Tracking]]: This often got in the way of the fun at times. Crash always has to backtrack whenever he comes across a fork in the path, such as the fork in "The Pits", "Sewer or Later" and "Diggin' It". Provided you were extremely careful, it could be done.
* [[Man-Eating Plant|Bandicoot Eating Plant]]: There are carnivorous plants in the river levels Hang Eight, Air Crash and Plant Food which can snap up Crash and swallow him whole.
* [[Man-Eating Plant|Bandicoot Eating Plant]]: There are carnivorous plants in the river levels "Hang Eight", "Air Crash" and "Plant Food" which can snap up Crash and swallow him whole.
* {{spoiler|[[Batman Gambit]]: Cortex tricks Crash into believing that he's a good guy and that he was forced to assist Nitrus Brio in "his" plot for world domination. He tricks Crash into gathering the crystals, all needed to power a ray that will turn the Earth's populace into his slaves, by convincing him that the crystals will be used to contain the energy of an upcoming solar flux}}.
* {{spoiler|[[Batman Gambit]]: Cortex tricks Crash into believing that he's a good guy and that he was forced to assist Nitrus Brio in "his" plot for world domination. He tricks Crash into gathering the crystals, all needed to power a ray that will turn the Earth's populace into his slaves, by convincing him that the crystals will be used to contain the energy of an upcoming solar flux}}.
* [[Big Bad]]: {{spoiler|It's not Brio, whatever Cortex says}}.
* [[Big Bad]]: {{spoiler|It's not Brio, whatever Cortex says}}.
* [[Blackout Basement]]: There are three levels which function as this, two of which are secret levels that can only be reached in the special warp room. Fortunately, the levels are a big improvement over the last game's [[Blackout Basement]] levels.
* [[Blackout Basement]]: There are three levels which function as this, two of which are secret levels that can only be reached in the special warp room. Fortunately, the levels are a big improvement over the last game's [[Blackout Basement]] levels.
* [[Blatant Lies]]: Considering N. Brio's [[Heel Face Turn]] after two years have passed, he had some balls trying to tell Crash Bandicoot himself NOT to collect the crystals - when in reality it was pretty much impossible to beat the game ''and'' collect new gems without these.
* [[Blatant Lies]]: Considering N. Brio's [[Heel Face Turn]] after two years have passed, he had some balls trying to tell Crash Bandicoot himself NOT to collect the crystals - when in reality it was pretty much impossible to beat the game ''and'' collect new gems without these.
* [[Bonus Dungeon]]: Totally Fly and Totally Bear are very tough secret levels.
* [[Bonus Dungeon]]: "Totally Fly" and "Totally Bear" are very tough secret levels.
* [[Bonus Stage]]: On occasion, Crash can find '?' platforms which take him to bonus stages. These are quite forgiving; there are no enemies, no lives are taken if you die, and whether you fall or are blown up, the player is plonked right next to the platform to start again. A few 'Skull Route' platforms exist, which are considerably harder; not only do you have to get past the level up to that point without dying, but the stages themselves are tougher, can feature enemies, and generally play out like the regular levels [[Up to Eleven]]. Hidden 'Gem' stages also exist, which appear only when Crash has found the relevant colored gem. They vary in their difficulty, but otherwise are much like Skull Routes.
* [[Bonus Stage]]: On occasion, Crash can find '?' platforms which take him to bonus stages. These are quite forgiving; there are no enemies, no lives are taken if you die, and whether you fall or are blown up, the player is plonked right next to the platform to start again. A few 'Skull Route' platforms exist, which are considerably harder; not only do you have to get past the level up to that point without dying, but the stages themselves are tougher, can feature enemies, and generally play out like the regular levels [[Up to Eleven]]. Hidden 'Gem' stages also exist, which appear only when Crash has found the relevant colored gem. They vary in their difficulty, but otherwise are much like Skull Routes.
* [[Book Ends]]: Every level (except the intro and the boss fights) begins and ends with the teleport room, themed accordingly to the warp room the level belongs to.
* [[Book Ends]]: Every level (except the intro and the boss fights) begins and ends with the teleport room, themed accordingly to the warp room the level belongs to.
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** The rest (excluding Cortex), however, was done without any clear intention: not only there is no blue warp room with Greek ornaments in the final game, but yet it also seems that it's actually mishmashed with the [[Book Ends|teleport rooms you always start and end the levels with]]. For example, the hologram heads never appear on the spot where you're supposed to ''teleport''. Plus, while the ingame warps look no different to each other, having the same "twisty and twirly" look, one warp on the cover has the same door the teleport rooms usually have, along with the jetpack.
** The rest (excluding Cortex), however, was done without any clear intention: not only there is no blue warp room with Greek ornaments in the final game, but yet it also seems that it's actually mishmashed with the [[Book Ends|teleport rooms you always start and end the levels with]]. For example, the hologram heads never appear on the spot where you're supposed to ''teleport''. Plus, while the ingame warps look no different to each other, having the same "twisty and twirly" look, one warp on the cover has the same door the teleport rooms usually have, along with the jetpack.
* [[Crate Expectations]]: New crates are added to this game, including one which cannot be opened except by a body slam. The Nitro crate, a crate so volatile that even touching it causes an explosion, also saw its debut in this game. They all reappeared later in ''[[Crash Bandicoot 3: Warped]]''.
* [[Crate Expectations]]: New crates are added to this game, including one which cannot be opened except by a body slam. The Nitro crate, a crate so volatile that even touching it causes an explosion, also saw its debut in this game. They all reappeared later in ''[[Crash Bandicoot 3: Warped]]''.
* [[Cute but Cacophonic]]: The giant mice in the Road to Ruin and Ruination levels make horrible screeching sounds when you get close.
* [[Cute but Cacophonic]]: The giant mice in the "Road to Ruin" and "Ruination" levels make horrible screeching sounds when you get close.
* [[Cyborg]]: N.Gin is one of the minor examples, since his cyborg customizations are restricted to the right side of his face, courtesy of an industrial accent which is explained in the manual.
* [[Cyborg]]: N.Gin is one of the minor examples, since his cyborg customizations are restricted to the right side of his face, courtesy of an industrial accent which is explained in the manual.
* [[Death Is a Slap on The Wrist]]: By the time you're midway through the game it is easy to earn more lives than you lose, which is also a good example of [[Meaningless Lives]]. Even if Crash loses all his lives, the continue screen allows you to return to that level's Warp Room with new lives, ready for another attempt.
* [[Death Is a Slap on The Wrist]]: By the time you're midway through the game it is easy to earn more lives than you lose, which is also a good example of [[Meaningless Lives]]. Even if Crash loses all his lives, the continue screen allows you to return to that level's Warp Room with new lives, ready for another attempt.