Critical Hit: Difference between revisions

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** 4th edition [[Dungeons & Dragons]] has all creatures affected by critical hits. All weapons deal max damage on a crit. Magical weapons and some heavy weapons deal extra damage on top of that. However, all weapons deal critical damage on 20s alone again (except when augmented by certain powers or feats).
*** And then there are "High Crit" weapons,such as the scimitar, katar, and greataxe, which (on a crit) deal maximum damage and an extra weapon damage die roll. This can become absolutely ridiculous - a greataxe, if maximum damage is rolled on the extra roll, will deal 24 damage - and don't get me started on a two-blade ranger double critting on a Twin Strike with scimitars and rolling max damage each time (not counting enhancement, it deals 32 damage, enough to kill a level 1 creature.)
**** For a game where [[Player Character|PCs]] are supposed to be superhuman at relatively low levels, it seems ridiculous to need a once in a lifetime roll to kill the lowest creature in one hit...
**** 5% of the time isn't exactly once in a lifetime.
* ''[[Role Master]]'' had pages upon pages of critical hit tables. It was famous for them. Overcoming your opponent in a battle in Rolemaster isn't so much about draining their hit points but landing criticals. Each attack consists of an attack roll (adding your skill bonus for the weapon you're using and subtracting the enemy's defensive bonus), and if the weapon's attack table indicates that you get a critical hit you roll for the critical (the severity of which depends on whether your hit resulted in A, B, C, D or E criticals) and see how well you succeed in that critical, the results of which range anywhere from small wounds to smashed skulls, so the criticals play a... erm, ''[[Incredibly Lame Pun|critical]]'' role in resolving a combat.
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* ''[[EarthBound]]'' has ''SMAAAASH!!'' attacks, the chances of which are based on your Guts stat. The ''[[Infinity+1 Sword]]'', the [[Improvised Weapon|Gutsy Bat]], lets you get a lot of these.
** The Casey Bat, borrowing from the story of Casey At The Bat, either connects with a ''SMAAAASH!!'' hit, or misses entirely. Also borrowing from that classic tale, it misses ''a lot''.
* [https://web.archive.org/web/20110930032259/http://wwwjd.perfectworld.com/ Perfect World] does this with a twist. Any character's critical hit rate starts out at 1% of the time. Adding points to the Dexterity stat increases, among other things, your critical hit rate at about 1% every 20 points. [[Glass Cannon|Archers]], who generally need huge amounts of Dexterity to function, get critical hits [[PvP|annoyingly]] [[Game Breaker|often]], and are not very fun to meet while [[PvP]] mode is on.
* The ''[[Fallout]]'' games play this one straight and provide 'Perks' which may affect the chance of it happening or how much damage is done.
** And if you get the "Sniper" perk and have 10 Luck (the maximum), ''every shot you fire'' is a critical hit. (The same is true of "Slayer" and melee or unarmed attacks.) At this point you can take out an entire military base with a BB gun (reload every 100 shots, can get five shots a turn with a few perks).
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