Crosshair Aware: Difference between revisions

Content added Content deleted
m (Mass update links)
(fixed bogus template)
Line 1: Line 1:
{{trope}}
{{trope}}
[[File:Sonic_2_Target.png|link=Sonic the Hedgehog 2|right| See that crosshair? Yeah. [[Goomba Stomp|Something's going to fall there.]] ]]
[[File:Sonic_2_Target.png|link=Sonic the Hedgehog 2|frame| See that crosshair? Yeah. [[Goomba Stomp|Something's going to fall there.]] ]]


A video game trope, most often seen in platformer bosses. The enemy will be preparing some sort of attack, and a crosshair or some other target marker will appear on the screen and follow the player around, showing where the attack will land. Sometimes this can make sense when used with [[Jaws First Person Perspective]], but usually there's no reason for the target marker to be there apart from making the attack easier to avoid. May also manifest as a [[Laser Sight]].
A video game trope, most often seen in platformer bosses. The enemy will be preparing some sort of attack, and a crosshair or some other target marker will appear on the screen and follow the player around, showing where the attack will land. Sometimes this can make sense when used with [[Jaws First Person Perspective]], but usually there's no reason for the target marker to be there apart from making the attack easier to avoid. May also manifest as a [[Laser Sight]].
Line 125: Line 125:
** Anytime a unit is teleported to the battlefield, the location shows up as five red triangles on the ground. The more reactive players will time it with a [[Crosshair Aware]] attack of their own.
** Anytime a unit is teleported to the battlefield, the location shows up as five red triangles on the ground. The more reactive players will time it with a [[Crosshair Aware]] attack of their own.
** Most bosses in ''[[Dawn of War|Dawn of War II]]'' highlight the ground with a glowing symbol a few seconds before hitting it with a devastating attack.
** Most bosses in ''[[Dawn of War|Dawn of War II]]'' highlight the ground with a glowing symbol a few seconds before hitting it with a devastating attack.
* The Male Spitfire class in the MMORPG, {{Dungeon Fighter Online}} has a skill called [http://www.youtube.com/watch?v=eDMS4Omo1FA&feature=player_embedded "Neil the Sniper"] where they take control of an offscreen sniper and use him to fire three powerful shots.
* The Male Spitfire class in the MMORPG, [[Dungeon Fighter Online]] has a skill called [http://www.youtube.com/watch?v=eDMS4Omo1FA&feature=player_embedded "Neil the Sniper"] where they take control of an offscreen sniper and use him to fire three powerful shots.
* In ''[[Indiana Jones Greatest Adventures (Video Game)|Indiana Jones Greatest Adventures]]'', the escape from Club Obi-Wan at the beginning of "Temple of Doom" has you avoiding crosshairs that try to pelt you with machine gun fire. Luckily, there are plenty of [[Concealment Equals Cover|tables and pianos to hide behind]].
* In ''[[Indiana Jones Greatest Adventures (Video Game)|Indiana Jones Greatest Adventures]]'', the escape from Club Obi-Wan at the beginning of "Temple of Doom" has you avoiding crosshairs that try to pelt you with machine gun fire. Luckily, there are plenty of [[Concealment Equals Cover|tables and pianos to hide behind]].
* ''[[Action Doom 2 Urban Brawl (Video Game)|Action Doom 2 Urban Brawl]]'' does this briefly at the beginning of a sequence where you run across a field, hiding behind hay bales from a sniper hiding in a tree. It's used to notify you about the sniper's presence and position in the first place. After his first shot, though, the game switches back to first-person perspective.
* ''[[Action Doom 2 Urban Brawl (Video Game)|Action Doom 2 Urban Brawl]]'' does this briefly at the beginning of a sequence where you run across a field, hiding behind hay bales from a sniper hiding in a tree. It's used to notify you about the sniper's presence and position in the first place. After his first shot, though, the game switches back to first-person perspective.