DC Heroes: Difference between revisions

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(Import from TV Tropes TVT:TabletopGame.DCHeroes 2012-07-01, editor history TVTH:TabletopGame.DCHeroes, CC-BY-SA 3.0 Unported license)
 
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* [[Captain Ersatz]]: Anarchy Man for [[Batman]] in the ''Blood of Heroes'' version. Also, his semi-antagonistic relationship with a patriotic colleague might recall Batman's feuds with [[Superman|another pseudo-patriotic super]].
* [[Captain Ersatz]]: Anarchy Man for [[Batman]] in the ''Blood of Heroes'' version. Also, his semi-antagonistic relationship with a patriotic colleague might recall Batman's feuds with [[Superman|another pseudo-patriotic super]].
* [[Changing Clothes Is a Free Action]]: The "Insta-Change" Advantage. Subverted somewhat, as the costume change does actually cost the Player a Combat Action; but without it, the Player must spend an entire Combat Phase changing clothes (costing '''three''' Actions).
* [[Changing Clothes Is a Free Action]]: The "Insta-Change" Advantage. Subverted somewhat, as the costume change does actually cost the Player a Combat Action; but without it, the Player must spend an entire Combat Phase changing clothes (costing '''three''' Actions).
* [[Character Alignment]]: Replaced by a system of "Motivations" which serve largely the same purpose: [[Lawful Good|Upholding the Good]], [[The Cowl|Seeking Justice]], [[Comes Great Responsibility|Responsibility of Power]], [[In Harms Way|Thrill of Adventure]] and [[I Just Want to Be Normal|Unwanted Power]] for Heroes. On the Villains' side, we have [[Only in It For The Money|Mercenary]], [[Kill Em All|Nihilist]], [[Take Over the World|Power Lust]], [[Ax Crazy|Psychopath]] and [[For the Evulz|Thrill Seeker]]. There are also [[Anti Hero|anti-heroic]] versions of all these which blur the good/evil lines a bit.
* [[Character Alignment]]: Replaced by a system of "Motivations" which serve largely the same purpose: [[Lawful Good|Upholding the Good]], [[The Cowl|Seeking Justice]], [[Comes Great Responsibility|Responsibility of Power]], [[In Harm's Way|Thrill of Adventure]] and [[I Just Want to Be Normal|Unwanted Power]] for Heroes. On the Villains' side, we have [[Only in It For The Money|Mercenary]], [[Kill'Em All|Nihilist]], [[Take Over the World|Power Lust]], [[Ax Crazy|Psychopath]] and [[For the Evulz|Thrill Seeker]]. There are also [[Anti-Hero|anti-heroic]] versions of all these which blur the good/evil lines a bit.
* [[Class and Level System]]: Avoided entirely. Upgrading your character is simply a matter of buying more points for his/her abilities.
* [[Class and Level System]]: Avoided entirely. Upgrading your character is simply a matter of buying more points for his/her abilities.
* [[Dark Age of Supernames]]: The ''Blood of Heroes'' version was all over this one. Demise, Dehumanizer, Darkling, Anarchy Man, Anthrax... (To be fair, a lot of these are villains.)
* [[Dark Age of Supernames]]: The ''Blood of Heroes'' version was all over this one. Demise, Dehumanizer, Darkling, Anarchy Man, Anthrax... (To be fair, a lot of these are villains.)
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* [[My Significance Sense Is Tingling]]: The cosmic "Awareness" Power.
* [[My Significance Sense Is Tingling]]: The cosmic "Awareness" Power.
* [[New Powers As the Plot Demands]]: "Omni-Power" allows a Character, for a fee, to duplicate any other existing Power, [[Blatant Lies|just this once]]. There's also "Omni-Scholar" (you seem to know everything) and "Omni-Connection" (you seem to know every'''one''').
* [[New Powers As the Plot Demands]]: "Omni-Power" allows a Character, for a fee, to duplicate any other existing Power, [[Blatant Lies|just this once]]. There's also "Omni-Scholar" (you seem to know everything) and "Omni-Connection" (you seem to know every'''one''').
* [[Nineties Anti Hero]]: Starting with the ''Blood of Heroes'' version, there are specific rules for playing an [[Anti Hero]] as a [[Player Character]]...
* [[Nineties Anti Hero]]: Starting with the ''Blood of Heroes'' version, there are specific rules for playing an [[Anti-Hero]] as a [[Player Character]]...
** [[Rooting for The Empire]]: ...or a full-fledged [[Villain]], previously the domain of the [[Non Player Character]].
** [[Rooting for The Empire]]: ...or a full-fledged [[Villain]], previously the domain of the [[Non Player Character]].
* [[No Ontological Inertia]]: Most Powers' effects will vanish if the caster dies or is incapacitated. Justified by the fact that Powers operate on basically the same principle as spell-casting in other RPGs.
* [[No Ontological Inertia]]: Most Powers' effects will vanish if the caster dies or is incapacitated. Justified by the fact that Powers operate on basically the same principle as spell-casting in other RPGs.