Critical Encumbrance Failure: Difference between revisions

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* Ships in ''[[Space Rangers]]'' will slow down slightly as the holds are loaded, but just one excess unit of cargo will keep them from moving at all.
* Ships in ''[[Space Rangers]]'' will slow down slightly as the holds are loaded, but just one excess unit of cargo will keep them from moving at all.
* ''[[Hydlide]]'' was arguably the first console RPG series to have this starting with Hydlide 3 for the MSX and Famicom and its Genesis/Mega Drive remake, Super Hydlide.
* ''[[Hydlide]]'' was arguably the first console RPG series to have this starting with Hydlide 3 for the MSX and Famicom and its Genesis/Mega Drive remake, Super Hydlide.
* Most games based from ''[[Dungeons and Dragons]]'' ruleset, such as ''[[Baldur's Gate]]'', ''[[Icewind Dale]]'' and ''[[Planescape: Torment]]''. But not the pen-and-paper game itself, where an increasingly large load slows you down more and more, and even a load of up to 5 times your encumbrance limit can still be dragged.
** Not that it matters, seeing as encumbrance is one of the first rules that a DM is likely to ignore for the sake of a smooth game. No-one likes to have to micromanage the weight of every single coin the party picks up, especially with the prevalence of weightless extra-dimensional storage space.


=== Simulation Games ===
=== Simulation Games ===
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* ''[[STALKER|S.T.A.L.K.E.R.]]'' plays this trope kind of straight—your agility varies with weight, but the moment you're carrying a single gram over 50.0 kilograms you can't run for more than a very short time. At exactly 60.0 Kg you can't move at all without a [[Power Armor|powered exoskeleton]].
* ''[[STALKER|S.T.A.L.K.E.R.]]'' plays this trope kind of straight—your agility varies with weight, but the moment you're carrying a single gram over 50.0 kilograms you can't run for more than a very short time. At exactly 60.0 Kg you can't move at all without a [[Power Armor|powered exoskeleton]].

== Non-Video Game Examples ==


=== Tabletop Games ===
=== Tabletop Games ===


* Most games based from ''[[Dungeons and Dragons]]'' ruleset, such as ''[[Baldur's Gate]]'', ''[[Icewind Dale]]'' and ''[[Planescape: Torment]]''. But not the pen-and-paper game itself, where an increasingly large load slows you down more and more, and even a load of up to 5 times your encumbrance limit can still be dragged.
** Not that it matters, seeing as encumbrance is one of the first rules that a DM is likely to ignore for the sake of a smooth game. No-one likes to have to micromanage the weight of every single coin the party picks up, especially with the prevalence of weightless extra-dimensional storage space.
* In [[GURPS]] progressively heavier loads make you slower and easier to hit (none, light, medium, heavy, extra-heavy). There's even one step beyond that but it costs fatigue every second.
* In [[GURPS]] progressively heavier loads make you slower and easier to hit (none, light, medium, heavy, extra-heavy). There's even one step beyond that but it costs fatigue every second.
* In the original ''[[Heavy Gear]]'' game, the customization feature included the "load" limit, where the "load" was how heavy all the stuff you were tacking on the Gear was. The "maximum load" was determined by the Gear's parts, i.e. an Assault Gear like a Kodiak or a King Cobra would have a higher maximum load than a Scout Gear like a Cheetah or a Gila. One could approach the maximum load limit as close as they can without any consequences, but as soon as that limit is breached, even by a small amount, the top speed of the gear drops exponentially. You could have a Gear that can reach 72KPH suddenly have its speed reduced to 16KPH after you bolt on that machine gun. The manual also states that if the load exceeds the maximum by a substantial amount, the Gear would also incur stress on its internal structure, which probably means more damage if the armor is penetrated.
* In the original ''[[Heavy Gear]]'' game, the customization feature included the "load" limit, where the "load" was how heavy all the stuff you were tacking on the Gear was. The "maximum load" was determined by the Gear's parts, i.e. an Assault Gear like a Kodiak or a King Cobra would have a higher maximum load than a Scout Gear like a Cheetah or a Gila. One could approach the maximum load limit as close as they can without any consequences, but as soon as that limit is breached, even by a small amount, the top speed of the gear drops exponentially. You could have a Gear that can reach 72KPH suddenly have its speed reduced to 16KPH after you bolt on that machine gun. The manual also states that if the load exceeds the maximum by a substantial amount, the Gear would also incur stress on its internal structure, which probably means more damage if the armor is penetrated.

== Non-Video Game Examples ==


=== Web Original ===
=== Web Original ===