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{{trope}}
Examples of [[{{TOPLEVELPAGE}}]]s in [[{{SUBPAGENAME}}]] include:
* In the ''Living Death'' campaign the character of Jason Lindaman was supposed to be a super-intelligent, [[Crazy Prepared]] investigator who was taken out by the enemy before the PCs arrived. Because the PCs' only real interaction with him was after something heinous that took all four to six of them to handle had physically or emotionally crippled him, many players considered him a joke and/or incompetent to the point that they wished for his death.
 
* Elminster from ''[[Dungeons and Dragons]]''. For the crowd that is not into roleplaying: Think about what would happen if Gandalf was the main character of ''Lord of the Rings'' and the story consisted of him beating up anything that is a bother and boning the goddess of magic whose boobs are totally big and rad to the max.
* In the [https://rpggeek.com/rpgfamily/55094/living-death-campaign ''Living Death'' RPGA campaign setting for ''D&D''] the character of Jason Lindaman was supposed to be a super-intelligent, [[Crazy Prepared]] investigator who was taken out by the enemy before the PCs arrived. Because the PCs' only real interaction with him was after something heinous that took all four to six of them to handle had physically or emotionally crippled him, many players considered him a joke and/or incompetent to the point that they wished for his death.
* Elminster from ''[[Dungeons and& Dragons]]''. For the crowd that is not into roleplaying: Think about what would happen if Gandalf was the main character of ''Lord of the Rings'' and the story consisted of him beating up anything that is a bother and boning the goddess of magic whose boobs are totally big and rad to the max.
** Or just read ''[[DM of the Rings]]'' and imagine what it would be like if the game's GM had his way and actually got to force all the stuff he wanted with Gandalf.
** When your creator is writing novels whose entire plot is 'Everybody, up to and including his patron goddess, loves Elminster so much that they will single-handedly assault Hell itself and defy the entire natural order of the universe to save his soul', you are an exceptional example of this trope.
* From ''[[Warhammer 4000040,000]]'':
** The [[Skele-Bot 9000|Necrons]] of have proven problematic for some fans. When the army got its proper launch during 3rd Edition, with a codex positing that the Necrons' [[Eldritch Abomination|undying C'tan masters]] were essentially the prime source of all evil in the universe, secretly worshiped by a pivotal faction of the Imperium, ''and'' responsible for the rise of [[Ultimate Evil|Chaos]], many fans complained that these [[Terminator]] knock-offs had usurped Chaos as the setting's [[Big Bad]]. The 5th Edition codex has attempted to rectify this by drastically reducing the C'tan's presence in the background, specifically with a [[Retcon]] describing how they were [[Turned Against Their Masters|betrayed]] and [[Sealed Evil in a Can|imprisoned]] [[Take That, Scrappy!|by the Necrons]]. The book also assures readers that many Necron Lords have gone insane over the eons and enjoy delusions of godhood, and points out that what little the Imperium knows about the Necrons [[Armed with Canon|are mostly half-truths, lies, or flat-out wrong]]. Naturally, [[They Changed It, Now It Sucks|some fans are now complaining about the changes]].
** ''40k''{{'}}s oldest Creators' Pets have always been the Space Marines themselves. As ''[[Warhammer 4000040,000]]''{{'}}s mascot characters, the Space Marines get the most exposure and the most updates, while [[Power Creep, Power Seep|Codex Creep]] ensures that they remain a potent force on the tabletop. In the setting's narrative, Space Marines are so awesome that they've been awarded the "moral victory" even when they ''failed'' a campaign's objectives. Roughly half of ''40k''{{'}}s armies are some variant of guys in [[Power Armor]], and Space Marine merchandise sells more than all the other factions ''combined''.
*** And then there are the Ultramarines, the Space Marines to the Space Marines. [[Running the Asylum|Thanks to letting an enormous Ultramarines fanboy do the writing]], the Ultramarines have dominated the current Space Marine codex. Twenty-nine other Space Marine chapters are mentioned in the rulebook's background, and get a picture of their uniform and a paragraph or two of description - the rest of the book is all about the wonderful Ultramarines. The "Histories" and "Battles" sections of the book are devoted to the Ultramarines' exploits, while any other chapters get lumped into a comparatively brief seven-page section. Of the twenty-one pages of miniatures galleries, only two of them do ''not'' feature any Ultramarines. Of the special characters listed, half are from the Ultramarines, and half of those had not appeared in any previous edition. The Codex insists that even other First Founding legions, with their own traditions and proud histories, all aspire to emulate the example set by the Ultramarines. It even divides Space Marines into three categories: the Ultramarines and their successors, Space Marines from other gene-stock that ''try'' to be Ultramarines but can't due to their defective blood, and "aberrant" chapters who will eventually diminish in importance. Interestingly, before this the Ultramarines were considered kinda bland by many players, a generic by-the-book sort of chapter; now they have a massive [[Hatedom]] and even long-term Ultramarines fans are annoyed by how much their army's being overhyped.
*** Ward's irritating hype aside, at least some of the hate for Ultramarines qualifies as [[Hate Dumb]], given that, as a percentage, they actually occupy ''less'' of the current codex than they did the previous one. Also, the previous Codex had ''two'' non-Ultramarines characters (out of seven), where as the current one has five (out of eleven).
**** It goes even further than this. The original "Space Marines" codex was called Ultramarines. The reason they are "by the book" is because "the book" is literally written by their Primarch based on how the Ultramarines are set up. The reason most other chapters follow "the book" is because they are ordered to follow it essentially under pain of death. The ones that violate it give at least lip service to the idea they are following it. The reason so many chapters were founded by the Ultramarines is because the Ultramarines played virtually no role in the Heresy since they were too far away from the battle, while almost every other legion took heavy casualties for one reason or another.
** The newest Grey Knights codex - which was incidentally written by the same author as the latest Space Marine codex - introduced [[Canon Sue|Lord Kaldor Draigo]], who managed to one-up the Ultramarines through the sheer, over-the-top Sueishness of his accomplishments, which includes but it not limited to: surviving an endless walk through Hell, banishing a Daemon Prince in his first combat action, defeating a Daemon Primarch and vandalizing its still-beating heart, killing a Bloodthirster all but bare-handedly before stealing its unholy axe and reforging it into a sword with the power of his mind, and rampaging through the Chaos Gods' private demesnes without consequence.
* In ''[[Warhammer Fantasy]]'' the Blackorc Warboss Grimgor Ironhide is hated by a large part of the fandom for replacing a black orc considered to be better thought through, the writers likes him enough to let him defeat Archaon, another badass character, and thus save the world by being badass.
* The Elemental Heroes (and their [[Spiritual Successor|spiritual successors]], the Neospacians) from ''[[Yu-Gi-Oh! GX]]'' are certainly qualified here; already having a strike against them as the signature cards of the anime's unabashed [[Boring Invincible Hero]] Judai, they are absolutely reviled by most duelists due to their weak stats, underwhelming effects, their Fusions being unable to be summoned by fan favorites Cyber-Stein or Metamorphosis, and half of the Elemental Heroes being normal monsters. What pushes them over the edge, though is how throughout the show's run, Konami could hardly go through a set without dedicating at least a fourth of it to the E-Heroes/Neospacians and support cards.
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* [[Genius: The Transgression]]: Referenced.
** ''"Kid geniuses" aren't as common as many people think. (Though they are often as annoying as people think.) Minors make up 14% of the Inspired population, with one genius in 50 being under the age of 13. These characters show a slight proclivity for computer science, with dimensional research also being popular.''
* The [[Old World of Darkness]] setting had Samuel Haight, arguably the worst [[Villain Sue]] ever published in all of pen & paper roleplaying. The writers just kept giving him more and more rule-breaking, crossover powers<ref>Sam was a ghoul, a skin dancer, a true mage who didn't suffer paradox, and the owner of a sword that let him steal even more powers (and this is not a complete list). To translate that for those who haven't played the Old of DarknessoWoD -- most of them are directly against the rules as written, most are mutually contradictory in that no single being can possess both (any more than you could simultaneously be a mage and a vampire, for example), and at least two would get you thrown out of tournament play just for asking.</ref> and kept instructing GMs to ensure he lives for another adventure before they finally clued into the massive [[Hatedom]] he had accumulated and [[Author's Saving Throw|killed him off brutally]]. (Then, ''in the afterlife,'' he was turned into a (still sentient) ashtray.)
* In ''[[Magic: The Gathering|Magic the Gathering]]'', there is a bet every new set: "Which new strategy will be so imbalanced that players will [[Scrub|bitch about how unfair it is]] and blame Mark Rosewater?" In the case of infect, Rosewater took blame because he loved poison counters so much.
 
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[[Category:Creator's Pet]]
[[Category:Tabletop Game Tropes]]