Creator Killer: Difference between revisions

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** An often overlooked fact is that [[Mis Blamed|Schumacher is not completely at fault]]. His original version of ''[[Batman Forever]]'' was much more in line with the tone of the [[Tim Burton]] films, but [[Executive Meddling|higher-ups at WB]] had it significantly edited to make it more family-friendly and marketable to children.
** An often overlooked fact is that [[Mis Blamed|Schumacher is not completely at fault]]. His original version of ''[[Batman Forever]]'' was much more in line with the tone of the [[Tim Burton]] films, but [[Executive Meddling|higher-ups at WB]] had it significantly edited to make it more family-friendly and marketable to children.
* [[M. Night Shyamalan]] films have been steadily declining in critical acclaim since ''[[The Village]]'' (and, more specifically, the confusing as hell [[Sci Fi Channel]] documentary that accompanied it), but ''[[The Last Airbender]]'' appears to be the point where Shyamalan's name became permanently soiled to the point where even his name, when attached to any film, automatically marks said film as box office poison, as seen with the horror movie ''[[Devil]]''. He didn't direct it, but simply being a producer and having the marketing imply that he had a part in any way was enough to cause ''laughter in the theaters'' when the trailers were first released.
* [[M. Night Shyamalan]] films have been steadily declining in critical acclaim since ''[[The Village]]'' (and, more specifically, the confusing as hell [[Sci Fi Channel]] documentary that accompanied it), but ''[[The Last Airbender]]'' appears to be the point where Shyamalan's name became permanently soiled to the point where even his name, when attached to any film, automatically marks said film as box office poison, as seen with the horror movie ''[[Devil]]''. He didn't direct it, but simply being a producer and having the marketing imply that he had a part in any way was enough to cause ''laughter in the theaters'' when the trailers were first released.
* ''[[Battlefield Earth (film)|Battlefield Earth]]'' was such a terrible film that Franchise Pictures lost huge amounts of money. However, the final nail in the coffin was when Franchise was hit by a lawsuit from investors who accused the company of [[Useful Notes/Hollywood Accounting|deliberately inflating the film's budget to pad their coffers]]. Franchise Pictures lost the lawsuit and declared bankruptcy. [[John Travolta (Creator)]]'s reputation got a bad rap due to this movie, but he later [[Career Resurrection|bounced back]]. ''[[Battlefield Earth]]'' also killed moviegoers' chances of taking any [[L. Ron Hubbard]] or Scientology film seriously.
* ''[[Battlefield Earth (film)|Battlefield Earth]]'' was such a terrible film that Franchise Pictures lost huge amounts of money. However, the final nail in the coffin was when Franchise was hit by a lawsuit from investors who accused the company of [[Hollywood Accounting|deliberately inflating the film's budget to pad their coffers]]. Franchise Pictures lost the lawsuit and declared bankruptcy. [[John Travolta]]'s reputation got a bad rap due to this movie, but he later [[Career Resurrection|bounced back]]. ''[[Battlefield Earth]]'' also killed moviegoers' chances of taking any [[L. Ron Hubbard]] or Scientology film seriously.
* Fred Dekker (director of the cult classics ''[[Night of the Creeps]]'' and ''[[The Monster Squad]]'') was brought on by Orion Pictures to write the screenplay for and direct ''[[RoboCop]] 3''. Given the mixed [[Franchise Killer|reaction]] to the film, it's not exactly surprising that he hasn't directed anything since then. Aside from a gig as a consulting producer on ''[[Star Trek: Enterprise|Star Trek Enterprise]]'' (itself nearly a [[Franchise Killer]], and that was way back in 2001), he hasn't helmed anything for the last twenty years. Better yet, it was delayed for two years as its production company, Orion Pictures, went bankrupt (although it wasn't the sole reason).
* Fred Dekker (director of the cult classics ''[[Night of the Creeps]]'' and ''[[The Monster Squad]]'') was brought on by Orion Pictures to write the screenplay for and direct ''[[RoboCop]] 3''. Given the mixed [[Franchise Killer|reaction]] to the film, it's not exactly surprising that he hasn't directed anything since then. Aside from a gig as a consulting producer on ''[[Star Trek: Enterprise|Star Trek Enterprise]]'' (itself nearly a [[Franchise Killer]], and that was way back in 2001), he hasn't helmed anything for the last twenty years. Better yet, it was delayed for two years as its production company, Orion Pictures, went bankrupt (although it wasn't the sole reason).
* Just ''barely'' avoided by ''[[Cleopatra]]'', which nearly bankrupted [[Twentieth Century Fox]] with its bloated production. And again when, after ''[[The Sound of Music]]'', they bankrolled several big-budget musicals (''[[Doctor Dolittle]]'', ''Star!'', ''[[Hello, Dolly!]]'') that failed to recoup their budgets. Yes, 20th Century Fox nearly went bankrupt ''twice'' [[Fall of the Studio System|in the '60s]].
* Just ''barely'' avoided by ''[[Cleopatra]]'', which nearly bankrupted [[Twentieth Century Fox]] with its bloated production. And again when, after ''[[The Sound of Music]]'', they bankrolled several big-budget musicals (''[[Doctor Dolittle]]'', ''Star!'', ''[[Hello, Dolly!]]'') that failed to recoup their budgets. Yes, 20th Century Fox nearly went bankrupt ''twice'' [[Fall of the Studio System|in the '60s]].
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* ''[[Duke Nukem Forever]]'' killed 3D Realms and destroyed George Broussard's reputation without even being made... or more accurately, ''by'' [[Vaporware|not being made]]. And just to twist the knife, after 3D Realms imploded, the game was handed to Gearbox Software by [[Take Two Interactive|2K Games]], who [[Saved From Development Hell|proceeded to do more towards actually completing the game]] in one year than Broussard and 3D Realms did in twelve. According to [[Word of God]], the game was already pretty much finished. Perfectionism and the Take-Two lawsuit kept it from coming out. Gearbox just basically put the finishing touches.
* ''[[Duke Nukem Forever]]'' killed 3D Realms and destroyed George Broussard's reputation without even being made... or more accurately, ''by'' [[Vaporware|not being made]]. And just to twist the knife, after 3D Realms imploded, the game was handed to Gearbox Software by [[Take Two Interactive|2K Games]], who [[Saved From Development Hell|proceeded to do more towards actually completing the game]] in one year than Broussard and 3D Realms did in twelve. According to [[Word of God]], the game was already pretty much finished. Perfectionism and the Take-Two lawsuit kept it from coming out. Gearbox just basically put the finishing touches.
** And to further twist the knife, since Gearbox simply needed to get it out and not put any work into it, Gearbox basically spent a marginal amount of money for a game (meaning very quickly hitting a break even point) and IP with which they can now do whatever they want.
** And to further twist the knife, since Gearbox simply needed to get it out and not put any work into it, Gearbox basically spent a marginal amount of money for a game (meaning very quickly hitting a break even point) and IP with which they can now do whatever they want.
* ''[[Haze]]'' and ''[[Lair]]'' were two high-profile [[Play Station 3]] flops which bankrupted their respective developers, Free Radical and Factor 5.
* ''[[Haze]]'' and ''[[Lair]]'' were two high-profile [[PlayStation 3]] flops which bankrupted their respective developers, Free Radical and Factor 5.
* The failure of ''Fury'', an MMORPG designed by Australian company Auran, nearly brought down the entire company, and it forced them out of game development. They are now an extremely limited train simulator developer.
* The failure of ''Fury'', an MMORPG designed by Australian company Auran, nearly brought down the entire company, and it forced them out of game development. They are now an extremely limited train simulator developer.
* Famously in the UK (thanks to coverage from [[The BBC]]), in 1983 the development of the "[[Vaporware|mega-games]]" ''Psyclapse'' and ''Bandersnatch'' brought down Imagine Software, one of the biggest and most successful software companies of the day. It was compounded by how the company was spending silly money on advertising, bad investments and badly-thought-out attempts to outwit their rivals by buying up all available duplicating capacity.
* Famously in the UK (thanks to coverage from [[The BBC]]), in 1983 the development of the "[[Vaporware|mega-games]]" ''Psyclapse'' and ''Bandersnatch'' brought down Imagine Software, one of the biggest and most successful software companies of the day. It was compounded by how the company was spending silly money on advertising, bad investments and badly-thought-out attempts to outwit their rivals by buying up all available duplicating capacity.