Crimzon Clover/YMMV: Difference between revisions
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* [[Awesome Music]]: The stage 4 boss theme is probably the most notable one. |
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* [[Game Breaker]]: When [[Super Mode|DOUBLE]] [[Up to Eleven|BREAK]] was introduced to the 0.30 trial (the one released at Comiket 78 rather than the earlier 0.20 trial), the developer did not adjust the [[Every Ten Thousand Points|extend points]], resulting in hilarious amounts of extra lives. The final version adjusts extends so that you no longer have as many as 10 lives by the end of stage 1. |
* [[Game Breaker]]: When [[Super Mode|DOUBLE]] [[Up to Eleven|BREAK]] was introduced to the 0.30 trial (the one released at Comiket 78 rather than the earlier 0.20 trial), the developer did not adjust the [[Every Ten Thousand Points|extend points]], resulting in hilarious amounts of extra lives. The final version adjusts extends so that you no longer have as many as 10 lives by the end of stage 1. |
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** Also, the Type-Z ship. This ship get the most powerful regular shot of all 3 ships, the widest attack range, and the Break bar fills ''ridiculously'' fast the moment you reach 50%. There are only two problems: first, you have to have reached the staff roll, and its price in the limitter shop is not very cheap. |
** Also, the Type-Z ship. This ship get the most powerful regular shot of all 3 ships, the widest attack range, and the Break bar fills ''ridiculously'' fast the moment you reach 50%. There are only two problems: first, you have to have reached the staff roll, and its price in the limitter shop is not very cheap. |